Literary Inspirations » House of Cthulhu - Brian Lumley » 9/06/2023 4:45 am |
Thanks for the tip, I actually have one of these volumes, but haven't tried it yet: picked it up for a $1 at a used book store some while back, now will elevate it on the reading sequence.
Rules Discussion » Warlords of Hyperborea: Strongholds & Followers » 9/03/2023 5:53 am |
Yes, I would think so: my group knew its value and built a hanger to conceal it.
General Discussion » Megadungeon Idea: Lost Sea-Hold of the Hyperborean Captains » 8/31/2023 6:44 pm |
This is shaping up really nicely, and very Hyperborean! Have you consider any kind of weird science-fantasy stuff, e.g. Captain Nebo's Amazing Submersible?
Rules Discussion » Warlords of Hyperborea: Strongholds & Followers » 8/31/2023 6:23 pm |
Tikon2000 wrote:
Almost forgot, the Amazonian Sky Skiff from Dessert Dunes is another resource to play with. The plans for making one are in the Desert Dunes adventure correct?
I don't believe so, no. It has a thorough description, a nice schematic and statistics, but not exactly "plans to make one". It is a weird science artifact, left to the Ref to develop how it could be made.
Announcements » The Oblation Slab of the Hepatomancer » 8/31/2023 5:35 pm |
Fantastic looking cover! Can't wait...
General Discussion » Megadungeon Idea: Lost Sea-Hold of the Hyperborean Captains » 8/28/2023 7:16 am |
Blackadder23 wrote:
But maybe the keep has been there for years? Maybe the only land the "lord" could manage to claim was a shore of this godforsaken island, which he bitterly resented, never dreaming of all the wealth that lay underfoot? And now that treasure has been found there, he's trying to claim the whole island, but lacks the strength to do so as long as the captains' council remains united. That would allow for an older stone keep, with a dungeon underneath that possibly connects to the ancient delvings of the Sea-Hold in some way. Hmmm...
I like this development, and the possibility of the lord not even knowing there's another access to the ancient dungeons. Right under his nose...
General Discussion » Megadungeon Idea: Lost Sea-Hold of the Hyperborean Captains » 8/25/2023 4:53 pm |
Blackadder23 wrote:
^
Hmmm... the Sea-Hold rediscovered, fighting between crews, Flotsam built and the council formed, Pike Keep built... I probably need to push the rediscovery back to about two years before the campaign begins.
I think six months is better: that sounds reasonable if at least some fantastic treasure has already been discovered, leading to a "treasure-rush" type environment (i.e, "there's treasure in them thar pines!"). If nothing has been discovered, or only moderate wealth, you probably don't have a boomtown. And along those lines: there might be an early explorer who struck it rich with a discovery, leading all the following explorers to rush in?
General Discussion » Megadungeon Idea: Lost Sea-Hold of the Hyperborean Captains » 8/23/2023 5:30 am |
That sounds awesome, and a campaign I'd love to adventure in. It reminds me of the old Black City campaign referenced here from quite a few years ago.
Announcements » HYPERBOREA 3E Bundle of Holding » 8/15/2023 6:14 am |
Nice, have passed the link on to my group!
Announcements » The Thousand Eyes of Thaumagorga » 7/30/2023 5:30 am |
That certainly has the Hyperborea look!
Announcements » Hyperborea Map Kickstarter is live! » 7/27/2023 7:00 am |
Very nice!
Announcements » The Vanishing Isles of the Summer King » 7/06/2023 3:47 pm |
Love the cover! Looking forward to more info on this...
Sorcery » Silence and magic horns » 6/27/2023 6:15 pm |
Yes, sounds reasonable to me too.
Literary Inspirations » Swords of the Four Winds - Dariel R. Quioge » 6/08/2023 5:09 am |
Yes, that was probably my recommendation. I appreciated the non-Western S&S vibe, and thought they were overall enjoyable for the setting differences alone. At least now you know to take my recommendations with a grain of salt.
Announcements » Free Ready Reference Sheets! New Hyperborea Map Kickstarter! » 5/25/2023 6:40 pm |
Ghul wrote:
rhialto wrote:
Jeff, the link to the public picture gallery brings one to a sign-in page: is an account required to view the gallery?
All I did is post a picture, but Boardhost sometimes has other things in mind -- galleries with ads, for instance.
Ah, that must be it: I thought it would be a gallery of various areas of the map...whoops.
Announcements » Free Ready Reference Sheets! New Hyperborea Map Kickstarter! » 5/23/2023 4:17 am |
Jeff, the link to the public picture gallery brings one to a sign-in page: is an account required to view the gallery?
Sorcery » Cause Lycanthropy and Purloiners » 5/20/2023 5:31 am |
Caveman wrote:
rhialto wrote:
In the end I think I'd accept a Refs ruling either way, and would rule as I've stated (especially if the purloiner were devoted to a deity such as Apollo, for example).
That make sense, he still a conduit of a god's divine power. It not actually the Purloiner that is generates the magic?
Well, I think that is a setting-specific question. Sorcery should be mysterious, especially in a sword & sorcery inspired setting like Hyperborea. In my campaign I haven't bothered to detail this. And I wouldn't be surprized if I missed such a detail in the rules...
Sorcery » Cause Lycanthropy and Purloiners » 5/19/2023 5:11 pm |
In the end I think I'd accept a Refs ruling either way, and would rule as I've stated (especially if the purloiner were devoted to a deity such as Apollo, for example).
Sorcery » Cause Lycanthropy and Purloiners » 5/19/2023 4:25 am |
Blackadder23 wrote:
rhialto wrote:
Hmmm, I'm inclined to permit it: a 9th level Purloiner has CA 9, like all the others, and access to the same spell. So the difference would be explained how? Because the rules don't specify "purloiner"? I don't know, seems too mechanistic, with a murky reasoning for the exclusion.
My reasoning is as follows: if it just said "cleric", I would probably assume any PC who can cast clerical spells can cure lycanthropy. But it specifically lists some classes and subclasses that can cast clerical spells, so my inclination would be to limit it to just those classes and subclasses. After all, if anyone casting cure disease can cure lycanthropy, why not just say "Cure disease can end this affliction"?
That's a reasonable explanation, and one I would accept to keep the game moving, and also accords with Gizmo's reasoning that all the classes cited in the spell description are in the Cleric class, and purloiner is a subclass of Thief. However, just to demonstrate that I think the truth value of this explanation is <1: are there other spells with such constraints? Asking out of curiosity, and still falling on the side of "it's the same spell, cast by a sorcerer of the same CA, why would it *not* also cure lycanthropy?" If the reasoning is that non-clerics don't learn the exact same version of the spell, then that begs the question for every spell. As always I think this is a gap Refs are free to fill with their own judicious ruling.
General Discussion » RIP Russ Nicholson » 5/17/2023 7:41 pm |
Ghul wrote:
He was a kind man and a gentle soul. ~Jeff T.
Aside from his art bringing joy and imaginative inspiration, those are words that cheer too.