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Play-by-Post » The Scorched Sanctuary » Today 3:09 pm |
[Well, we continue, but I will consider that new Cleric].
Narrhil readies to use the wand once more, he will not stand directing in front to shaft, but to the side. If a Hell Hound appears in the crawl-way, he will freeze its bones.
Wine Cellar v3a | Nialldubh | Flickr
Play-by-Post » The Scorched Sanctuary » Today 7:45 am |
[Not sure the issue, we are almost on same page.
slight difference on being able to "see clearly" through the racks of dusty green bottles and a zone of C. Light and darkness.
Slight difference on area of effect of cone being able to totally "fill" the space. *The Wand of Freezing is a Cone of Cold , doesnt make ice itself (probably would freeze existing water), or bend around corners, or float, or seep. (But I do assume Narrhil waves the wand around as much as the opening will allow for maximum coverage)
As to the other concerns:
-It's Nightfall, the wandering monsters are staying in bed.
-The hounds are not at the church on a whim.
-And they probably will perish if they bother with Narrhil much longer.]
There is silence in the crawlspace.
The Worm watches the hole.
Play-by-Post » The Scorched Sanctuary » Today 5:40 am |
[Well this is how I perceive it:
Narrhil runs down stairs to trap Hell Hounds in a small area (opposed to being surround by them and eaten).
Then traps then in a small room, that is by what I know is 10 x 20 feet.
The cold will easy fill this space (as wand 30 ft long cone and 10 feet wide would easily fill the room).
Normal wine rack are easy to see through, and if not you should have took me.
He waited patiently till Hounds are in the room (presuming to be able to see their movement between shelves).
They also attack wolf corpse, which I had place in top corner, so it cannot move on its own.
And cold air (wand called Wand of Freezing for some reason, I presume will form ice?) will fill room covering every space in room, through every gap in wine racks shelves, and kill the Hell Hounds.
Wine Cellar v4 | Nialldubh | Flickr
[color=#B22222]******************
I think the GM overestimates a 4th-level Cryomancer vs six Hell Hounds...
This is not half-a-dozen demented dachshunds, these are Hell Hounds and my cryomancer is only 4th-level with 11 hp, now 5, at present. Are you trying to end the game, or is it the dice rolls will decide syndrome?
** I can comprehend the wolves, winter wolves, Half-men/Beast-men (Vhuurmis?), the children skeletons, zombies and even a gigantic entity flying over the land dropping ice-globules, but I do not get hell hounds in the near Arctic tundra. You would think they would perish due to being creatures of heat and fire?
I fighting to the death, and I not bother if he dies, but you will not keep a game alive slaughtering the last adventurer because a WM chart said 2-8 Hell Hounds appear, and attack the lone adventurer, that has only 11 hp?
I fear once Narrhil is dead, I would create a 1st-level Cleric, and he walks out the door and must fight a Frost Giant because WM table roll indicated it.
It not balanc
Play-by-Post » The Scorched Sanctuary » Yesterday 4:55 pm |
Here's how I saw it play out:
"Narrhil prepare, wand in one hand, battle axe in other. If the wand does not work, he will quickly try to stop any hell hound's attack, that squeezes through the opening, by shoving the axe-blade into its face.
Narrhil releases a charge of the wand into the cellar, hoping it not a dud..."
NARRHIL blasts the wand first thing, right away, nothing about seeing hounds.
I draw a picture of the room 10 x 20, the crawl space is 2x2 x5 ' long. (the 2' does looks thinner than it should)(overall scale is not perfect but not too far off.)
I say you can really only see a bunch of bottles on the shelf - blocking the view into the room.
All you can really see is the bottom shelf of dusty green bottles.
NArrhill says he will use the wand anyway.
IT fires= making a cone of cold air from a point at Narrhil's hands to the far wall of the cellar which just happens to be 30 feet away from where Narrhill is crouched.
All noises the hounds were making stop.
Round 2 starts.
[color=#000000]Narrhil waits, patently, wand ready, glad it had worked,
Narrhil part turns, trying to look two ways at once, he watches the worm for any signs of it becoming agitated, and readies once more.
As soon as the demon dogs are noticeable, Narrhil will shoot the wand down the crawl-space.
Fireball and Wand go off.
Fire rips across Narhill, Cold rips into the crawlspace....
here we are.
round 3.
--the crawlspace is 2x2x5 ft long. the opening is on the floor so you have to crouch to get or look inside it. There is a block of stone that was attached to some sort of metal mechanism allowing its ease of movement within the crawlspace, it is currently off to the side of the opening.
If narrhil moves away from his crouched position in front of the 2x2 opening, he will no longer have an angle to see do
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