Ghul wrote:
lykathea wrote:
Larrydanger wrote:
The combat options portion of the rules seems to be the most frequently looked up rules at my table. My players love them but sometimes forget which ones are available.
Ditto! My players most frequent book references are also the combat options.
I have found that when introducing new folks to the game, having a table of what classes require what minimum statistics to be incredibly useful - as they're "window shopping" for options based on what they've rolled. Have just been using one super basic one posted on discord.
We do have that info in there in the class selection part of the book, but it's not presented as a table; rather, each class and subclass is represented by a little bust illustration, and under that is listed the min requirements of the respective class or subclass.
What isn't included is their Prime Attributes, which is included only on the class pages. I made a table with that info included on my wiki for my players to help enable their selections.
Answering the question at hand, I used Affinity Publisher to make a 3-page, double-sided reference guide for use at the table, which sounds a lot like what you're referring to. Here's the information I included on mine:
1. Flask Hurling/Oil Burning Rules
2. Combat Matrix
3. Combat Steps/Sequence
4. Attack Roll Modifiers
5. Armor Class Modifiers
6. Advanced Combat Actions (small table and detailed info of each action)
7. Critical Hit/Miss Results, extrapolated with the rules of when something happens and how to calculate damage/multiplying
8. Healing rules (natural restoration/bed rest)
9. Fall damage
10. Death and Dying rules
11. Item Saving Throws
12. XP for Monsters table
13. Melee Weapons (Table 76) w/ definitions of +#^ etc.
14. Poison Table
15. Missile Weaopns (Table 77) w/ Missile Weapons Table Defined section included
16. Melee Attack Rate + Attack Rates Defined
17. Movement rules (Cautious, double, half, charge, N.B.)
18. Unskilled Weapon Attack Penalties per Class
19. Missile Rates of Fire
20. Attribute Score Tables (Score Mod, Adjustment, EX, etc.)
21. Monetary Exchange Rate
22. Armor + Shields (Table 74 + Table 75)
23. Room and Board
24. Potion Costs
25. Potion Brewing Success
26. Common Hirelings
27. Overland Travel
28. Concentration Check rules
29. Mercenaries
30. Specialists
Hope that helps!