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2/09/2022 1:10 pm  #1


Attribute Generation In Your Game

Just curious, which method do you use?  I've been using method 2 (3d6 in order 3 times, pick one) in my B/X game, but have been thinking about using method 3 (4d6 drop low) when I start my my Hyperborea game.  I think I would disallow attribute adjustment with method 3, though.

Last edited by Demiurge (2/09/2022 1:11 pm)


"Searchers after horror haunt strange, far places." H.P. Lovecraft, The Picture in the House
 

2/09/2022 2:12 pm  #2


Re: Attribute Generation In Your Game

Anything mentioned in the rules...(edited after read, re-read, posted, read again, and then edited the post again)

Last edited by gizmomathboy (2/09/2022 2:13 pm)


What? Me worry?
 

2/09/2022 2:15 pm  #3


Re: Attribute Generation In Your Game

Now, what I posted and edited just now, I lean towards Method 5, 2d6+6 in order.

Definitely creates an above average pc but considering how lethal Hyperborea is...I'm ok with that.


What? Me worry?
 

2/10/2022 5:57 am  #4


Re: Attribute Generation In Your Game

I've tried them all with my group, and prefer 2d6+6 in order too. One of the great virtues of Hyperborea is that attributes don't have as much of an impact on your character as your level increases: the 7th level Fighter with ST 10 is still the best fighter in the group. Equally important to me, my players are happy with the method: "cool, I got an 18!"...even though it has a small consequence. https://cdn.boardhost.com/emoticons/happy.png


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 

2/10/2022 1:20 pm  #5


Re: Attribute Generation In Your Game

I actually have my players hop online with me and run through Gizmo's PC generator using either Method 3 or 4 on Strictness 2, to generate their characters. I have them create 2 characters (one for Main, one on Backup) for when/if the main character dies as many do in Hyperborea. They can run the generator 2 times for each character they are creating (choosing the one with the preferred stats).
(Thanks again Gizmo for making such a great engine to help with character generation!)

Last edited by BlackKnight (2/10/2022 1:21 pm)


-- 
BlackKnight, AKA Sausage
Older than Dirt, Crusty, and set in my ways. Been playing TTRPGs for over 45 years...
 

2/10/2022 1:24 pm  #6


Re: Attribute Generation In Your Game

I require method 3 and do allow adjustments. I think that's the most flexible and gives PCs a boost without being a complete handout (which is what I consider methods 4 and 5 to be - just my opinion).

Last edited by Blackadder23 (2/10/2022 1:25 pm)


Michael Sipe 1979-2018
Rest in peace, brother.
 

2/10/2022 1:29 pm  #7


Re: Attribute Generation In Your Game

Thanks mucho.

Glad to be of service.

Yeah, I'm partial to strictness level 2 as well.

I also need to add Method 6 that Ghul added in 3e. I think for that there would be no Strictness 1 or 2 since by description it's effectively Strictness 3.

I'm still pondering/experimenting with the physique stuff along with general "what has changed?" things.

I think updating race might be the first thing I can do with minimal fuss.


What? Me worry?
 

2/10/2022 5:20 pm  #8


Re: Attribute Generation In Your Game

We do method 2 - have found it to be a great middle ground option while still having that "as the dice lay" feeling.

 

2/11/2022 12:09 pm  #9


Re: Attribute Generation In Your Game

gizmomathboy wrote:

Thanks mucho.

I'm still pondering/experimenting with the physique stuff along with general "what has changed?" things.

I think updating race might be the first thing I can do with minimal fuss.

Doing Ethnicity should be a breeze as long as you're not doing the Height/Weight. Add those and it's maybe al dozen extra tables/rolls...


-- 
BlackKnight, AKA Sausage
Older than Dirt, Crusty, and set in my ways. Been playing TTRPGs for over 45 years...
 

2/11/2022 3:02 pm  #10


Re: Attribute Generation In Your Game

The names are slowing me down a bit since I have to do those updates at the same time.

The physique stuff is a work in progress as I ponder how I go about solving that puzzle.


What? Me worry?
 

2/11/2022 11:33 pm  #11


Re: Attribute Generation In Your Game

BlackKnight wrote:

gizmomathboy wrote:

Thanks mucho.

I'm still pondering/experimenting with the physique stuff along with general "what has changed?" things.

I think updating race might be the first thing I can do with minimal fuss.

Doing Ethnicity should be a breeze as long as you're not doing the Height/Weight. Add those and it's maybe al dozen extra tables/rolls...

The height and weight really aren't that bad. All of the races pull their numbers from the same table, and a lot of races share the same rolls (i.e., Anglo-Saxons, Esquimaux-Ixians, Ixians, Kimmerians, Vikings, and Yakuts all use 4d6 drop low).

As for eye color, hair color, and complexion, nothing could be easier. Whoever created those tables must be a certified genius. https://cdn.boardhost.com/emoticons/wink.png

Last edited by Blackadder23 (2/11/2022 11:33 pm)


Michael Sipe 1979-2018
Rest in peace, brother.
 

2/12/2022 10:19 am  #12


Re: Attribute Generation In Your Game

Blackadder23 wrote:

BlackKnight wrote:

gizmomathboy wrote:

Thanks mucho.

I'm still pondering/experimenting with the physique stuff along with general "what has changed?" things.

I think updating race might be the first thing I can do with minimal fuss.

Doing Ethnicity should be a breeze as long as you're not doing the Height/Weight. Add those and it's maybe al dozen extra tables/rolls...

The height and weight really aren't that bad. All of the races pull their numbers from the same table, and a lot of races share the same rolls (i.e., Anglo-Saxons, Esquimaux-Ixians, Ixians, Kimmerians, Vikings, and Yakuts all use 4d6 drop low).

As for eye color, hair color, and complexion, nothing could be easier. Whoever created those tables must be a certified genius. https://cdn.boardhost.com/emoticons/wink.png

And a veritable paragon of humility!
 


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 

2/12/2022 11:39 am  #13


Re: Attribute Generation In Your Game

Lol.

I it is a rather ingenious, compact method


What? Me worry?
 

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