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Adventures » Xambaala Referee's Notes (spoilers - NO players) » 2/05/2020 11:14 am

Shincan
Replies: 23

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Hey, kids. 

I ran my first session a few days ago, and it went very well. We'll play again in about two weeks.

Some notes--each player had to explain a debt they owed to the Witch Queen of Yith. Then, as payment for that debt, they were asked/told to escort a small caravan from Yithorium to Xambaala. We began just outside the port city, having travelled for a good week across the sands. Part of the hook is that when they looked into the crates and sacks they were transporting to Xambaala, they found an assortment of slaver's tools--manacles, neck restraints, etc. 

They took a detour to explore an island--I used the Stygian Library to create some weirdness in a tower. Soon enough, though, I think they'll head back to face the troubles of Xambaala. 

I really did the adventure layout and contents--easy to navigate, but full of ideas.

Thanks to all who offered advice!

Adventures » Xambaala Referee's Notes (spoilers - NO players) » 1/26/2020 11:43 am

Shincan
Replies: 23

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Hi, kids. When running Xambaala, do most of you handle the outer city/ruins area as a modified hex crawl, as per the map in the module? Each hex is 1/4 mile, so not quite wilderness scale, right?

My first session is a week away... super psyched.

Thanks for any advice!

Adventures » Tower Adventure » 1/20/2020 1:11 pm

Shincan
Replies: 6

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Update...having done a little dungeon-delving--Tower of Mouths may be the way to go for me. Right size!

Adventures » Tower Adventure » 1/20/2020 1:04 pm

Shincan
Replies: 6

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Chainsaw wrote:

Ice Tower of the Salka - An older James Boney adventure in a tower buried up to its roof in ice. You could probably sink this in an "unnaturally frigid" stretch of water near the port, say that it surfaced during a strange blizzard. Problem is, it's for levels 8-12, but you could modify the monster mix to suit your needs.

The Tower of Mouths - An older Matt Finch adventure in Knockspell #3. I think it's for levels 2-4.

Thanks, Chainsaw. I will definitely look those up. (right after I post this, even)

Prep for AS&SH is such a pleasure. Rules and such are easy to find in the core. The adventures are nicely organized, and it's easy to rope in other stuff from outside sources.

Great, great game.


 

Adventures » Tower Adventure » 1/19/2020 8:42 pm

Shincan
Replies: 6

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Hey, sword swingers and sorcerers!

I'm thinking of placing a tower on an island off the coast near Xambaala, and I'm seeking a brief OSR adventure for the basics of the tower. I might use Stygian Library, but I'm hunting for other ideas. Any suggestions?

I'd build my own from the ground up, but due to time restrictions, I'd rather have something to riff off of. 

My only other ideas were those already mentioned by Chainsaw in the Xambaala thread. That's a good list!

 

Rules Discussion » Madness » 12/10/2019 1:59 pm

Shincan
Replies: 11

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BlackKnight wrote:

Madness is covered "lightly" on page 264 of the core book (2nd Ed) but is really only suggestions for what could happen. It's really up to the GM to work it out, and into a campaign. For example, I have some NPCs/monsters that the PCs in my game may run into that cause Fear/Horror when first seen (Saving Throw), and unless passed the first time continue to cause it each time seen till it's passed, but I'm also giving it a percentage chance if they fail their check, to also come away with a possible mental instability for a short duration (1-10 days), but the chance increases each time they fail their check for the Fear/Horror (Saving Throw). ex, Fail the first save, roll a percent and get a madness on 5%, the second fail would be 10%, the third fail 20%. And the madness would be at DM's digression, but for 1D10 Hours (on the first fail), Days (second Fail) and weeks (on the third fail) Months on fourth if it could get that far...

. this....or something like. thanks.
 

Rules Discussion » Madness » 12/10/2019 11:26 am

Shincan
Replies: 11

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Hackhamster wrote:

Then again, horror induced insanity might be a rare thing in the game setting, considering a Shoggoth popping out of your fireplace and eating your nanny is way more plausible in Hyperborea as opposed to 1930's Chicago. People can get used to anything.

Yeah. That's a problem for sure. One I haven't worked out fully. I mean, as you suggest, why should a shoggoth rock your world if all manner of beasts are but a short ride away? At the same time, in my estimation, a good Lovecraftian influence would have to include some degree of mind-blowing cosmic horror. Somewhere between, with a few creatures or massive spells, maybe. Which, I think, would be possible in AS&SH?

I like to think of this stuff...so, thanks for adding to discussion.

Rules Discussion » Madness » 12/09/2019 8:12 pm

Shincan
Replies: 11

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mabon5127 wrote:

BTW, welcome aboard! Did you get to play in one of the games at Pax or become interested in the book at the booth?

Why, thank you for the welcome. I didn't get to play in one of the games at PAX; instead, I simply saw the book at the booth. I flipped through, asked a few questions, then read as much as I could about the book (reviews) since. At the booth, I read the passage about madness...hence my question at the start of the thread. You see, I want to play a fantasy setting (Sword and Sorcery) with the potential for madness. I like WFRP okay, but something about it doesn't quite work for me. And some of the other OSR games are the same. AS&SH looks to be just the right fit for me. About to order books...just after this. 

Also, it's cool that there's a nice community here (it seems). I play a ton of rpgs and chat online about them--some places aren't as friendly as this corner of the internet. So, thanks again!

 

Rules Discussion » Madness » 12/09/2019 2:59 pm

Shincan
Replies: 11

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Ah, thanks. Didn't think to look in specific monster write-ups. Just saw the general rule "certain creatures can inflict" but didn't shop within bestiary. 

Rules Discussion » Madness » 12/09/2019 2:45 pm

Shincan
Replies: 11

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Hi, friends. I saw AS&SH for the first time at PAX Unplugged. Totally impressed me. Excited to jump in. I have a question though--could I please get more info on how/when you use madness in the game? I saw a few comments in the house rules category, but I'd like to hear more. I guess I'd use it for certain cosmic horror moments...but since monsters aren't completely rare, it'd take something special? 

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