General Discussion » City State of Khromariun » 1/31/2025 7:58 am |
Looking forwards to it!
General Discussion » City State of Khromariun » 1/27/2025 9:37 pm |
So, any updates on a time frame?
I was thinking about this supplement coming out and was totally stoked about it. It’s like being a teenager again and waiting for a new AD&D boxed set coming out!
The difference back then compared to now is that there were no internet and forums that you could bug the creators about products!
Swordsmen & Sorcerers » Runegraver rune magic » 1/07/2025 11:27 am |
digitalelf wrote:
The AD&D 2nd Edition Green Cover, "Vikings Campaign Sourcebook" has a whole section on Rune Magic that is near 100% compatible with Hyperborea right out of the gate.
It can be purchased as a PDF on drivethrurpg and dmsguild for $9.99.
Yes, I still own that and have mined some of its material for runes. It’s a great source book.
Sorcery » Entangle Spell » 1/01/2025 5:17 pm |
rhialto wrote:
Vetus Miles wrote:
rhialto wrote:
That's one possible interpretation. I'd be inclined to rule that a failed SV means the character is entangled for the duration of the spell, so treated as prone for the duration. In other words: it's a deadly spell, especially as it's only 1st level.
Ah, interesting, yes that make's it quite deadly!
I was thinking targets would have to roll a save every round for the whole turn.Generally you roll a SV once, unless it's stated otherwise. And while deadly under the right circumstances, there is the requirement for some vegetation to be in the area of effect to work at all.
Noted, I like it. Makes low level druids quite effective.
Sorcery » Entangle Spell » 1/01/2025 9:08 am |
rhialto wrote:
That's one possible interpretation. I'd be inclined to rule that a failed SV means the character is entangled for the duration of the spell, so treated as prone for the duration. In other words: it's a deadly spell, especially as it's only 1st level.
Ah, interesting, yes that make's it quite deadly!
I was thinking targets would have to roll a save every round for the whole turn.
Sorcery » Entangle Spell » 12/31/2024 10:57 pm |
So, if a target fails its save and is entangled is that considered prone until a save is passed?
Swordsmen & Sorcerers » Paladin » 12/30/2024 5:12 pm |
Great feed back, thanks guys!
I like Paladins and never bought into the “lawful stupid” theory.
I see no reason why they can’t be as flawed as anyone else. Uphold what is good, defend the weak, be the hero but find himself in taverns drinking with his buddies, getting into fist fights, wandering into houses of ill repute and maybe tossing a coin to a shrine of Rel for good luck and fortune on the next adventure?
You can be a (semi) virtuous knight and rock out with your glock out , yeah?
Swordsmen & Sorcerers » Paladin » 12/26/2024 5:18 pm |
I’m fixing to play a paladin. One of the party members is a neutral necromancer. Is there an issue with a paladin working with someone who practices the necromantic arts?
I don’t feel that there is since the character in question isn’t necessarily evil but does practice a questionable form of magic.
Thought and opines?
Swordsmen & Sorcerers » Runegraver rune magic » 12/12/2024 5:27 pm |
That’s a nice flexibility.
General Discussion » Introduction Thread » 12/12/2024 5:24 pm |
I use the 2E screen with no problems.
I have been playing and running Hyperborea 3E since January 2023. Excellent game for anyone new but particularly if you came from 1 and 2E Ad&d, it is a joy!
Swordsmen & Sorcerers » Runegraver rune magic » 12/07/2024 3:23 pm |
Ha, Exactly!
Swordsmen & Sorcerers » Runegraver rune magic » 12/05/2024 9:05 pm |
I imagined the same. But having a necklace or some such with several runes on it. That made me laugh and think of a kid with a charm bracelet and scrambling to find the right rune in an dangerous dynamic situation.
Swordsmen & Sorcerers » Runegraver rune magic » 12/04/2024 8:19 pm |
The cut the hand part was part of the prep right?
Once you invoke the rune the pain hits you for the dmg if I’m not mistaken.
Swordsmen & Sorcerers » Runegraver rune magic » 12/03/2024 8:36 pm |
So, is it just a verbal poem to release the magic of runes once prepared?
Does that take a whole round or can you release it with a verbal and attack?
Swordsmen & Sorcerers » Runegraver rune magic » 11/27/2024 12:44 am |
What are some runes you guys have added?
Looking for ideas to implement.
Swordsmen & Sorcerers » Runegraver rune magic » 11/26/2024 11:37 am |
BlackKnight wrote:
It's probably not canon, and I doubt Jeff will flesh out anymore, but maybe the next revision? I've started digging through other games and incorporating some rune magic from other RPG sources (For example, Mystic Secrets_ The Lore of Word and Rune - Monte Cook has some great ideas on Rituals and runic magic). I also use some Historical references for Runes, like "Futhark: A Handbook of Rune Magic," which I have on PDF, and others. Then there is the possibility of combining runes to get a secondary output.
I'd start there and Expand as you like. Just remember, It's your game, the rules are just suggestions...
For example, I've started looking into Leylines and adding some of them across the maps of Hyperborea. Locations where magic is heightened, and the possibilities of Portals to other places and times, I use this as a method to pull historical races into Hyperborea, not unlike the Cannon Winds of Hyperborea pulling peoples into the world.
Great ideas! Yes I believe we are in the process of adding as well. I was just wondering if there was anything on the horizon.
Defin
Swordsmen & Sorcerers » Runegraver rune magic » 11/25/2024 10:12 pm |
Are there plasma for expanding the selection of runes?
I think back to the Vikings handbook days and wonder if there are ideas afloat?
Rules Discussion » Identify spell » 11/02/2024 8:07 pm |
For the Identify spell that consumes treasure Is that any treasure equaling 100 gold or just coins and jewels?
Announcements » Modulistic Terror Sample Books! » 11/02/2024 7:58 pm |
Got mine, those hardbacks are primo!
Very nice!
Rules Discussion » Casting in melee? » 7/25/2024 8:08 pm |
BlackKnight wrote:
Vetus Miles wrote:
Here’s a warlock question. If a warlock gets up in level to have 2 attacks. Can one be the casting of a spell and the other a melee attack?
I’m going to guess no one would allow the casting of 2 spells. I wouldn’t.Multiple melee attacks, yes. Two spells No. Spells require time and it takes a full round to cast a single one (some even take more than one), multiple melee attacks in a round are representative of Physical prowess, and thus the extra attacks in a round as you level and gain skill and speed...
I totally understand what you are saying rules and mechanics wise.
You could use that argument with any skill. As people get more experience and time doing a skill they become more efficient with the skill they are far above someone just starting out in that skill.
Why wouldn’t magic be any different?
Of course we know why. It’s a game bound by rules and mechanics. If we don’t have some rules then chaos will rule!
Thanks for your opinions though. I like to see what others are doing in order to get ideas and best practices.