!!insidediv!!



Being the Official Discussion Forum for HYPERBOREA®, a role-playing game of swords, sorcery, and weird science-fantasy


Visit us at the HYPERBOREA web site!


You are not logged in. Would you like to login or register?

7/12/2023 7:47 am  #5701


Re: The Scorched Sanctuary

Tillak exits the pews and heads towards Votin. "Y'tga'qua's bones! This is dire, indeed!" [Did you want me to just use my old roll of 1d20: 5 + 1= 6?] Intiative: 1d6: 3!

Last edited by SullyB74 (7/12/2023 7:48 am)



  • “Moonglum licked his long lips. 'So it’s sorcery again. In truth, Elric, this whole country is beginning to stink of wizardry and the minions of hell.' Elric murmured for his friend’s ears: 'No hell-beings these—but honest elementals, equally powerful in many ways.'"
 

7/12/2023 7:50 am  #5702


Re: The Scorched Sanctuary

SullyB74 wrote:

Tillak exits the pews and heads towards Votin. "Y'tga'qua's bones! This is dire, indeed!" [Did you want me to just use my old roll of 1d20: 5 + 1= 6?] Intiative: 1d6: 3!

[Ha! no, roll your saving throw versus device on a d20. You've just breathed in a deadly blast of frigid air that potentially has frozen your lungs to ice!]

Last edited by Iron Ranger (7/12/2023 7:51 am)


 
     Thread Starter
 

7/12/2023 8:36 am  #5703


Re: The Scorched Sanctuary

[😳 Well, s***!]

ST v. Devices: 1d20: 14! 🤞

Last edited by SullyB74 (7/12/2023 8:37 am)



  • “Moonglum licked his long lips. 'So it’s sorcery again. In truth, Elric, this whole country is beginning to stink of wizardry and the minions of hell.' Elric murmured for his friend’s ears: 'No hell-beings these—but honest elementals, equally powerful in many ways.'"
 

7/12/2023 8:46 am  #5704


Re: The Scorched Sanctuary

SullyB74 wrote:

[😳 Well, s***!]

ST v. Devices: 1d20: 14! 🤞

Just misses!
Frigid air fills Tillak's lungs knocking him to his knees!

[Tillak -10 hp.]


 
     Thread Starter
 

7/12/2023 8:55 am  #5705


Re: The Scorched Sanctuary

Votin and Tillak fall to their knees, stricken by the mysterious blast of cold that felled the 2nd wolf. Malak is missing or hiding but their voices are frozen in their throats to call out to him!

Suddenly a mysterious  mage enters through the broken double entrance doors. The small flicking fire flames  behind you illuminating his white winter robes, its blue trim twinkling and mesmerizing. He holds a 1 foot long shaft of bone in his hand- its tip, a sapphire jewel. Its soft afterglow still fades.

The two remaining halfskeletons in the corner move forward to engage him!

[ALL state intentions. Roll initiatives, and other rolls.]
[NARRHIL will be surprised on this first phase.]
 


 
     Thread Starter
 

7/12/2023 10:04 am  #5706


Re: The Scorched Sanctuary

[OOC: How much light is there?]

 

7/12/2023 10:07 am  #5707


Re: The Scorched Sanctuary

Narrhil views the destruction he has just caused, "by the Great Ashen Worm," he states giving the wand a quick look, 'such power, perhaps I am unworthy of it?' He thinks. 'But the Great Ashen would not have shown it to me, this must have been what he wishes, his will is absolute!'

He moves forward through the blizzard that comes into the ruined church through its destroyed roof towards the fading fire, past the two fallen men, "their souls will go to the Frozen Abyss as was intended!" He mutters.

Intentions: Scan the church, look at the fallen men, perhaps they are still alive and wish to speak a few last words before passing on into the afterlife...

Initiative: 1d6 = 6.

Note: He places the wand away and grips his two picks (off-hand grants him +1 AC as a parry weapon?).

 

Last edited by Caveman (7/12/2023 10:11 am)

 

7/12/2023 10:11 am  #5708


Re: The Scorched Sanctuary

Iron Ranger wrote:

SullyB74 wrote:

[😳 Well, s***!]

ST v. Devices: 1d20: 14! 🤞

Just misses!
Frigid air fills Tillak's lungs knocking him to his knees!

[Tillak -10 hp.]

💩💩💩💩💩💩 [Well fellas, it's been good to know ya!]



  • “Moonglum licked his long lips. 'So it’s sorcery again. In truth, Elric, this whole country is beginning to stink of wizardry and the minions of hell.' Elric murmured for his friend’s ears: 'No hell-beings these—but honest elementals, equally powerful in many ways.'"
 

7/12/2023 10:13 am  #5709


Re: The Scorched Sanctuary

If I can move, I attempt to assist the mage against the skeletons. Initiative: 1d6 = 5!



  • “Moonglum licked his long lips. 'So it’s sorcery again. In truth, Elric, this whole country is beginning to stink of wizardry and the minions of hell.' Elric murmured for his friend’s ears: 'No hell-beings these—but honest elementals, equally powerful in many ways.'"
 

7/12/2023 10:17 am  #5710


Re: The Scorched Sanctuary

SullyB74 wrote:

If I can move, I attempt to assist the mage against the skeletons. Initiative: 1d6 = 5!

[Noted. I assume you mean to attack the skeletons? Please add your attack rolls/damage rolls to the above initiative roll. Thanks.


 
     Thread Starter
 

7/12/2023 10:21 am  #5711


Re: The Scorched Sanctuary

Iron Ranger wrote:

SullyB74 wrote:

If I can move, I attempt to assist the mage against the skeletons. Initiative: 1d6 = 5!

[Noted. I assume you mean to attack the skeletons? Please add your attack rolls/damage rolls to the above initiative roll. Thanks.

1d20: 13 + 1 = 14! 1d8: 3 + 2= 5!



  • “Moonglum licked his long lips. 'So it’s sorcery again. In truth, Elric, this whole country is beginning to stink of wizardry and the minions of hell.' Elric murmured for his friend’s ears: 'No hell-beings these—but honest elementals, equally powerful in many ways.'"
 

7/12/2023 10:24 am  #5712


Re: The Scorched Sanctuary

Caveman wrote:

Narrhil views the destruction he has just caused, "by the Great Ashen Worm," he states giving the wand a quick look, 'such power, perhaps I am unworthy of it?' He thinks. 'But the Great Ashen would not have shown it to me, this must have been what he wishes, his will is absolute!'

He moves forward through the blizzard that comes into the ruined church through its destroyed roof towards the fading fire, past the two fallen men, "their souls will go to the Frozen Abyss as was intended!" He mutters.

Intentions: Scan the church, look at the fallen men, perhaps they are still alive and wish to speak a few last words before passing on into the afterlife...

Initiative: 1d6 = 6.

Note: He places the wand away and grips his two picks (off-hand grants him +1 AC as a parry weapon?).

 

The barbarian collects his heaving breath on his knees, as does the esquimeaux next to him, both are very much alive, having survived your death blast. There are 2 slain wolves. and piles of bones littering the soaky paper covered stone floor. As you put your wand away, there is a sudden movement on your right!

[NARRHIL is surprised on this phase so he will only get his 2 picks in hand on the next phase, and could attack on next round.]


 
     Thread Starter
 

7/12/2023 10:32 am  #5713


Re: The Scorched Sanctuary

'Ah, not as dead as I had presumed,' thought Narrhil.

"I am Narrhil Morrtos, can I assist?!" He asks the two men...

Last edited by Caveman (7/12/2023 10:32 am)

 

7/12/2023 10:40 am  #5714


Re: The Scorched Sanctuary

[If speaking is a free action, then Tillak replies.]
"There are undead afoot! Gird yourself, or this ruin will be our tomb!"



  • “Moonglum licked his long lips. 'So it’s sorcery again. In truth, Elric, this whole country is beginning to stink of wizardry and the minions of hell.' Elric murmured for his friend’s ears: 'No hell-beings these—but honest elementals, equally powerful in many ways.'"
 

7/12/2023 11:07 am  #5715


Re: The Scorched Sanctuary

"By the gods, my magic is useless against such creatures," states the cryomancer fumbling to get his second pick into his hand. 'I did not plan to get so close the the danger,' his mind considers hastily... 

 

7/12/2023 11:23 am  #5716


Re: The Scorched Sanctuary

[1d6]=3

If there's room Votin attacks the remaining skeleton, he nods at Narrhil to acknowledge his presence...

[1d20+2]=9+2=11

[1d8+1]=7+1=8

 

 

7/12/2023 11:52 am  #5717


Re: The Scorched Sanctuary

Narrhil tries to step aside for the larger barbarian, his mind blank as he wonders if he has doomed the three of them...

'My master said that I must be wary, but how to be wary when one does not know what to be wary of,' he ponders in apprehension. 

 

7/12/2023 1:35 pm  #5718


Re: The Scorched Sanctuary

Narrhil has initiative 6.
He speaks, loads, and pivots as above.

Tillak has 5. 
Jumping to feet he rushes back to attack the onslaught surprise attack.
1d20: 13 + 1 = 14! 1d8: 3 + 2= 5!
His war pick makes solid contact with one of the skeletons and sends its bones flying across the room!  
[TILLAK +16XP]

The remaining skeleton has 4! It attacks Tillak even as Votin approaches. 14! its puny dagger fails to penetrate the Warlock's armor.

Votin goes last and swings with all his might.

[1d20+2]=9+2=11

[1d8+1]=7+1=8
But the small skeleton easily ducks.

[end of round. everyone State Intentions, make rolls etc. for round 2]
 


 
     Thread Starter
 

7/12/2023 2:17 pm  #5719


Re: The Scorched Sanctuary

Narrhil moves to flank or move around the back of the small skeleton gripping his two picks tightly.

Initiative: 1d6 = 1.

Attack = 8; presume miss...
 

 

7/12/2023 2:21 pm  #5720


Re: The Scorched Sanctuary

[1d6]=6

Votin closes in on the skeleton mindful of his colleagues and attempts to end the skeleton's unlife...

[1d20+2]=19+2=21

[1d8+2]=8+2=10

 

 

Board footera






© 2009-2024 North Wind Adventures, LLC. “HYPERBOREA” is a registered trademark of North Wind Adventures, LLC. “Astonishing Swordsmen & Sorcerers of Hyperborea,” “AS&SH,” and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ALL RIGHTS RESERVED.