Spider of Leng wrote:
Yeah; I still use pretty much all my 1st and 2nd edition resources, plus Swords & Wizardry & Labyrinth Lord stuff. It's all pretty compatible, which is what makes the system great. For extra flavor/variety I'll often draw spells from alternate lists or sources to keep players on their toes. For example, as they were transitioning to 3rd edition TSR/WOTC put out a supplement derived from the Diablo game with everything statted out for 1st/2nd edition. There's a necromancer class in there with some pretty cool spells that I often use for NPCs.
I use a couple spells from the wizard spell compendiums. my favorite is "gemidines paralytic missile" which ive made a rare illusionist spell of 2nd level. When cast, a green bolt of pure magical energy shot forth from the tip of the caster's finger. It streaked towards its intended target and always struck true, provided at least part of their body was visible to the caster. The effective range of this spell was well over 120'. When a person or creature was struck by a paralytic missile, they were immobilized for a number of seconds, or longer depending on the skill and experience of the caster.
basically, a hold person that can chase you around corners.
Last edited by Master Magician Rennalds (1/23/2022 9:55 am)
"We alone of all mankind, who are sorcerers of high attainment and mastery, may endure the lethal ice-change and become breathers of the airless void, and thus, in the end, be made suitable for the provender of such as Rlim Shaikorth." sounds great unless you know what Provender means.