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7/24/2025 5:02 am  #8141


Re: The Scorched Sanctuary

Narrhil uncertain of any danger, though forever cautious moves down the stairs. Stops at the entrance to the cellar listening for any movement.

[Whichever way it is (sound or no sound) he rushes brandishing axe and wand ready to attack].

 

7/25/2025 10:44 pm  #8142


Re: The Scorched Sanctuary

Narrhil cannot rush down the tight squeeze of the narrow steps built inside the stone wall but I get the idea.
HE rushes headlong in the cellar, finding nothing out of place. the hound carcasses right where he left them.


 
     Thread Starter
 

7/25/2025 10:49 pm  #8143


Re: The Scorched Sanctuary

Turok, you and your gang hear muffled noise coming from inside the building from the high windows behind you.
The two mutes make quick hand signals to each other and handle their dirks. They seem as uneasy as you do. This wasn't the scouts' plan at all.


 
     Thread Starter
 

7/26/2025 5:28 am  #8144


Re: The Scorched Sanctuary

He moves quickly to the crawl-way, looking through to see if the great worm and Tillak were still there.

[That was rushing in when he got to bottom of stairs ].

 

7/26/2025 9:03 am  #8145


Re: The Scorched Sanctuary

Peering through the crawlway, Narhill indeed sees the mass of worm still guarding the "lifeless" body of TIllak at the far end of the domed chamber.


 
     Thread Starter
 

7/26/2025 12:06 pm  #8146


Re: The Scorched Sanctuary

Iron Ranger wrote:

Turok, you and your gang hear muffled noise coming from inside the building from the high windows behind you.
The two mutes make quick hand signals to each other and handle their dirks. They seem as uneasy as you do. This wasn't the scouts' plan at all.

[If we know the way inside then we proceed Turok leading...if not then they follow the tracks to find the door, cautiously peer inside then move carefully and quietly as possible. Also assuming Turok knows some form of rudimentary sign language]

Turok motions to the pair to follow him and keep guard, his warclub at the ready.
 

 

7/26/2025 12:26 pm  #8147


Re: The Scorched Sanctuary

You do not. You came in through the cemetery. The scouts climbed the belfry to get a sense of the building's footprint, and discovered the open roof, and entered that way.


 
     Thread Starter
 

7/26/2025 12:55 pm  #8148


Re: The Scorched Sanctuary

Narrhil moves into the secret domed chamber and attempts to close the secret door, to hide for whomever is patrolling the ruined temple.

He also tries to discern if Tillak still lived.

"Again we are assailed Great Worm," he talked to the beast stretched before him.

 

7/26/2025 1:01 pm  #8149


Re: The Scorched Sanctuary

After triggering the lever that retracts the stone, sealing him inside. Narrhil checks the pulse, it barely beats, he will not survive, wherever his spirit has left, his body now seems to follow.

The worm slowly lifts its head, turns to the ice lord, parting its great maw in response, "There is strength in greater numbers,"


 
     Thread Starter
 

7/26/2025 1:19 pm  #8150


Re: The Scorched Sanctuary

Iron Ranger wrote:

You do not. You came in through the cemetery. The scouts climbed the belfry to get a sense of the building's footprint, and discovered the open roof, and entered that way.

Not wishing to split the party further, Turok and followers ascend the belfry and will descend down the ropes.

"Follow me" Turok signs to the mutes.
 

 

7/26/2025 3:45 pm  #8151


Re: The Scorched Sanctuary

They are way ahead of you! 
[TUROK dex check]


 
     Thread Starter
 

7/26/2025 6:44 pm  #8152


Re: The Scorched Sanctuary

Iron Ranger wrote:

They are way ahead of you! 
[TUROK dex check]

[1d20]=9
 

 

7/26/2025 7:30 pm  #8153


Re: The Scorched Sanctuary

bald_headed_yeti wrote:

Iron Ranger wrote:

They are way ahead of you! 
[TUROK dex check]

[1d20]=9
 

It's a d6, go again.


 
     Thread Starter
 

7/26/2025 8:06 pm  #8154


Re: The Scorched Sanctuary

[1d6]=5

 

7/26/2025 9:47 pm  #8155


Re: The Scorched Sanctuary

5 on 2:6 is a.... Turok grasps the one of the scout's hastily tied off ropes and twists himself around to lower himself down into the room below, but just can't manage to gracefully get into a good position for it and slips down to the stone floor below him with a crunch. Thankfully the bunch of coiled rope breaks his fall for half damage!


 
     Thread Starter
 

7/26/2025 9:54 pm  #8156


Re: The Scorched Sanctuary

=9.000000pt[1d6 hp per 10 feet of descent .
This burned-out chapel is not quite 20 ft. high at the charred rafters, so I'll give Turok the single roll plus the auto save.]
 


 
     Thread Starter
 

7/26/2025 10:43 pm  #8157


Re: The Scorched Sanctuary

[What do I need to roll, dice wise?]

 

7/27/2025 4:58 am  #8158


Re: The Scorched Sanctuary

"That there is O great one!" But Narrhil was confused by the message. What did it mean?

 

7/27/2025 7:05 am  #8159


Re: The Scorched Sanctuary

Caveman wrote:

"That there is O great one!" But Narrhil was confused by the message. What did it mean?

[Me too , so half of 9? No other roll needed?]

 

7/27/2025 2:00 pm  #8160


Re: The Scorched Sanctuary

 

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