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HYPERBOREA 3E » HYPERBOREA 3E Ready Reference Sheets » 3/14/2023 11:39 am

lykathea
Replies: 13

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Larrydanger wrote:

The combat options portion of the rules seems to be the most frequently looked up rules at my table.  My players love them but sometimes forget which ones are available.

Ditto! My players most frequent book references are also the combat options.

I have found that when introducing new folks to the game, having a table of what classes require what minimum statistics to be incredibly useful - as they're "window shopping" for options based on what they've rolled. Have just been using one super basic one posted on discord.
 

General Discussion » Gods of the Forbidden North » 1/12/2023 7:16 pm

lykathea
Replies: 32

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Don't think it was committed to be end of 2022 -- was originally July 2023, and was subsequently pushed back to August/September of 2023 as the scope grew. Believe this was adjusted before the campaign ended, even.

General Discussion » How many hours do you game a week? » 9/30/2022 11:24 am

lykathea
Replies: 23

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I've been able to maintain an in-person weekly after-work 3.5 hour long game for a few years now. We augment with the occasional 8+ hour weekend game once every month and a half or so on average.

It took quite some trial and error to end up on the right timeslot for our weekly game. Playing online would buy us an hour more of game-time per week - tho we've decided on in-person quality time over online quantity time for our group.

General Discussion » Attribute Generation In Your Game » 2/10/2022 5:20 pm

lykathea
Replies: 17

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We do method 2 - have found it to be a great middle ground option while still having that "as the dice lay" feeling.

HYPERBOREA 3E » New Character Sheet » 1/09/2022 2:14 pm

lykathea
Replies: 36

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D'oh. I thought I had already posted here before. Have been following hyperborea for a number of years, but could only justify affording the shipping to Canada after the 2e book was already sold out *shakes fist at international shipping*

Thanks for the warm welcomes!

Ghul wrote:

I love it, though, because it means you guys enjoy the game, are invested in its usage and utility, and that it means something to you. If I posted a character sheet and then heard crickets, then it would imply the HYPERBOREA is yet another game that people may pick up but ultimately relegate to a shelf relic.

Amen to that!

HYPERBOREA 3E » New Character Sheet » 1/08/2022 1:46 am

lykathea
Replies: 36

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Awesome, I'm a fan of how clean this sheet is and how it is shaping up!

I think of the character sheet as one of the primary user-interfaces for everyone playing the game at the table. Some of my immediate thoughts of usability that are hopefully constructive, but certainly subjective!

- As the combat matrix is the most often referenced item on the character sheet, having it towards the middle of the page makes quick recall slightly more taxing on a player, versus having it under the weapon combat table. I believe a typical flow for reference would also originate from the weapon combat table, looking for modifiers, and then moving on to the combat matrix - where a "underneith" grouping feels natural

- The various bits currently of italicized helper text are fantastic! For example "Apply weapon's "Attack Modifier" to d20 attack roll". It reminds me of Steve Krug's "Don't make me think" in that players at the table are going to be in a hurry to accomplish the task right before them, and guides like these help reduce cognitive load. The mothership character sheet is a fantastic example of this done to an extreme - tho, I don't think that would work here.
Some possible similar text could be adding the exchange rate for currency to the gold standard.

- Speaking of the currency part - a potential "prettying" formatting change that would free up room to write in those larger sums of gold: moving the shorthand formats to suffixes and having them be all right-aligned (and possibly slightly muted so they could be written over if desired).
e.g.
`Gold (gp): 100` becomes `Gold: 100 gp`
Which allows taking advantage of the proximity effect for the shorthands, since it gives the ability for them to be vertically aligned together. Similar to page 1 with the "%"'s built in

- Going from one gestalt principle to another, the "continuation" of the character sheet is fantastic in regards to the combat section on the bottom of page one, and generally quite strong on all of page 2. T

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