acar wrote:
In the rules on page 111 we're explicitly told to roll for or choose *one* secondary skill.
I think the default is one, but I can easily imagine special situations where a PC might begin with two or acquire more during play. You should not feel constrained here, in my opinion.
acar wrote:
But then later in the d6 task resolution (page 234) we're told to consider "secondary skills" (plural)
My read is that this text refers to secondary skills as a concept, nothing more.
acar wrote:
And then on the character sheets from north wind adventures there are 2 lines for secondary skills.
Filling white space to solve the layout jigsaw puzzle? For people with big handwriting? For the referee who houserules an additional skill for whatever reason? All of the above?
In general, remember that Jeff views the rules as only guidelines and that referees should feel free to modify them according to their tastes and preferences, especially in the case of real or perceived ambiguities or inconsistencies. I think he even writes as much somewhere early on in the book's text. Regardless, we are all still happy to offer our interpretations, so don't hesitate to ask. Good luck!