Gambling

Skip to: New Posts  Last Post
Posted by DMPrata
8/18/2021 7:50 pm
#1

Here’s a quick abstraction I threw together for my players, who are enjoying some down time in Port Zangerios whilst some PCs are training and/or researching spells:

Gambling: For each day spent engaging in games of chance, choose a buy-in amount of 1–250 gp, and roll a d20 on the table below. (Anyone possessing a luckstone* gains a +1 bonus to the roll.)

d20 Roll     Result
natural 1     lose 100% of buy-in
   < 9          lose 50% of buy-in
   9–12        break even
   > 12        win 50% of buy-in
natural 20   win 100% of buy-in

*Such as the PC purloiner, in our case

 
Posted by Jimm.Iblis
8/19/2021 5:20 am
#2

DMPrata wrote:

Gambling

This had me curious to revisit Gary's rules so I cracked open the old DMG and Appendix F was right there! 
 


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 
Posted by DMPrata
8/19/2021 6:20 am
#3

Jimm.Iblis wrote:

DMPrata wrote:

Gambling

This had me curious to revisit Gary's rules so I cracked open the old DMG and Appendix F was right there! 
 

I love those Appendix F games of chance, and I’ve used them in play, but this time I wanted something simpler that could be resolved in a single die roll.

 
Posted by gizmomathboy
8/19/2021 10:53 am
#4

Oh, man...I forgot about appendix F...


What? Me worry?
 
Posted by Jimm.Iblis
8/19/2021 5:25 pm
#5

DMPrata wrote:

something simpler that could be resolved in a single die roll.

I quite like your rule for that reason, especially as it represents gambling over time (montage!) rather than close to real time. 
 


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 
Posted by Ghul
12/30/2021 11:51 am
#6

Not sure how I missed this post, but this is a great idea. I would definitely use this with my crew. 


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 


 
Main page
Login
Desktop format