Sorcery » Sleep » 12/06/2014 7:35 am |
Scalydemon wrote:
An add on thought on the broader topic of magic systems.
For me, the ideal magic system is one more akin to Stormbringer and Hawkmoon (Chaosium) as opposed to D&D based Vancian - especially when playing a sword & sorcery type game.
I'll once more plug Akratic Wizardry and its variant magic rules: they work really well with AS&SH, and are similar to Stormbringer's feel.
Television and Film » A Field in England » 11/21/2014 5:19 am |
Ghul wrote:
Handy Haversack wrote:
Hanging on in quiet desperation is the English way.
You can't have any pudding if you don't eat your meat!
I was expecting "The time is gone, the song is over", but I guess that makes sense in a way.
Literary Inspirations » Karl Edward Wagner » 11/19/2014 5:54 pm |
I've started Midnight Sun, and my paperback copy of Night Winds is now superfluous (though it does sport a superior Frazetta cover).
Literary Inspirations » Karl Edward Wagner » 11/15/2014 7:39 pm |
Well, I have to thank Druvas for his mention of Hole in the Wall Books: my wife and I were in Arlington for a day & night away, and she got sick so I made my way to HitW (after seeing to it that she was cozy and warm in the hotel...) today for the first time. Quite wonderful to wander around its semi-chaos. I was on my way out when I found this, for $10. I have all the Kane novels in paperback, so this was a nice surprise, since my want list had come up empty. Then I look up the volume on Amazon when I show my wife, and her comment was "You should sell it!" Yeah, no.
Sorcery » Supplemental and Alternative Spellcasting Systems » 8/13/2014 7:24 pm |
famouswolf wrote:
I am just now working up my ASSH game and I am seriously thinking of just replacing the casting system with the old Bard Atlantean trilogy system. I can still use spells from ASSH, I get detailed summoning rules and heirarchies of demons, devils, spirits, and elementals and what they can do for a summoner (and the cost), and basic rules for potions and magic items and how to create them. It has a very Clark Ashton Smith feel. You cast one plus INT modifiers spells per day, and hold all known spells in memory. Your mage gets to cast one extra spell per day per level, of any spell level he knows...the limit is by level...every level he can cast one level higher, so that by sixth level any spell known of any level could be cast, and he could cast a base six spells. Spells can also be cast from grimoires and scrolls at no cost to the 'cast per day' total.
The problem with this, I'm not at all sure some of the classes in ASSH would work (Paladin, Ranger in particular).
But I think it would capture the 'feel' of Hyperborea very well.
I've had the same thought, but think the rules are different: casters in the Arcanum match AS&SH for what level they must be to cast a given spell (see p.69 of the Arcanum), and they can cast 2 spells/day +1 spell per level of ability (no Int bonus; see p.68).
Since I use the AS&SH rules in an Atlantean setting the fit would be natural.
General Discussion » AS&SH GM/Referee Screen » 8/04/2014 5:49 pm |
Nice work! Someone did do one earlier, sans art, so I did what you did: supplemented my own screen with art from the PDF. It oozes AS&SH vibes...
General Discussion » AS&SH 2nd Print? » 8/01/2014 2:23 pm |
I too would love to have a hardback version: while I appreciate the spiral-bound ability to lay flat, I find myself gingerly turning the pages lest I crimp one.
General Discussion (Off-Topic) » Happy birthday Jeffrey, » 5/08/2014 8:15 pm |
Cheers, Jeff! Thanks for a great game. A tipple of Catoctin Creek Roundstone Rye in your eye.
General Discussion » What draws you to AS&SH? » 4/27/2014 6:37 am |
In no particular order:
1) Basically AD&D but with a S&S vibe: no demihumans, goofy art, etc.
2) Jeff's writing, as someone mentioned above. It displays an understanding of the manifold tittering lubricities of humanity that every discerning scribe has...
3) The art: fantastic complement to Jeff's writing.
4) The setting. I'm using my own setting, but draw heavily from Hyperborea: I may have my players stumble through a gate to get to Hyperborea some day...
Sorcery » Supplemental and Alternative Spellcasting Systems » 4/22/2014 3:06 am |
nDervish wrote:
NAJones wrote:
I didn't see it mentioned anywhere in the thread, but I kind of like the spell casting system in Crypts & Things. It's a S&S, d20 game with its mechanics rooted in Swords & Wizardry. It divides spells into White, Gray and Black magic and depending on what you are casting you might have to drain your own health (or that of a victim) and black magic can (temporarily) drain your sanity.
That sounds very similar to the system from Akratic Wizardry that was linked earlier in the thread. In general terms, how are they different from each other?
I don't think there's any difference. Akrasia (whose blog was linked above) is credited in C&T "for being so cool and writing the OGL S&S variant rules that C&T includes." I use Akrasia's HP rules in my Atlantis AS&SH game, but haven't tried the sorcery variant (and if I did would opt for the one proposed in the blog comments, probably).
Sorcery » Supplemental and Alternative Spellcasting Systems » 4/20/2014 7:07 pm |
Chainsaw wrote:
I think it's tough to find that balance of familiarity, speed/efficiency and variance/depth. Plus, on the one hand, you (the referee) may like that risk of spellcasting danger and unpredictability (it's like the books!), while you (the player) may not want the class's basic feature turned into a crapshoot (it's not necessarily that much fun!). This is why I lean toward a basic feature plus a supplemental player's option system for chance of "more" at a price.
Very true: I've been on both sides, and as long as the NPC sorcerers are similarly at risk I'm fine. Nothing like Theleb K'aarna blowing himself up on a fumble.
I know you said you'e avoiding it, but I'll point Akratic Wizardry out again: the comments to the blog post have a neat variant to explain why dark sorceries are so tempting.
Sorcery » Supplemental and Alternative Spellcasting Systems » 4/20/2014 6:41 pm |
nDervish wrote:
rhialto wrote:
nDervish wrote:
Can anyone suggest any systems which get this feel[1] without the overhead of DCC-style effect lookups?
...or Rolemaster/Middle-Earth Role Playing.
I ask for something without table lookups for every spell cast and get Chartmaster as a response?
Actually, not a bad suggestion. And, given my history of grafting Rolemaster critical hit tables onto other games' combat systems, I don't know why DCC's spell effect tables put me off so much anyhow.
Thanks!
Hey, at least its by spell type...MERP is simpler. DQ just has a roll to cast, if you fumble one chart to roll on.
Yeah, I wanted to like DCC, and may give it a try some day. Some day.
General Discussion » Running games Sword & Sorcery style » 4/20/2014 3:26 pm |
Odysseus wrote:
finarvyn wrote:
I like your contribution too, Odysseus, but only in the "good old days" of my gaming life. Back in high school we thoughts wenches were awesome, but now that I play a more family-oriented G-rated game (with wife and kids) the focus seems to have drifted away from wenches. Go figure.
I know, mine too even though I'm not especially family oriented. It's just that S&S really doesn't shy away from such things compared to tolkien-ish fantasy.
Having a kid now and looking forward playing with him, I'd be really glad if you could give me some nice G-rated S&S references. At the moment, I can't imagine anything that would be PG-13 because of the booze, violence, flirting, horrors and, overall, the nihilistic setting.
I started my son (8) and two friends' daughters (10 & 11) in my AS&SH game set in Atlantis, and it's possible to do S&S with kids: I've carefully selected creatures to be obviously inimical (beast men, serpent men, undead) and just kept the PG-13 stuff out. When it's just the dads then sleeping with fishfolk while under the charm of Dagon might have happened.
Sorcery » Supplemental and Alternative Spellcasting Systems » 4/20/2014 6:38 am |
Handy Haversack wrote:
nDervish wrote:
Can anyone suggest any systems which get this feel[1] without the overhead of DCC-style effect lookups?
Well, it's been 15 years, and I never really knew the rules because I never owned the game, but a buddy of mine ran a Fantasy Heroes game for us that included an NPC chaos mage. His magic seemed a lot like what you describe, so that might be worth checking out.
Also: Stormbinger?
The default Stormbringer (5th edition) sorcery system doesn't include any risk or danger in casting (there are a few exceptions, requiring a Luck roll), but it's easy enough to add a sorcery casting roll in the system (I did it when I was running my Atlantis game using SB5 before porting over to AS&SH).
If you're looking for a single system to handle sorcery risk and danger I'd take a look at Green Ronin's Thieves' World magic rules first (since it's still basically D&D). For non-D&D type magic systems I'd look at DragonQuest (it's freely available on-line now, legally) or Rolemaster/Middle-Earth Role Playing. I'm sure there were other D&D 3.x era systems that tried the same thing too, but I'm not as familiar with them.
Sorcery » Supplemental and Alternative Spellcasting Systems » 4/07/2014 5:45 pm |
Chainsaw wrote:
Interesting system, Yora. Thanks for posting.
I am somewhat partial to a Vancian system, myself, though I am tempted to create an optional supplemental system for casters to juice up a spell or cast more spells when they've been depleted - at a price. This power-for-a-price dynamic, always tempting casters into rolling the dice with their health and lives, is the dark bargain aspect of sorcery aspect I would like to enable. Might be just a table of ill effects of varying severity and permanence resulting from a failed a save (i.e., save vs X at -Y for spell effect Z), might be something more. Maybe the failed save effect is confined to the caster, maybe not. Hard to say, as I am still formulating the concept. I'd like to keep it fairly simple though, maybe a table or two or three. Nothing too elaborate.
Also, I'm sure something like this is out there, but I'd rather do it myself. More fun for me.
Well, at the risk of ruining your fun there's Akratic Wizardry, some of which I've adapted for my AS&SH in Atlantis game.
General Discussion » Introduction Thread » 3/26/2014 3:46 am |
Aaronhd wrote:
Hi Jeff
Yes Pat still owns it and is playing with us. The store has moved four times now and is in a rear facing basement on Long Hill road in Groton. I have done a lot of gaming in all it's locations through the years.
Aaron
Good to know: I stopped in there a few years back when I was in the area, will have to do so again soonish. Thanks.
Jeff
General Discussion » Introduction Thread » 3/25/2014 6:33 pm |
Aaronhd wrote:
I am now runing a Pathfinder game at that same game store (Citidel Games in Groton Ct).
Aaron Davis
Wow, that's a blast from the past! Is Pat Flory still the owner there? As a teen I used to hitch rides on his chartered buses to Origins.
Jeff
Literary Inspirations » Karl Edward Wagner » 3/24/2014 11:09 am |
I've not read Fox, but Wagner's Kane stories are brilliantly dark ()...
Adventures » Mystery at Port Greely » 3/15/2014 10:06 am |
Count me among those who'd rather have it separate from the mag, too.
General Discussion » Introduction Thread » 3/04/2014 3:14 pm |
Ghul wrote:
rhialto wrote:
Rhialto here. Started in '78 in high school with Holmes, then 1E AD&D, then RuneQuest, Dragonquest, CoC, Traveller, etc., etc. Dropped any form of D&D until 3E came out and played a quite enjoyable years-long campaign with it until we discovered high-level play was a headache. The rest of my group dabbled in 4E or moved on to Pathfinder while I tried to tweak the latter to be more S&S-like (inspired by the Xoth Publishing series of modules). Finally gave up and went back to a more familiar system (BRP/Stormbringer) until AS&SH came out then switched over to it for my Atlantean campaign. Now running AS&SH in my homebrew Atlantis, with tweaks from Akrasia's S&S house rules and additional magic rules & spells from the old Bard games Arcanum. Keeping S&S kid-friendly is a must, since we've got a newer generation of 8 - 11 year-olds just starting (and they, rightly IMO, just call it "D&D").
That's excellent. When you have the time, I'd love to see you share some more about your Atlantis campaign here, maybe at the "campaign" forum. I play D&D with my kids, too, but I just have them using B/X.
Welcome aboard, Rhialto the Marvellous!
Sure...when I have the time, nice one...
Seriously though, I will: just need to clean up my jumble of house rules, blatant plagiarisms for my own use (just too easy to copy-paste-deft-edit) and collection of random "I wonder if *this* would work" ramblings.