!!insidediv!!



Being the Official Discussion Forum for HYPERBOREA®, a role-playing game of swords, sorcery, and weird science-fantasy


Visit us at the HYPERBOREA web site!


You are not logged in. Would you like to login or register?

Announcements » Glacial Ice ~ Hyperborean Dice » 12/04/2020 1:07 pm

Received all my merch recently and love all of it. (assuming it wasn't on purpose)...My Xathoqqua's Woe tshirt is printed slightly off center, which I feel is a perfect addition to the shirt!

Rules Discussion » Reversing Petrifaction » 5/12/2020 6:18 am

Thanks for the replies! I was airing on the side of not allowing dispel magic to work again since the transformation isn't magical in nature, but just wanted to keep the game moving.

I do really like the idea that it could wear off or actually did work but might not in the future.

Rules Discussion » Reversing Petrifaction » 5/11/2020 3:18 pm

This came up in my last session. Currently running my players through Charnel Crypt and the berserker in the party failed a save vs. transformation and was turned to stone. I did a quick search during the session and found casting Stone to Flesh will allow a person to be restored, but wanted to see if there are any other methods that could be used.

Another party member asked if the transformation was caused by magic and whether a Dispel Magic spell would reverse the change and I wasn't really sure what to tell them. For the sake of continuing the session, I allowed it, as it was early and it would have left the petrified player twiddling their thumbs for the rest of the evening. I did let my players know that I wasn't sure and would allow it this time around but would come back with a final decision later.

At the end of the day, I know it's whatever I choose to allow, but wanted to see what other people's thoughts were on this since I wasn't able to find anything else on the subject.

General Discussion » Party Tracker for DMs » 5/01/2020 12:22 pm

I've thrown together a single page, landscape orientated PDF for the purposes of keeping track of my players stats that I find useful when DMing AS&SH. I've been DMing an online game over the past few weeks and I found I was forgetting things like Damage Reduction due to armor, AC, encumbrance, etc. Just wanted to share with y'all and would be interested in any feedback.

The PDF contains space for 6 PCs. If anyone is interested in the .xcf file, let me know and I'll be happy to provide that as well.

Printing it has resulted in a few cut edges, so I need to work on scale a little bit, but this was just a first swing at this. I've also noticed it's just a bit fuzzy so I'll try to clean it up later.

https://drive.google.com/file/d/1hUglVFM_NHzTHYnUbAVDP3J8hCbh_8r9/view?usp=sharing

Sorcery » Long-range communication magic? » 4/29/2020 7:52 am

I'm going to make the assumption that the rescue will not be some sort of immediate teleportation of the Runegraver and apprentice away from the bad situation.

One option could be some sort of carrier raven or other such bird, if trained, could carry a message from the Runegraver to his contact. This assumes that there will be a delay in the rescue, as it'll take time for the bird to fly and the contact to get to the Runegraver. There is also the possibility that the animal is intercepted before it reaches the destination, but that's really a decision that's up to you.

If the contact has the means, the Runegraver could have set this up in advance, and requested that the contact use something to scry on him at a specific time each day. There could be a specific signal or something previously communicated that the Runegraver would give at that time and if the contact saw it, they could react as they see fit. Though again (if you wanted to add some chance to the mix), the contact could be per-occupied and forget to scry or the Runegraver is too busy to give the signal.

Campaign » Rats in the Walls - First Time DM » 8/03/2017 2:50 pm

Epilogue:

Following your slaughter of the bloated rat, you felt this wave of force blow past you. Almost like a presence was gone from the room, a curse lifting. After collected what treasure you could find, you start to make your way back up the bloody stairs to the main chamber. As you get to the top, you can see a faint red glow and hear a low, ominous voice chanting from the other side of the room. Upon further investigation, you find the voice is coming from a slender woman dressed in a long black robe, hood up. You now notice the bones of the daemon, which were gripping the prison cage in the secret room, now chained to the floor in front of the effigy of Aurorus.  How this mysterious figure was able to remove the bones when your Barbarian and Berserker were unable to even move it an inch is unknown to you.

The pyromancer opens his mouth to tell the party that he's positive that the chanting being performed is not to Aurorus when he notices that the statue of Aurorus has been defiled with a black tar-like substance. He let's out a scream and the rest of you start to call out to the cultist and aggressively move towards her, she stops her chanting, puts a hand up towards you telling you to stop. Instantly, the party is frozen in place and while they Pyromancer is still cursing the cultist, nobody is able to hear him. As she removes her hood, you see that it is actually Annesta, Xill's daughter. She looks up at you with a sinister smile and deep black pits for eyes. You can now tell that the faint glow of red is coming from her and the daemon skeleton. 

In the shrill voice you heard earlier from the daemon skeleton and the bloated swine daemon rat, she speaks to you, "Welcome. It is a shame that you had to slay my other host, but that is of no concern to me anymore. I lost my stregth for a long time but after the fool upstairs decided to build his tavern above my...", she pauses looking for the right words, "burial chamber, I was able to feed again,

Campaign » Rats in the Walls - First Time DM » 8/03/2017 2:45 pm

I took some time this week to edit the recording I took. I find that listening at 2x speed helped me a lot as I forgot it was four and a half hours worth of session. I decided to skip writing a full AAR for my players for this session but the plan is for me to run AS&SH for the next few weeks so I'll have some write ups of adventures coming. I did decide to write an epilogue as I had some plans for the party but the session went super late. I'll leave it in my next comment.





Skipping the AAR, here are my top three things that happened during the RitW adventure:
1).   Upon killing 6 rats in the basement and finding the secret door to the spiral staircase. 
     Party - "We're going to throw the rats down the hole."
     Me - "Alright, you throw the rats down the hole."
     Party - "Alright, let's light some torches and start going down the stairs"
     Me - "You light some torches and start descending. After about 10 feet you find a pile of rat bodies. Because this is a spiral staircase with railings...."
2).   Dex's character, the Ranger Zurakal, picked up the Cthulhu statue in the sub-basement and failed his save against sorcery. Which lead to him have a vision an immense, other-worldly shadow at the edge of his vision. But to the rest of the party, he was just a blubbering mess on the floor. They took him to a nearby monastery to get cured, which was easy.
     Barbarian - "Great, he's cured, what is it going to cost us?"
     Priest - "What do you have to offer?"
     Barbarian - *starts to list off the treasure they've found so far*
     Priest - "That is exactly what it will cost."
     Pyromancer - "Are you kidding me!? Why would you just list off everything..."
     Cataphract - "Nope, we're not going to pay"
Cut scene to the rest of the hall now lined with monks
     Priest - "Listen friends, think of this as an o

Campaign » Rats in the Walls - First Time DM » 7/26/2017 7:53 am

Thanks guys! My weekend/week so far have not provided me time enough to get the AAR even started but I'm hoping the rest of my week will be a bit lighter. I also found out that I do not like listening to a recording of myself talking so editing the recording of that evening will be interesting. Though I think it'll really help me identify the things to improve on for next time.

I can say that overall, I believe things went well. I definitely under-estimated the amount of time the adventure would take and didn't take into account the start time. If we started in the morning or mid-afternoon it probably wouldn't have been an issue. It was a late night, since my group starts later on Friday night, so I believe that next time I run a game for them, I'll be sure to find a decent stopping point so we can pick up later. By the time everyone seemed like they were ready to call it quits for the evening, there was just the battle with the Daemon Rat so we stuck through that instead of picking back up a 20-30 minute battle/wrapping up. I had another surprise for them planned but I'll recap that in the AAR since I told them what it was going to be. I don't plan to run this again for this group but have notes for next time I run this module. 

chainsaw wrote:

Exciting! I'm sure you will do a great job. Make sure to let us know how it goes.  
And don't go easy on them!

Don't worry, I didn't go too easy on them. I started my rolling for the rats against Brian's PC with a nat 20, followed by a nat 20 for double damage (using Welleran's crit tables), followed by a 1 for rat disease, a failed death saving throw by Brian but rolled the non-fatal rat disease. In the end, I think Dex's character was the only PC to almost die, he ended up at -9 HP when they fought the skeletons. I think one of the other PCs hit 0 but Dex was the only negative. A few were infected with the rat disease but I haven't made plans to continue using these characters for a further campaign to see if

Campaign » Rats in the Walls - First Time DM » 7/20/2017 9:17 am

As my group has just wrapped up a successful AD&D campaign, we are in a bit of a hiatus while Welleran preps for a return to a previously running campaign. To give him some extra time to prep, I have taken over as DM of our usual Friday night Skype game and will be running a session of Rats in the Walls. This is my first time DMing any sort of RPG and have been really drawn to AS&SH since I survived Chainsaw's game of Crystal Point at Gary Con IX. 

Current Party Configuration:
- Assassin
- Berserker
- Barbarian
- Cataphract
- Pyromancer
- Ranger

I rolled up pre-gens for the party and decided to start them at level 2 to give them a bit more health and a better FA/CA. I'm looking forward to seeing how the evening goes, both for the DM experience and seeing the game unfold. I'll be running the game more-or-less as written but do have some out of the box things ready to go.

I will post an after-action report this weekend after my recording finishes uploading. I've been using OBS to record our AD&D sessions and uploading them to Youtube so I'll be doing the same with any online sessions I'll run for AS&SH. Not quite as easy for me to record an in-person session at this point in time. Not that I expect people to watch but it does provide us a good way to dispute arguments at a later date.

General Discussion (Off-Topic) » What are you listening to? » 5/09/2017 2:44 pm

Recently I've been listening to Brendon Small. His solo album is great (with another one coming soon) and while Metalocalypse started out more as satire, the music is awesome.

https://www.youtube.com/watch?v=KN70OHktQAY

https://www.youtube.com/watch?v=bTiWHnhMQzU
 

Convention and Game Day » Gary Con IX (2017) » 4/03/2017 9:45 pm

ScooterMcGavin
Replies: 187

Go to post

rhialto wrote:

You shouldn't be disappointed if you're a big fan of 1e: AS&SH is much closer to that than 5e is. I've run both and much prefer AS&SH over 5e.

 
I'm actually glad I started with AD&D. I grew up with video games but didn't end up joining the table top RPG scene until around 2015, so I was around 24 at the time; so you could call me a late bloomer to the sport.

I think the way newer editions of D&D run provide too many advantages or pluses for the player, making you feel like a super hero who can't die, rather than an adventurer who is expendable. Though to be fair, this GaryCon was my first GaryCon and the first chance I've taken to play with a new DM or to play a different system.

Don't get me wrong, I enjoy the newer edition games that I've watched on twitch.tv or podcasts I've subscribed to, but I think it makes for better drama and story telling than dungeon crawling and loot plundering. Being from a video game culture, I like playing classes like Necromancer which are absent in AD&D but AS&SH have. So when I had the chance in Chainsaw's game, I didn't hesitate to take that as my character.

After taking some time to read through the book while we played, I found AS&SH to be the system I would like to play over 5e, especially to DM. I've actually already started crafting some ideas for a campaign, but will likely run some 1 offs or pre-made modules to get into the swing of things before starting out on my own.

Convention and Game Day » Gary Con IX (2017) » 3/31/2017 11:24 am

ScooterMcGavin
Replies: 187

Go to post

Chainsaw: I really enjoyed my first AS&SH game, especially being turned into crab people. Great way to start out my Saturday morning!

I'm a big fan of AD&D (as that's what Welleran DMs now) and was thinking about starting to DM a 5e campaign, but after playing AS&SH, I'll be picking up the 2nd edition (pre-ordered!) and trying to get my hands on a copy of 1e. I really enjoy the mechanics of AS&SH and would rather start my DMing career based on it over D&D 5e.

Board footera






© 2009-2024 North Wind Adventures, LLC. “HYPERBOREA” is a registered trademark of North Wind Adventures, LLC. “Astonishing Swordsmen & Sorcerers of Hyperborea,” “AS&SH,” and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ALL RIGHTS RESERVED.