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Just curious, which method do you use? I've been using method 2 (3d6 in order 3 times, pick one) in my B/X game, but have been thinking about using method 3 (4d6 drop low) when I start my my Hyperborea game. I think I would disallow attribute adjustment with method 3, though.
Last edited by Demiurge (2/09/2022 1:11 pm)
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Anything mentioned in the rules...(edited after read, re-read, posted, read again, and then edited the post again)
Last edited by gizmomathboy (2/09/2022 2:13 pm)
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Now, what I posted and edited just now, I lean towards Method 5, 2d6+6 in order.
Definitely creates an above average pc but considering how lethal Hyperborea is...I'm ok with that.
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I've tried them all with my group, and prefer 2d6+6 in order too. One of the great virtues of Hyperborea is that attributes don't have as much of an impact on your character as your level increases: the 7th level Fighter with ST 10 is still the best fighter in the group. Equally important to me, my players are happy with the method: "cool, I got an 18!"...even though it has a small consequence.
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I actually have my players hop online with me and run through Gizmo's PC generator using either Method 3 or 4 on Strictness 2, to generate their characters. I have them create 2 characters (one for Main, one on Backup) for when/if the main character dies as many do in Hyperborea. They can run the generator 2 times for each character they are creating (choosing the one with the preferred stats).
(Thanks again Gizmo for making such a great engine to help with character generation!)
Last edited by BlackKnight (2/10/2022 1:21 pm)
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I require method 3 and do allow adjustments. I think that's the most flexible and gives PCs a boost without being a complete handout (which is what I consider methods 4 and 5 to be - just my opinion).
Last edited by Blackadder23 (2/10/2022 1:25 pm)
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Thanks mucho.
Glad to be of service.
Yeah, I'm partial to strictness level 2 as well.
I also need to add Method 6 that Ghul added in 3e. I think for that there would be no Strictness 1 or 2 since by description it's effectively Strictness 3.
I'm still pondering/experimenting with the physique stuff along with general "what has changed?" things.
I think updating race might be the first thing I can do with minimal fuss.
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We do method 2 - have found it to be a great middle ground option while still having that "as the dice lay" feeling.
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gizmomathboy wrote:
Thanks mucho.
I'm still pondering/experimenting with the physique stuff along with general "what has changed?" things.
I think updating race might be the first thing I can do with minimal fuss.
Doing Ethnicity should be a breeze as long as you're not doing the Height/Weight. Add those and it's maybe al dozen extra tables/rolls...
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The names are slowing me down a bit since I have to do those updates at the same time.
The physique stuff is a work in progress as I ponder how I go about solving that puzzle.
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BlackKnight wrote:
gizmomathboy wrote:
Thanks mucho.
I'm still pondering/experimenting with the physique stuff along with general "what has changed?" things.
I think updating race might be the first thing I can do with minimal fuss.Doing Ethnicity should be a breeze as long as you're not doing the Height/Weight. Add those and it's maybe al dozen extra tables/rolls...
The height and weight really aren't that bad. All of the races pull their numbers from the same table, and a lot of races share the same rolls (i.e., Anglo-Saxons, Esquimaux-Ixians, Ixians, Kimmerians, Vikings, and Yakuts all use 4d6 drop low).
As for eye color, hair color, and complexion, nothing could be easier. Whoever created those tables must be a certified genius.
Last edited by Blackadder23 (2/11/2022 11:33 pm)
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Blackadder23 wrote:
BlackKnight wrote:
gizmomathboy wrote:
Thanks mucho.
I'm still pondering/experimenting with the physique stuff along with general "what has changed?" things.
I think updating race might be the first thing I can do with minimal fuss.Doing Ethnicity should be a breeze as long as you're not doing the Height/Weight. Add those and it's maybe al dozen extra tables/rolls...
The height and weight really aren't that bad. All of the races pull their numbers from the same table, and a lot of races share the same rolls (i.e., Anglo-Saxons, Esquimaux-Ixians, Ixians, Kimmerians, Vikings, and Yakuts all use 4d6 drop low).
As for eye color, hair color, and complexion, nothing could be easier. Whoever created those tables must be a certified genius.
And a veritable paragon of humility!
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Lol.
I it is a rather ingenious, compact method
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I've just received my 3E HYPERBOREA ruleset and viewed the attribute (or stat) generation methods. I might stick with my homebrew used for OSE (i.e. B/X D&D):
one stat of choice rolls 2d6+6
one stat of choice rolls 2d6+5
two stats of choice roll 2d6+4
two stats of choice roll 2d6+3
After rolling, one could pick a class freely given how the results turned out even if that did not align with one's hopes in assigning the options.
After playing around with this in an OSE context, I found that what seemed to work best was to put the 2d6+5 into CON regardless of intended class aspiration: a sort of "protect hps" approach. That being said, AS&SH's has a slightly less punishing "low end" CON table compared to OSE or LotFP, so one might optimize differently depending on class aspirations.
Btw, I realize, of course, that this system only permits a single attribute even the possibility of an 18.
Last edited by Aelric (1/04/2023 10:13 pm)
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Seems find to me but I just frenzy mentality with Hyperborea and use M1; 3d6 placed as rolled.
My theory of world is it cruel and unusual and if ya can survive it with the worst attributes rolls, ya winning!
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Aelric wrote:
I've just received my 3E HYPERBOREA ruleset and viewed the attribute (or stat) generation methods. I might stick with my homebrew used for OSE (i.e. B/X D&D):
one stat of choice rolls 2d6+6
one stat of choice rolls 2d6+5
two stats of choice roll 2d6+4
two stats of choice roll 2d6+3
After rolling, one could pick a class freely given how the results turned out even if that did not align with one's hopes in assigning the options.
After playing around with this in an OSE context, I found that what seemed to work best was to put the 2d6+5 into CON regardless of intended class aspiration: a sort of "protect hps" approach. That being said, AS&SH's has a slightly less punishing "low end" CON table compared to OSE or LotFP, so one might optimize differently depending on class aspirations.
Btw, I realize, of course, that this system only permits a single attribute even the possibility of an 18.
Seems like a pretty cool house rule. I can dig it.
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Ghul wrote:
Seems like a pretty cool house rule. I can dig it.
Ah, a fan of The Warriors I see. "Can you dig it?"
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Demiurge wrote:
(3d6 in order 3 times, pick one)
I actually started doing that when running AS&SH and now I'm completely sold on it whatever I run. 3 solid choices, a good chance 1 will fit the class you want.