^
Understood. I was merely curious as to rationale there. As per my OP, it occurred to me that Necromancers - who presumably spend a fair amount of time in dark places - would have need for some sort of readily available source of light, but sure, they have recourse to mundane means (torches and lanterns) and may have remained magically focused on other matters. I wondered whether this was matter of balancing vs. the undead control ability of the necromancer.
^^ Jimm: I'm not sure whom you were addressing. If you were asking why I was "proposing" adding a light cantrip to the Necromancer, but not the Witch or Magician, I thought I addressed that in the OP. Magicians & Witches have Light as a Level 1 spell (and Magicians potentially a familiar to grant them a bonus spell) so they have an early light generation ability in any case. You might as well ask why do the Cryomancer, Illusionist, and Pyromancers have such an ability?
Of course, the Cryomancer, the Illusionist, and the Pyromancer also gain Light as a 1st level spell. Since Light has offensive implementations, in additional to being a utility spell, the Necromancer's lack of Light seems perfectly well suited to that classes' ambiance. My suggestion for the class feature/cantrip form as per the OP was entirely utilitarian (although I thought that the 'green mist' manifestation was necromatically creepy) as explained: even a Necromancer has to see in the dark ... perhaps more so than any other class.
Last edited by Aelric (2/03/2023 11:42 am)