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Maps » the hex map for the hex crawl » Today 6:05 am

Caveman
Replies: 5

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The_Great_Lestrade wrote:

i'll upload a better version once i've done some revisions. The map still needs a fair bit of work.

Cheers Lestrade, that great.
 

Play-by-Post » The Scorched Sanctuary » Yesterday 11:29 pm

Iron Ranger
Replies: 2333

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fireinthedust wrote:

Kondor will grab the pew only if the sorcerer is safe, and the path he takes is away from the angle if the shot. otherwise he will bide his time.

The sorcerer is badly wounded. and just inside the doorway on the north. Kondor may be able to wrench that northeastern pew free but moving it to the doorway quite possibly puts him in a line of sight...

but Gundrabu is muttering to the sky up upon the Pulpit with his back turned to the open doorway!

Play-by-Post » The Scorched Sanctuary » Yesterday 11:25 pm

Iron Ranger
Replies: 2333

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Eirvit wrote:

And Gundrabu, one eye on the conditions of his companions at all times, maintains his ritual for Bless Water—ideally until completion.

But he will break it if his companions need assistance—Healing or help in melee. [I’ll make this choice based on what Gundrabu witnesses in the next few rounds.]

Gundrabu's full attention is rapt upon the tentacles!

The Tavern » Greater Baltimore Area? » Yesterday 11:12 pm

Anyone?  Anyone?  Buehler?????????


 

Play-by-Post » The Scorched Sanctuary » Yesterday 8:48 pm

fireinthedust
Replies: 2333

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Kondor will grab the pew only if the sorcerer is safe, and the path he takes is away from the angle if the shot. otherwise he will bide his time.

Adventures » Tower Adventure » Yesterday 8:42 pm

Shincan
Replies: 0

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Hey, sword swingers and sorcerers!

I'm thinking of placing a tower on an island off the coast near Xambaala, and I'm seeking a brief OSR adventure for the basics of the tower. I might use Stygian Library, but I'm hunting for other ideas. Any suggestions?

I'd build my own from the ground up, but due to time restrictions, I'd rather have something to riff off of. 

My only other ideas were those already mentioned by Chainsaw in the Xambaala thread. That's a good list!

 

Play-by-Post » The Scorched Sanctuary » Yesterday 6:37 pm

Eirvit
Replies: 2333

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And Gundrabu, one eye on the conditions of his companions at all times, maintains his ritual for Bless Water—ideally until completion.

But he will break it if his companions need assistance—Healing or help in melee. [I’ll make this choice based on what Gundrabu witnesses in the next few rounds.]

Play-by-Post » The Scorched Sanctuary » Yesterday 6:26 pm

Holy_Rage
Replies: 2333

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Igrest moans and allows the Swordsman to drag him to the relative safety of the temple's inner reaches. Once there, he casts a spell upon Kondor, a fiery ring of flame appearing over the Swordsman."Slay them, Kondor, Pict scum deserve to lie cold and frozen in death's clutch!", he hisses. [ OOC: Igrest casts Sorcerous Armor on Kondor (player's manual, p. 174) ] [d6 roll : 1]

General Discussion » What’s Next? » Yesterday 5:47 pm

Chainsaw
Replies: 7

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MrManowar wrote:

Hope to share a beer with Ghul and Chainsaw and you all at Gary Con.

I'll be there!

MrManowar wrote:

I'll use the modules then in a convention setting. Some off the grid.

If you want any advice for Atlantis, let me know. It's a big, non-linear dungeon, but I have a nice mini-quest set-up that makes it work well in conventions. 

MrManowar wrote:

To be honest I played in Chainsaw's game of this module so it's cool for me to see what all was missed and how to use it.

There's a ton of cool stuff that was beyond the scope of most sessions!
 

Maps » the hex map for the hex crawl » Yesterday 5:17 pm

Chainsaw
Replies: 5

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Badass! Love it. Next time I need something like this, I'm calling you!

Adventures » Snake People (spoilers) » Yesterday 12:15 pm

DMPrata
Replies: 3

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Also (highlight to read a significant spoiler):

Snake-men are the secret antagonists in The Anthropophagi of Xambaala.

Play-by-Post » The Scorched Sanctuary » Yesterday 11:50 am

Iron Ranger
Replies: 2333

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fireinthedust wrote:

Iron Ranger wrote:

Kondor can move to pull Igrest from the open doorway in this phase only.

That is what he shall do!

Initiative d6: 5!  That's before modifiers.

Kondor already pulled the wounded sorcerer from opening.

Does he still want to move pews?
 

Play-by-Post » The Scorched Sanctuary » Yesterday 11:34 am

fireinthedust
Replies: 2333

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Iron Ranger wrote:

Kondor can move to pull Igrest from the open doorway in this phase only.

That is what he shall do!

Initiative d6: 5!  That's before modifiers.

Maps » the hex map for the hex crawl » Yesterday 9:54 am

i'll upload a better version once i've done some revisions. The map still needs a fair bit of work.

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