Announcements » Second Edition AS&SH Hardbacks Have Arrived! » 10/21/2017 10:31 pm |
Got my book and shirt in yesterday, damn this sucker is huge! Still waiting on the canvas map.
General Discussion » How many are starting a new campaign with the 2nd edition? » 10/12/2017 12:14 am |
Haven't really done anything gaming wise in what feels like forever. Started getting the itch again the last couple of days. Think I'm finally going to start working in earnest on Alus Mercury, it's been percolating in my mind for a long time now.
I'm sure all this talk of, and growing excitement in waiting for the 2nd edition to arrive helped get the juices flowing. Hopefully I get something good enough worked out that I might even run it at home or online or at a convention. We shall see.
Announcements » Astonishing Swordsmen & Sorcerers of Hyperborea 2nd Edition » 10/21/2016 12:53 pm |
And...backed. Damn, I was late to the party!
Announcements » Kickstarter Live Now! HYPERBOREA: The Mystery at Port Greely » 2/24/2016 11:13 pm |
Of course I'm in.
And almost there, 96.4% funded.
Convention and Game Day » Gary Con VIII (2016) » 1/31/2016 12:00 am |
Got into Handy's "Beyond the Ice Fall" game Thursday afternoon and I'll be in attendance at Chainsaw's "The Strange Tale of Crystal Point" game Friday night.
Got some free time for off-grid gaming as well.
Campaign » The Strange Tale of Crystal Point » 1/08/2016 10:52 am |
General Discussion » capitalbill, awesome dude » 12/27/2015 8:11 pm |
Thanks for the kind words guys, but I don't think I really did anything that most any other person wouldn't have done.
In hindsight we were all actually pretty safe; while we were extremely close to the altercation, we were not in line of sight. And the police officer who responded immediately resolved the situation.
Of course, during the moment we had no idea what was going on. We all feared that it was a so-called "active shooter", someone walking the halls just randomly shooting. And in a situation like that you simply have to secure your location. I think most people would have come to that realization. Had I not been there, two of my assistants were nearby and would have acted- although maybe not as quickly.
At any rate, I am glad that nothing happened to me or to my staff. And that it seems like no serious injuries were suffered by anyone other than the shooter. In a crowded mall on Christmas Eve with a children's playground nearby it could have had a much, much, worse ending.
Announcements » Kickstarter Live Now! HYPERBOREA: The Mystery at Port Greely » 12/15/2015 4:57 pm |
EOTB wrote:
Is this the one with the creepy villagers of the fishing town? I think I played it at NTRPG in 2013 with Bill.
That sounds about right. If I am remembering right, I had a kickass berserker in that game.
General Discussion (Off-Topic) » Brew » 9/03/2015 11:18 pm |
Chainsaw wrote:
Very good root beer, if you can find it.
Yes, indeed. While I still enjoy Abita's root beer more, Small Town's Not Your Father's Root Beer is nice (if maybe a bit too sweet) and alcoholic to boot!
Announcements » HYPERBOREA ADVENTURE THREE-PACK KICKSTARTER IS NOW LIVE! » 8/27/2015 10:08 pm |
Wow, nice!
Campaign » Expedition to the Crab Archipelago » 6/23/2015 8:44 pm |
And the second...
The Druid started off the evening directing the party's exploration, keeping to the main corridor and noting where the side passages were. He found a white figurine of a man in a strange hat stabbing a bull in the throat that had been cut in twain and put the pieces back together which caused it to meld back into one piece.
Dangerously vulnerable and seeking shelter the party crawled through a cave in and found a closed off passageway, and deciding this was the safest refuge we were likely to find we holed up. The Bard strung his net across the opening and we set watch. First watch we heard some inhuman wailing. Second watch we heard some footsteps and bellowing. Third watch we heard nothing. We awakened somewhat rested (with fresh complements of spells and hit points). The Necromancer raised his badger companion again and as we all were healed up a bit we pressed on.
Down the corridor the party heard the sound of a gong from the south and bellowing from the north. A massive creature came lumbering down the corridor, slapping aside and killing the undead badger. The creature confronted the Druid and the Scout. From the other direction past our torchlight came the sound of chanting and the party was slowed save for the Druid.
After a brief melee: the Necromancer was down, the Scout was down, the lumbering creature was down, and the magic casting crab creature breathed spores all over the Druid and the Bard. The Druid rubbed his white figurine all over himself and the spores slid off. The Druid poured some restorative wine down the throats of the Scout and the Necromancer. The Bard tried washing his spores off with water but met with nothing except pain, burning, and spore growth. Deciding it was the best course of action the Necromancer splashed the blue liquid that had killed the Cleric over the Bard. The Bard collapsed but the spores went away, although his skin did turn blue. The Necromancer poured some wine down the Bard's throat. At this po
Campaign » Expedition to the Crab Archipelago » 6/23/2015 8:39 pm |
We have met twice more since the last report. The first...
Our session began with the party in camp. The Necromancer used the corpse of the Cleric to patrol around the campsite during his watch and the rest of the night passed uneventfully. In the morning the old man at the museum sent a message with his bird: there is a party following after us seeking the sword, he tried to throw them off in a different direction.
We continued on following the bank of the river and hid from a caravan of crabs with two crab-kin riders. We found a meadow clearing with two buildings, a cave mouth, a chimney, and a ledge with flags up the bluff. A mountain stream enters the meadow from a ravine which we have not yet explored.
Up on the ledge there was a cairn of strange rocks, carcasses, and copper rods with flags. The Necromancer animated a dead badger after pulling the rod out. Got weird feeling somehow related to Yog, but chose to keep the rod anyway. We delicately went back down and explored the first building. Dead spider, charcoal briquettes, think they smelted copper here. Attacked by giant wasps, the Bard played his flute and mesmerized five of the six wasps and suggested they fly away. Sixth wasp attacked but was killed by the Scout. We explored the second building, found dead guy in mail with empty scabbard- killed by wasp (still had stinger in chest). We decided that the wasp nest was in chimney so we left it alone.
Went into tunnel, found fork, went left (the Scout had a feeling) dead end. Went back, another fork, went left (the Scout had another feeling), another dead end but found gold broach of eagle with wings and XVII inscription. Broach did nothing, even when the Necromancer held it and went "KA-KAH" while flapping his arms. Took right path, portcullis dropped behind us. Two crab-kin attacked us. The undead war badger injured one ruining his spell. The Druid injured the other and ruined his spell. Nowhere to run to so we chose to fight to the death like r
Convention and Game Day » NTRPG Con VII (2015) » 6/08/2015 9:58 pm |
Chainsaw wrote:
Also, joseph, I failed to take any pictures of Jeff running Fane Saturday night - I was too engrossed in the adventure (some details below). We had a really good time!
Forgotten Fane was awesome!
I almost always run either a thief or fighter type character at con games, mostly so I can stay involved in the game and do cool/dumb things but not have to think too much.
This time I went with the Pyromancer and I think I did pretty good with his spells, wand, and incendiary fire. Allan did help me out by acting as my sounding bound on some ideas, although my using a spectral phantasm of a cadre of plump aromatic monkeys to try to distract a dinosaur did get by him.
Convention and Game Day » Gary Con VII (2015) » 6/04/2015 11:45 am |
Posted on the Gary Con boards...
Gary Con VIII Announced!
Gary Con is retracing the path of Gen Con by holding our celebration at the Grand Geneva Resort March 3rd to 6th, 2016. If you didn't already know, the Grand Geneva (formerly The Playboy Club) was the site of Gen Con X. The new venue will allow us to expand our footprint significantly while retaining the atmosphere and features we've developed over the past seven years.
Reserve your room now by calling the Grand Geneva at 855-833-5345 or simply click on the link below.
Convention and Game Day » NTRPG Con VII (2015) » 6/02/2015 8:59 am |
It's about to get real!
Just checked in for my flight tomorrow morning, lucked out and got one of the good seats.
Now if the next 24 hours could just fly on by.
Convention and Game Day » NTRPG Con VII (2015) » 6/01/2015 7:21 pm |
Scalydemon wrote:
Wow, this is getting close. Almost time to start packing up the socks, underwear, belt buckles and cowboy hat
Think you might be neglecting a few articles of clothing there.
Convention and Game Day » NTRPG Con VII (2015) » 5/27/2015 9:12 pm |
Same schedule here, also playing Swords & Six-Siders on Wednesday night and possibly playing in a DCC game on Sunday morning.
So excited, I've been looking forward to Texas since the day I left Lake Geneva. Of course I am behind on prepping for the Thursday night social so I will have to find some time to buckle down and get finished before Wednesday.
Campaign » Expedition to the Crab Archipelago » 5/22/2015 10:41 pm |
Campaign » Expedition to the Crab Archipelago » 5/12/2015 10:02 pm |
Chainsaw wrote:
Here lies Xanovil Qaan
A Hyperborean Holy Man Known for
Courage, Honesty, Mercy
He died in Battle with Honor and Glory
Not exactly the way I remember it.
But no matter, my Necromancer will see to it that Xanovil has an hour or two more to show his "Courage", "Honesty" and "Mercy".
General Discussion (Off-Topic) » Brew » 5/07/2015 8:54 pm |
Scalydemon wrote:
I'm probably going to be on a bit of a bender in Texas.
Oh, so you'll fit right in!