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8/18/2021 7:50 pm  #1


Gambling

Here’s a quick abstraction I threw together for my players, who are enjoying some down time in Port Zangerios whilst some PCs are training and/or researching spells:

Gambling: For each day spent engaging in games of chance, choose a buy-in amount of 1–250 gp, and roll a d20 on the table below. (Anyone possessing a luckstone* gains a +1 bonus to the roll.)

d20 Roll     Result
natural 1     lose 100% of buy-in
   < 9          lose 50% of buy-in
   9–12        break even
   > 12        win 50% of buy-in
natural 20   win 100% of buy-in

*Such as the PC purloiner, in our case

 

8/19/2021 5:20 am  #2


Re: Gambling

DMPrata wrote:

Gambling

This had me curious to revisit Gary's rules so I cracked open the old DMG and Appendix F was right there! https://cdn.boardhost.com/emoticons/worried.png

 


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

8/19/2021 6:20 am  #3


Re: Gambling

Jimm.Iblis wrote:

DMPrata wrote:

Gambling

This had me curious to revisit Gary's rules so I cracked open the old DMG and Appendix F was right there! https://cdn.boardhost.com/emoticons/worried.png

 

I love those Appendix F games of chance, and I’ve used them in play, but this time I wanted something simpler that could be resolved in a single die roll.

     Thread Starter
 

8/19/2021 10:53 am  #4


Re: Gambling

Oh, man...I forgot about appendix F...


What? Me worry?
 

8/19/2021 5:25 pm  #5


Re: Gambling

DMPrata wrote:

something simpler that could be resolved in a single die roll.

I quite like your rule for that reason, especially as it represents gambling over time (montage!) rather than close to real time. 
 


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

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