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The Tavern » Looking for Interested Players for a Roll20 AS&SH Game » Yesterday 11:38 pm

cithindril
Replies: 2

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Thank You (for the welcome and posting the link)!

Play-by-Post » The Scorched Sanctuary » Yesterday 11:34 pm

Iron Ranger
Replies: 3204

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Eirvit wrote:

d100- 57

Nope!

The canoe tosses from the strong suction!

Choose to hold onto the canoe, the oar, the lamp, or Kondor's backpack!
 

Announcements » HYPERBOREA HOODIE! » Yesterday 4:02 pm

Ghul
Replies: 5

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Thanks, fellows!

Play-by-Post » The Scorched Sanctuary » Yesterday 1:40 pm

Iron Ranger
Replies: 3204

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fireinthedust wrote:

d6:  5!  Wow, if only this was damage rolls.

Kondor shrugs off the cleric's barb and pulls with all his might. His sinews flex and strain under the surface and the rope whines undermuck from the stress until finally, there is a loud metal unlatching sound and BANG of a ratchet!

Then suddenly -  a tremendous  undertow pulls the Barbarian's legs out from underneath him!

Gundrabu feels the pull from inside the canoe, as he sees the strange metalwork rise on the wall and Kondor disappear beneath the surface!!!

Gundrabu roll DEX feat!
Kondor roll DEX feat!

Play-by-Post » The Scorched Sanctuary » Yesterday 1:22 pm

fireinthedust
Replies: 3204

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d6:  5!  Wow, if only this was damage rolls.

Play-by-Post » The Scorched Sanctuary » Yesterday 11:13 am

Eirvit
Replies: 3204

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“Have you found a way out, Barbarian?”

Gundrabu rests on his oar and watches Kondor strain at the rope.

Rules Discussion » XP for places and new things » Yesterday 9:28 am

mabon5127
Replies: 16

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Brock Savage wrote:

HI Antalon, Jeff Reints also inspired me to incentivize exploration and, to a lesser extent, extraordinary experiences with small XP rewards. However, like others suggested in this thread I recommend significantly reducing the value of your rewards. This is only my opinion but keeping players hungry for XP and gold encourages them to explore and seek adventure for more (one of many reasons I don't like milestone XP)

I just started a new campaign and went in the opposite direction. They gain a level after each adventure, with adventures taking about 3-4 sessions. We are not tracking xp or gold for that matter. Its assumed they go on the next adventure after becoming broke! In general they can improve equipment and gain resources based on level but the need for cash drives them to adventure. There is time between adventures to give time for making potions and study etc. In about two years real time we may actually see the 12th level!
 

Rules Discussion » XP for places and new things » Yesterday 3:05 am

Brock Savage
Replies: 16

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HI Antalon, Jeff Reints also inspired me to incentivize exploration and, to a lesser extent, extraordinary experiences with small XP rewards. However, like others suggested in this thread I recommend significantly reducing the value of your rewards. This is only my opinion but keeping players hungry for XP and gold encourages them to explore and seek adventure for more (one of many reasons I don't like milestone XP)

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