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Narrhil uncertain of any danger, though forever cautious moves down the stairs. Stops at the entrance to the cellar listening for any movement.
[Whichever way it is (sound or no sound) he rushes brandishing axe and wand ready to attack].
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Narrhil cannot rush down the tight squeeze of the narrow steps built inside the stone wall but I get the idea.
HE rushes headlong in the cellar, finding nothing out of place. the hound carcasses right where he left them.
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Turok, you and your gang hear muffled noise coming from inside the building from the high windows behind you.
The two mutes make quick hand signals to each other and handle their dirks. They seem as uneasy as you do. This wasn't the scouts' plan at all.
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He moves quickly to the crawl-way, looking through to see if the great worm and Tillak were still there.
[That was rushing in when he got to bottom of stairs ].
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Peering through the crawlway, Narhill indeed sees the mass of worm still guarding the "lifeless" body of TIllak at the far end of the domed chamber.
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Iron Ranger wrote:
Turok, you and your gang hear muffled noise coming from inside the building from the high windows behind you.
The two mutes make quick hand signals to each other and handle their dirks. They seem as uneasy as you do. This wasn't the scouts' plan at all.
[If we know the way inside then we proceed Turok leading...if not then they follow the tracks to find the door, cautiously peer inside then move carefully and quietly as possible. Also assuming Turok knows some form of rudimentary sign language]
Turok motions to the pair to follow him and keep guard, his warclub at the ready.
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You do not. You came in through the cemetery. The scouts climbed the belfry to get a sense of the building's footprint, and discovered the open roof, and entered that way.
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Narrhil moves into the secret domed chamber and attempts to close the secret door, to hide for whomever is patrolling the ruined temple.
He also tries to discern if Tillak still lived.
"Again we are assailed Great Worm," he talked to the beast stretched before him.
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After triggering the lever that retracts the stone, sealing him inside. Narrhil checks the pulse, it barely beats, he will not survive, wherever his spirit has left, his body now seems to follow.
The worm slowly lifts its head, turns to the ice lord, parting its great maw in response, "There is strength in greater numbers,"
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Iron Ranger wrote:
You do not. You came in through the cemetery. The scouts climbed the belfry to get a sense of the building's footprint, and discovered the open roof, and entered that way.
Not wishing to split the party further, Turok and followers ascend the belfry and will descend down the ropes.
"Follow me" Turok signs to the mutes.
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They are way ahead of you!
[TUROK dex check]
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Iron Ranger wrote:
They are way ahead of you!
[TUROK dex check]
[1d20]=9
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bald_headed_yeti wrote:
Iron Ranger wrote:
They are way ahead of you!
[TUROK dex check][1d20]=9
It's a d6, go again.
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[1d6]=5
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5 on 2:6 is a.... Turok grasps the one of the scout's hastily tied off ropes and twists himself around to lower himself down into the room below, but just can't manage to gracefully get into a good position for it and slips down to the stone floor below him with a crunch. Thankfully the bunch of coiled rope breaks his fall for half damage!
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=9.000000pt[1d6 hp per 10 feet of descent .
This burned-out chapel is not quite 20 ft. high at the charred rafters, so I'll give Turok the single roll plus the auto save.]
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[What do I need to roll, dice wise?]
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"That there is O great one!" But Narrhil was confused by the message. What did it mean?
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Caveman wrote:
"That there is O great one!" But Narrhil was confused by the message. What did it mean?
[Me too , so half of 9? No other roll needed?]