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Campaign » flotsam and jetsam amidst the Black Gulf » 4/08/2018 10:47 pm

RedJowel
Replies: 44

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I found this thread incredibly inspiring,  and now i cant stop thinking of my own alt-hyperborea campaign setting,  might even have to start my own thread to discuss it but thank you Francisca props go to you the creative juices are flowing heavy!

Rules Discussion » Warlords of Hyperborea: Strongholds & Followers » 10/28/2014 1:17 pm

RedJowel
Replies: 42

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So no one's gotten there kingdom yet? I see that as a challenge, especially considering it is still my character's primary goal and one he's been working dilligently towards, though mostly by raking in as much fame/notoriety as he can.  I imagine if I ever do accomplish my dream of establishing a domain (got a sweet spot up the Black Forest Inlet picked out),  It would mostly act as safe haven/treasure dump for the party and if the king ever needed to settle more permanently Id be happy to retire the character as a powerful npc and take controll of one of his followers to go adventuring in his stead.  It's possible I could get the other character's on board,  I'm sure thered be room for an assassins guild and a wizard's tower around my mead hall when they come into their own, but obviousely I don't want to turn AS&SH into sim-castle.  Probably gloss over the particulars of bringing in colonists and building, it'd be enough to say wether they are prosperous, breaking even or sinking as i think was suggested in the section on running your kingdom.  I almost would'nt bother collecting any taxes, "running my kingdom" would be like "lets haul in a mammoth for our people, now thats a beast of burden!" and then drunken debauchery.....

Swordsmen & Sorcerers » Heroic Fighting is totally badass » 8/03/2014 1:40 am

RedJowel
Replies: 15

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Yeah,  honestly it's not to say I never get to use the ability, just seems odd I almost have to search for mooks but then agian we are an average party of six level 3-4 and mostly fighter subclasses so I can't expect most fights to be that easy.  I've talked with him and brought up some points, leaving me with a "careful what you wish for" feeling......especially now Im leading our merry band of vikings to take on Gal city

Swordsmen & Sorcerers » Heroic Fighting is totally badass » 8/02/2014 1:43 am

RedJowel
Replies: 15

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I have had quite the opposite problem, as I made my fighter with the idea of taking command of mooks and chopping through hordes of....mooks!  But, either me and the other players are too powerful for that scenario or our gm doesn't want to,  for the most part, let me steal the show. Howevor......  single hit dice enemies have become the exception rather then the rule. And now I realise that even by the time I have the heroic feat apply to creatures of two hit dice, at that party level even they will be the exception.....
        I guess the problem is that as long as I exist, these low hit dice creatures can't make a real threat to me, and extensively, the party,  therefore they are not worth encountering.  I have pointed out that even when I am level nine and gain an army (a goal I am working dilligently towards), that army is comprised of single hit die mooks.  Therefore, how come despite never confronting a boss of such high constitution,  I rarely find enemy minions to be just, minions? 
           Thanks for letting me rant on this obscure frustration, I do understand that especially when I double my attack rate there is almost no point in slowing down the game for the sake of a blood quenching grind that we all know the outcome of (mostly).  thoughts?
 

General Discussion » I'm a schmuck GM! » 6/07/2014 2:21 pm

RedJowel
Replies: 13

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Yeah, most I've ever done for my players is print the character sheet for em........props to your guy, but I would say it has less to do with GMing and more to do with just being extraordinarily creative and generous.  I would like to start a better collection of minis, our characters and npcs are always represented by initials marked on a white board.... But then agian, we've had so many player deaths me and my gm have been tempted to start a "In memoriam" thread on this forum!

Music » Inspiring Metal Music » 5/31/2014 11:10 pm

RedJowel
Replies: 160

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Woah, Ghul, thanks for introducing me to Gamma Ray, surprised I never came accross them before.  And thank you chainsaw for reminding me to get some witchcraft, i swear i heard that name before but glad to fully appreciate them now. 
       Anyone bring up Hammerfall yet?  They kind of make me want to play a crusading cleric just to base off their mascot and music

guess I don't know how to embed things, but I recomend Heeding the Call, or Steel meats steel

Rules Discussion » Situation Critical » 5/26/2014 12:57 am

RedJowel
Replies: 8

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We've been using them since they came up about half way through our campaign,  I personolly perfer the crit level charts much more then those fixed or rolling to confirm or most any other system I've used.  As a matter of fact tonight for the first time i rolled a six on the crit chart, rolled max damage, and with a +2 enhanced broad sword that my fighter has grandmastery with, so perhaps Im just feeling particularily good about the system now.......

General Discussion (Off-Topic) » Hey, I'm a Sorcerer! » 5/19/2014 10:46 pm

RedJowel
Replies: 23

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man, I'm psyked just to hit ruffian.  Deffinately going to be swordsmen, honestly beyond that would be happy with master swordsmen

General Discussion » 1st level Adventures » 5/19/2014 10:31 pm

RedJowel
Replies: 104

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In our game, we started off with a full band of npc vikings, got lost and ended up fighting ape men.  Our boat was wrecked, we were struggling to survive and leadership was questionable.  Point is, I feel like by starting off in a larger band allowed us to take on higher scale adventure we could not have done as a party, even though by the time we hit level two most of the npc vikings were dead. We did at least have that survived/last men standing feeling. For that i think you could justify a small host of npc's in a myriad of ways.   
        Or perhaps make equally colorful and ambitious villians of equal level to give them some personal competition, perhaps a nemesis who must defeat you're "heros" before he can go on to his own broader plans. Could even be just another up and comming group of adventurures who would duel the party solely for the glory and renown (or for lack of ability to take on anything truly dangerous....).
      

Literary Inspirations » The Star wars Icelandic Saga » 5/19/2014 3:00 pm

RedJowel
Replies: 7

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Handy Haversack wrote:

Thanks, RedJowel!

The Long Ships is one of my favorite books, so it's a strong recommendation even without certain double-sun desert planets.

Possibly my favorite book of all time, you may recognise my name to be the same as a certain character's sword.......and if I find someone going by BlueTongue, they are automatically my friend

Literary Inspirations » The Star wars Icelandic Saga » 5/16/2014 11:47 pm

RedJowel
Replies: 7

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If you don't know this exists I recomend it to sword and sorcery fans in the upmost.  It's totally faithful to the feel and style of Icelandic sagas (Reminds me a lot of Egil Saga, as well as The Long Ships by Frans G. Bengtsson),  even though it is faithfull to the star wars movies everything is changed to read as swords and sorcery, and the primary motivations for the protagonists tend to be loot and revenge. An awsome work by Jackson Crawford who teaches old norse and Norwegian languages in California. 
      It's called the Tattúínárdǿla saga, I'm not sure what the best link would be but i use http://tattuinardoelasaga.files.wordpress.com/2012/02/tattuinardoela-saga-complete.pdf

Sorcery » New magic items » 5/11/2014 1:07 am

RedJowel
Replies: 13

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Handy Haversack wrote:

Explosions, witherings, soul stealing, eyebiting, that kind of thing.

Oh man,  I just might have to put in an (cursed?) item, of what's true purpose is eyebiting  
              that being said, any interesting cursed items being brought to the table? just knowing they exist gives me fear to be the first to pick up anything that could be magical, but most cursed items become obvious shortly after picking them up.  How about something that is almost worth the curse, and simply realised by the weilder to be so only after a while? although,  maby this falls under the "sentient" category of magic items

 

General Discussion » Low combat campaign » 5/09/2014 2:30 pm

RedJowel
Replies: 15

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Yeah, I have kind of had my fill of the 3rd ed extensive skill lists.  I think they actually limit creativity more often then not, players feel like they can only attempt things that they dumped skill points into and shy away from trying anything that isn't directly covered by the list.  We'r all going to have to "wing it" a lot more and I don't think thats a bad thing, I imagine their will be more failures but more glorious attempts, to steal a little from Yora's quote

Sorcery » New magic items » 5/09/2014 2:15 pm

RedJowel
Replies: 13

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Handy Haversack wrote:

I think it's more AS&SH style to let the enchantment add to the 1d6 one rolls to see what type of critical hit is scored, increasing the odds of getting X2 or X3 damage.

That would never have occured to me, I like it, as it would still be limited by the individualised charts for the different classes.  I'm assuming you would treat rolls greater then a six as a six, or would you follow the pattern and let magic weopons break the crit chart?

Sorcery » Alchemical Warfare » 5/08/2014 10:56 pm

RedJowel
Replies: 12

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This is tricky, as I totally agree that alchemical items would dwarf the need for low level sorcerors, yet I can't help but feel like magic esque one shot items would almost be the more common type of "sorcery" people witness in the world of assh.  I would say, in association with a higher and higher cost, all alchemical items have a good chance of not working or backfiring, and only the truly priceless ones are even considered reliable.  This should give them a worthwile pressence, and represent the nasty price of not haveing a capable sorceror, both in gold and risk.

Sorcery » New magic items » 5/08/2014 10:38 pm

RedJowel
Replies: 13

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Any thoughts to weopons with extended crit ranges? perhaps only effective when weilded by fighters with appropriate weopon mastery? Or are crits something we agree should be kept as rare as possible to stay in line with the feel of assh

Rules Discussion » Combat Sequence Initative » 5/08/2014 12:41 am

RedJowel
Replies: 25

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ooh, It was my thinking that a charge could fill the role of the first round in the two part 3/2 attack, I thought i was being smart but is that a little overpowered? Although i admit it would have been harder for me to argue that point if i ever got 5/2 attack rate, the charge would be the first attack, sacrificing the second in the first round and getting three attacks the following....
     as always it comes down to what our gm decides and this is how we have taken it so far, but i have a feeling given the above example our gm would say no, so this matter may have to be taken up agian

General Discussion » Low combat campaign » 5/07/2014 6:43 pm

RedJowel
Replies: 15

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Thats cool,  I'm sure there wil be plenty of excitement as they run, jump and bluff their way through, and it's cool knowing even one armored gaurd is a dangerous and intimidating pressence(at least physically).  research into goals and destination will deffinately serve them well.  I don't know, guess I'll have to actually get a game going now and see just how they end up playing these characters and what their immediate goals may be.

General Discussion » Low combat campaign » 5/07/2014 11:59 am

RedJowel
Replies: 15

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I didn't mean to suggest my campaigns revolve around violence, actually I agree that combat should have some weight to it, and consequences.  I'm just not used to the PCs all being delicate in the first place,  but I'm sure they will surprise me with their adaptability as players tend to.  

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