RollingWithAdvantage wrote:
Using this system how would you handle a situation where the player wants to track something down. In 5e you would use survival to determine the outcome. How would y’all do this on ASSH?
If you're talking about literal tracking, some classes (ranger, scout, etc) have an actual tracking ability (d12) and I would rule that others would probably have a 1 or 2 in 6 chance depending on their background (scribe or hunter? from a similar environment? etc), circumstances (dungeon/wilderness, weather, climate, recency of creature passing etc), class and level. My general approach is that when a player says, "I want to do X," I find a way to roll the dice. There's always a chance in my book. Perhaps needless to say, that chance should not be better than that of an otherwise equal PC who may actually have a relevant ability.
RollingWithAdvantage wrote:
Can we discuss phasing in combat rounds. I’m not getting actions broken up in phases.
As Ghul said here, the best way to think of it is that everyone usually goes in Phase One unless they choose something extra that pushes them into Phase Two.
RollingWithAdvantage wrote:
Also with initiative in combat. I assume you roll initiative once for combat but the book says “each party rolls”. Does that mean the players go together at once or do you still break it down by individual
At the beginning of each round:
- Referee rolls a d6 for the monster party.
- A player rolls a d6 for the PCs party.
- Party with highest roll goes first.
- In my games, I usually let winning side go in whatever order they want, circumstances permitting. So, if the PCs had won, it could be PC 1, PC 2, PC 3 or PC 2, PC 1, PC 3, etc.
In the case of ties, dexterity determines order, though again, I'm happy to let any of the PCs delay to lower/later in the sequence than what's indicated if they want.
Also, occasionally it makes sense to have either missiles, magic or melee attacks go first in the round depending on the situation - such as group proximity, presence of obstructions, etc. No hard and fast rule for me here.