Announcements » HYPERBOREA ADVENTURE THREE-PACK KICKSTARTER IS NOW LIVE! » 9/15/2015 5:14 pm |
x1000
Announcements » HYPERBOREA ADVENTURE THREE-PACK KICKSTARTER IS NOW LIVE! » 9/11/2015 4:54 pm |
DL'd, will look over this weekend...
General Discussion » What are you doing in gaming? » 9/11/2015 4:48 pm |
Playtesting the new version of Mongoose Traveller, running a 5e Thule/Hyperborea game (ducks into portable hole...), and working on my Rules to End All Rules (after which I die).
Announcements » HYPERBOREA ADVENTURE THREE-PACK KICKSTARTER IS NOW LIVE! » 8/28/2015 5:55 am |
Those look superb!
General Discussion » Popular house rules » 8/24/2015 5:24 pm |
mabon5127 wrote:
The characters in my campaign start with their Con in HP. As their normal HP (by the rolling of HD) passes their Con total then that becomes the new Total HP. HP above their Con heals with overnight rest. HP taken into their Con needs actual healing. Where a normal hit subtracts from Total HP first, a critical hit subtracts from Con HP first then Total HP. I toyed with the idea of the character losing consciousness if they lost their Con HP (regardless of remaining Total HP) through a lucky Critical but never implemented.
Interesting, I've toyed with something similar with the CON = "real injuries" and HP = "grit/fatigue/scratches", but currently use a "major wound" rule of any damage >=1/2 max HP gets a roll on the old Stormbringer major wounds table.
Announcements » HYPERBOREA ADVENTURE THREE-PACK KICKSTARTER IS NOW LIVE! » 8/22/2015 6:03 am |
Beauteous!
General Discussion » Popular house rules » 8/22/2015 6:01 am |
General Discussion » AS&SH 2nd Print? » 8/18/2015 5:02 pm |
I like it, but change/tinkering/chaos is in my gamer DNA.
Convention and Game Day » Sticks and Stones Con in Conn, 10/24 » 8/08/2015 5:10 am |
I registered for this yesterday and will be making the long drive from VA on Fri: going to try and grab some henchman who still live in CT, and look forward to meeting some folks.
Literary Inspirations » Karl Edward Wagner » 7/15/2015 3:46 am |
You're right, I missed that detail.
Literary Inspirations » Karl Edward Wagner » 7/14/2015 3:53 am |
I curse your post! How can I justify this purchase?
Maybe now copies of Gods in Darkness won't be so outlandishly priced.
Thanks for the tip!
General Discussion » Beyond Belief Games » 6/18/2015 4:22 am |
I own and have played a few sessions of BoL: I liked it, but my group didn't really take to the "nebulous" task system, nor the "requires creativity" sorcery system (i.e., no list of spells, just make stuff up and GM adjudicates difficulty on the fly). It's similar to Traveller in that it uses a 2d6 roll high core resolution mechanic (so, easy to pick up), but doesn't break skills down into more than "careers": e.g., an "Assassin" doesn't have an enumerated list of skills, just guidelines for what they'd be good at (disguise, sneaking, poisions, etc.). In our sessions it appeared that the heroes were truly heroic from the beginning, so there was no slow power curve. Easy to port to other genres, too.
Announcements » HYPERBOREA ADVENTURE THREE-PACK KICKSTARTER IS NOW LIVE! » 5/17/2015 7:49 pm |
And hey, you made it on Black Gate.
Announcements » HYPERBOREA ADVENTURE THREE-PACK KICKSTARTER IS NOW LIVE! » 5/17/2015 7:47 pm |
Ghul wrote:
rhialto wrote:
I have thrown precious sequins your way Jeff: while I don't require a Perciplex as one of the treasures, surely there's a Pectoral Skybreak Spatterlight in one of the modules?
Cheers,Why, Rhialto, for twenty terces I phrase the answer in clear and actionable language; for ten I use the language of cant, which occasionally admits of ambiguity; for five, I speak a parable which you must interpret as you will; and for one terce, I babble in an unknown tongue.
Splendid!
'I am more inclined to punish Hurtiancz for his crassness,' said Ildefonse. 'But now he simulates a swinish stupidity to escape my anger.'
'Absolute falsity!' roared Hurtiancz. 'I simulate nothing!'
Ildefonse shrugged. 'For all his deficiencies as polemicist and magician, Hurtiancz at least is candid.'
Announcements » HYPERBOREA ADVENTURE THREE-PACK KICKSTARTER IS NOW LIVE! » 5/16/2015 6:08 pm |
I have thrown precious sequins your way Jeff: while I don't require a Perciplex as one of the treasures, surely there's a Pectoral Skybreak Spatterlight in one of the modules?
Cheers,
General Discussion (Off-Topic) » Happy Birthday! » 5/09/2015 5:11 pm |
Belated brew-borne birthday benedictions!
Campaign » Khromarium Campaign Journal » 1/27/2015 5:36 am |
Now that's a cool character sheet: very evocative.
General Discussion » AS&SH 2nd Print? » 1/25/2015 4:22 pm |
Ghul wrote:
One thing that I've thought about a lot, and somewhere I have some notes on this (an idea that got scrapped during development), is ritual spells that do come with personal risks. Demon summoning, gating in horrifying, alien beings from beyond the veil, and so forth.
Now this would be cool to see: what were the personal risks and how did you propose to handle them in terms of mechanics?
Sorcery » Sleep » 12/11/2014 7:57 pm |
Well, those compiled rules were used in Crypts & Things, so close to a "system". My players are keen on the hit point variant; the magic variant not so much, since they like to blast things.
Sorcery » Sleep » 12/10/2014 5:21 am |
Scalydemon wrote:
rhialto wrote:
Scalydemon wrote:
An add on thought on the broader topic of magic systems.
For me, the ideal magic system is one more akin to Stormbringer and Hawkmoon (Chaosium) as opposed to D&D based Vancian - especially when playing a sword & sorcery type game.I'll once more plug Akratic Wizardry and its variant magic rules: they work really well with AS&SH, and are similar to Stormbringer's feel.
Not familiar with Akratic Wizardry, do you have a link? Thanks
Sure: