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## 2022-11-10
Present
- Dave (Torcan-purloiner)
- Jenn (Raigunn - berserker)
- Marge (Verica - purloiner)
- Yanick (Verg - cryomancer)
not present
- Shawn(Asulfr - druid)
- Mark (Emmet Slaan - gadgeteer)
- Chris (arsalian-death-lord)
- Jason (Aldsvider - huntsman)
## 576-12-25
Healing
Then go down the stairs.
There is writing on the all of the room
Be respectful of the sleeping.
Honor the pious.
The party starts methodically exploring the hallways that are mostly 5 feet wide.
They find one that is 15 feet wide and it leads to 2 massive, double doors.
They are opened an inside are a lot of columns inside what turns out to be a
hemispherical room with the wide hallways at each of the cardinal points.
There is an outer ring of 12 low, square columns that are 5 feet tall. Grouping
3 at each cardinal point.
Inside that 4 square columns that are 10 feet at each each cardinal direction.
Then just inside that are 4 20 feet high columns in the NW/SE/SW/NE points.
Then 4 more touching at their corners closer to the center. These are 40 feet high.
The central column rises beyond the reach of their lantern.
This room is explored but nothing interesting is found
Halways are followed until in an area somewhere north of the column room is a room
with a pit inside a pit.
Ther is a large, square shaped pit that goes down 45 feet. In the center of that
looks what might be a 5 feet square pit filled with coins and possibly gems.
The party notices as they enter the room they can hear no sound.
Several folks hold a rope that Torcan uses to go down into the pit inside a pit.
He pokes the pile of treasure with a dagger
Torcan takes 2,000gp and 50 gems and splits among the party.
It is noticed that no one can hear any sound as they leave the room.
Torcan puts his bag of loot from the pit down walks away and still can't hear anything.
Verg throws his loot back into the pit and still can't hear anything.
Everyone throws their loot back into the pit and still no sound.
In forced silence they follow a corridor that goes around in a square around the
column room.
One branch goes does a long hallway. It ends with a statue of a bipedal, no nose,
wrong shaped eyes, and 3 arms showing. It also has wings.
Nearby is a room filled with mechanical clocks. They are only recognized as such
because of the few that have the familiar shape, numbers, and such. Most of the rest
aren't conventionally recognizable as clocks.
Making their way around the corridor a room filled from top to bottom with books is
found. Only a few books are in a language or format that is understandable.
Verg finds one he can read. It is a record of deaths. The calendrical system and
place names he has never heard of. Raigunn finds a book of birth records.
Torcan finds a book appears to be random shades and splotches of color
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## 2022-12-01
Present
- Dave (Torcan-purloiner)
- Marge (Verica - purloiner)
- Yanick (Verg - cryomancer)
- Shawn(Asulfr - druid)
- Jason (Aldsvider - huntsman)
- Jenn (Raigunn - berserker)
- Chris (arsalian-death-lord)
not present
- Mark (Emmet Slaan - gadgeteer)
## 576-12-25
It is decided in silence to go back to the room with
gems, jewels, and coin and carry as much as they can.
## 576-12-26
Walk back to Khromarium.
Along the way 16 shortbowmen and about a dozen dogs. They
are confused by the silence problem. They aggressively motion
for the party to move along.
At the gates of Khromarium they are stopped and the guards try
to suss out what is going on.
The group says they are going to go to a temple of Aurorus to figure
out what has happened to them. The guards discuss it for a bit and then
decide to let them enter.
Folks give the party weird looks as they come into their zone of silence,
which happens to end about 15 feet from them.
It is in the evening before they get to the temple. An attendant greets
them and is confused about the silence. Verg pulls out pen and paper and
asks for help with what they think is a curse.
The priest goes to fetch someone. It is Xanthe, the priestess they have dealt
with before. She looks tired.
Written words are exchanged. She steps outside the zone, talks with the attendant.
They run off and come back with a scroll. She reads and then looks at the party.
She closes her eyes as she turns her head and throws an arm across her face.
She faces away from the party. The attendant explains that when she tried to determine what is happening the magic aura coming off of everyone was blinding. Stronger than anything she's ever seen.
After some time she turns around and exchanges more words with Verg.
"I can't help you with this and I'm not sure who can."
More written discussion occurs, particularly the details of what happened: go into room, it's quiet in the room, take out some of the loot found in the room,
leave the room, and the silence follows them, return the loot, silence still there, decide to go back and take as much as they can safely carry. She also asks if the place seemed sacred or evil or something. They think it might have been.
Xanthe ponders this.
"I think this is a god level curse or something"
"From the details I think you need to give back all the loot taken and also perform
a penance."
She emphasizes "give it all back."
The party goes back to the Eel.
The group ponders what to do. An idea is to test the limits of the curse.
Verg would like to throw a low value gem to an urchin. Before he does this he remembers Xanthe, "all the loot must be given back."
This causes another round of discussion. What kind of penance needs to be done?
Verica suggests that maybe the loot was an offering and the penance must be loot as well?
Further discussion results in the idea to go to a library or sage to try to figure out the diety that has been offended.
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## 2022-12-08
Present
- Dave (Torcan-purloiner)
- Marge (Verica - purloiner)
- Yanick (Verg - cryomancer)
- Mark (Emmet Slaan - gadgeteer)
- Jason (Aldsvider - huntsman)
- Chris (arsalian-death-lord)
not present
- Shawn(Asulfr - druid)
- Jenn (Raigunn - berserker)
## 576-12-27
Hear about a sage in ward 3 that might help them
They throw rocks at the door. A pictish lady opens the door
sees the stones. She gets irate, flips the party off, and goes
back inside.
They make some signs, throw rocks, and get her back out.
The question asked is "what is the god of the temple that is here?" Given
a map showing where they were.
"Come back in a week and see what I can find". That date will be
576-13-08
Cartimandua, the assistant to Dáirine shows up at the Eel and gets
a note to the group. The research was intense and will cost more.
The total will be 1,600gp
## 576-13-07
They go back and she gives them a report.
"This was a fascinating project. I didn't even know there was
something there and it took some digging but what I found was
very interesting."
"There wasn't/isn't just one diety that seems to be associated with
that area but several."
"Now, the silence thing was the key. I was able to find a religion
that is obscure, maybe dead, it's hard to say. It's kinda the same
isn't it? In any case, the diety is Hish. The God of Silence."
"I'll agree with Xanthe's assessment that you will need to do penance
of a monetary kind for each transgression. I can't answer an amount
since that is diety or transgression specific and I can't find any
mention of any currently practicing clergy."
"Good luck!"
The assistant then herds the party out of the building.
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## 2022-12-15
Present
- Dave (Torcan-purloiner)
- Marge (Verica - purloiner)
- Shawn(Asulfr - druid)
- Yanick (Verg - cryomancer)
- Chris (arsalian-death-lord)
not present
- Mark (Emmet Slaan - gadgeteer)
- Jason (Aldsvider - huntsman)
- Jenn (Raigunn - berserker)
## 576-13-08
Approximate total party loot : 11,000 gp available for penance to Hish
Also, the zone of silence has increased from about 15' radius to
20' radius.
Decide to go to the temple and do penance.
## 576-13-09
The day goes by
## 576-13-10
11 wolves attack, 9 are killed, 2 run away
Get back to the temple of Hish.
Take a long time to figure out the minimum penance to be done.
The total penance for each person is 1,100 gp.
122 gp left for each party member.
Torcan writes "Free treasure in here" in the hall outside the
temple.
Arsalian adds "You won't hear the end of it"
Now everyone can hear Verica's goat boy ranting.
They decide to go to where they felt vibrations.
The sounds of drumming is obvious.
As they open the door a wave of sound washes over them. It would be loud even if
they haven't heard a sound in almost 2 weeks.
The room is at least 50 feet square and not quite that high.
In the center of the room are pair of raised platforms. The first is about 5' above floor level
with stairs up to it. The second is 10 feet above the first with a ladder up to it.
The top platform has a person drumming very loudly and passionately.
At each of the 4 corners of the lower platform is a drummer. They are drumming as well but not
nearly as energetically.
A dude waves at them, "Welcome" he says. Everyone decides to go in and talk with him.
Only Arsalian, Raigunn, and Torcan don't feel slow when they enter the room.
He explains this is a temple of Skarl and they are his disciples. Skarl drums so that He Who Must Not Be Named
will continue his slumber.
He Who Must Not Be Named (HWMNBN) created everything and the gods. When we was done he went to sleep. Skarl
knew that if HWMNBN ever woke up he would destroy everything, including the gods. So he started drumming.
"We drum to honor Skarl and to hopefully keep HWMNBN in his slumber as well if Skarl even pauses."
The party asks about the quiet place.
"Oh, Hish. They like their silence. I will warn you though, be respectful and do not take any of the offerings
given to Hish."
He is asked about any other temples.
"There is Hish and Shish that I know of. Kib the Sender of Life has one I believe. As does Mung the Bringer of Death.
Mung is necessary but too bad he is jealous of Kib. There might be others. We mostly stay here and honor Skarl.
Would you by chance want to have a good book of Skarl?"
Verica says yes and he hands her "The Gods of Pegana".
The party is feeling tired and asks if there is a safe place to sleep.
He thinks for a bit, "Yes, I think there might be."
He leads them back to the first room they entered on this level. He goes up to the west
wall and opens a secret door. Behind it is a hallway to another door and they go in.
There is a shrine/altar along the west wall.
The altar has a fresco of a human looking person with a glow
about them sleeping on a bed of large pillows. On the other side
is another glowing human looking person. They appearing to be drumming.
The north wall is a mural of the sky. It is a bright blue sky and puffy clouds.
Along the south wall is a large bed covered in large pillows. It looks similar to the
one in the fresco.
He says, "be careful about sleeping on the bed. It is extremely comfortable and restful."
He bids them a safe and restful night and leaves.
The party checks the place for traps and Emmett checks out the bed.
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And now we are caught up to where my campaign is.
I'll have to decide when I post my session summaries.
Mostly because I seem to always find typos when I post them here.
We nominally have a session tomorrow!
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## 2023-01-05
Present
- Dave (Torcan-purloiner)
- Marge (Verica - purloiner)
- Yanick (Verg - cryomancer)
- Jenn (Raigunn - berserker)
not present
- Shawn(Asulfr - druid)
- Chris (arsalian-death-lord)
- Mark (Emmet Slaan - gadgeteer)
- Jason (Aldsvider - huntsman)
## 576-13-11
Wake up and go about the day.
Find some skeletons and Ars is able to control them.
They each have a gem in their rib cage. These are of
course taken.
The next cave has 5 wights.
Raigunn and Kalli are able to chew through them without
losing any CN.
The wights had 1,000gp and 6 gems amongst
the corpses, debris, and "meat" in their cavern.
The next room has a richly clad skeleton fighter looking thing.
He says, "you can go no further"
Arsalion sends 3 of his skeleton friends to their end as the
result of the skeleton warrior's two-handed sword.
Raigunn runs in fright at the sight of it.
After a long bout along with some healing support Kalli is able to defeat
it. She however suffered greatly from its mighty sword.
The party searches for Raigunn and then decides to hole up
in a room to rest and heal up.
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## 2023-01-12
Present
- Dave (Torcan-purloiner)
- Marge (Verica - purloiner)
- Shawn(Asulfr - druid)
- Jason (Aldsvider - huntsman)
- Yanick (Verg - cryomancer)
- Mark (Emmet Slaan - gadgeteer)
- Jenn (Raigunn - berserker)
- Chris (arsalian-death-lord)
not present
## 576-13-12
They heal up Kallisto and go back to the room where
the skeleton fighter was.
In the light dust on the floor drag marks can be seen. They
need down a short tunnel to the next cavern.
In that cavern is a large, stone sarcophagus that is 4 feet
wide and 8 feet long and about 4 feet high. There looks
like writing or symbols that no one can decipher on it.
Piled around it are bags of coins and a few gems and pieces
of jewelry can be seen.
Even standing at the entrance to the area a coldness and sense
of foreboding seems to fill the room. Like it's coming from the
sarcophagus.
Arsalian says it kinda feels like grandma's house as he makes
his way to the other exit to the cavern.
Torcan gets a little close, ponders his option, and moves along.
Emmett decides to toss a flask of greek fire on it as he transits
the room.
In the next room there is an abundance of stalactites and stalagmites.
As the group passes through the room several fall on the party. Aldi
gets hit particularly hard.
Everyone quickly makes there way past this cavern but Emmett gives
his disc that makes things massless to Raigunn and he secures a rope
around himself. Then Raigunn proceeds to move around the stalactites
on the ceiling acting the ones that move. They seem a natural at
pushing off of whatever they are holding and then having enough of
a grip on something to get in a one-handed swing with their
broadsword.
One of them falls next to Emmett. He decides to pick it up. He
has Torcan hold the rope secured to Raigunn.
The last piercer evades Raigunn's attacks for some time. Raigunn
even has a failure of grace and smacks hard into the floor.
However, they are all dispatched but the one Emmett seems to
have ideas about.
He takes the disc back from Raigunn and places it on the base
of the conically shaped rock creature. Making it massless and
easily pushed around.
Shortly after he does this he hears a crunch. The creature falls
and the disc rolls away as it hits the floor. Raigunn kills it.
Emmett examines his disc. It has dozens of scratches on it but
a few deep gouges into the disc. He picks up the broken device
and puts it in his backpack.
(Possible retcon to be determined. The first round the piercer
"attacks" the disc it would have made a horrible "fingernails
on chalk" sound but way worse. So Emmett has a chance on the
round it was damaged to win initiatize and save the disk)
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## 2023-01-19
Present
- Dave (Torcan-purloiner)
- Shawn(Asulfr - druid)
- Jason (Aldsvider - huntsman)
- Yanick (Verg - cryomancer)
- Chris (arsalian-death-lord)
- Jenn (Raigunn - berserker)
- Marge (Verica - purloiner)
not present
- Mark (Emmet Slaan - gadgeteer)
## 576-13-12
Continuing on from the cavern that attacked the party
They aren't surprised by the ghasts in the next cavern.
The ghasts knock down the skeletons.
Ars casts lightning and it kills a ghast, a skelton,
knocks Verg unconscious, gets to Aldi, Asulfr and Verica.
It peters out before it gets to Kali.
The duo of Aldi and Ars take out last ghast.
One of the ghasts is holding a nice, melted sword.
Arsalian checks out his handiwork
Torcan checks out the loot pile and finds
2,500gp
7 gems
4 pieces of jewelry
They continue on to the next cavern to fight some ghouls.
Raigunn and Arsalian get paralyzed and carried off to the
side and get a bite or two taken out of them.
In the debris and carrion 5 pieces of jewelry and 2 scrolls
are found.
It is decided to stay in the cavern and rest up for the
remains of the day
Explore some more. Find some giant black centipedes but they
mill about in their debris.
However, several small lizards with wings that breathe fire
cause mayhem on the party.
Verg gets flamed unconscious. Aldi is severely burned.
Alsufr however is unaffected because of his ring.
Raigunn eventually gets enraged and smashes the last 2 until
bloody, flaming pulp but doesn't take out any rage on the nearby
Asulfr.
The party holes up in the mini-dragon cavern and rest up.
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So, one of my players misread my name in a post on mastodon. They read it as "goatboy". Their nickname for Zilzoon Qaan from The Brazen Bull.
He's been quite the nemesis for them.
So, on a lark I decided to make a fediverse account for him so he can taunt them on social media, too
I also created a web page so the account can be "verified" :-)
I might have too much time on my hands or too much whimsy
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## 2023-01-26
Present
- Dave (Torcan-purloiner)
- Shawn(Asulfr - druid)
- Yanick (Verg - cryomancer)
- Jenn (Raigunn - berserker)
- Marge (Verica - purloiner)
not present
- Jason (Aldsvider - huntsman)
- Chris (arsalian-death-lord)
- Mark (Emmet Slaan - gadgeteer)
## 576-13-12
During the first watch a loud noise is heard. Then what sounds like a
door slamming. Then footsteps.
There is some grunting heard. Then Verg and Aldi is an ugly orc looking
into there cavern. It grunts at them.
Verg grunts back. The orc has a look at it's face. Grunts something
Verg tries his best to convey "everything is ok you can go" politely in
grunt.
The orc gives another look...grunts then leaves.
The rest of the night passes without incident
## 576-13-13
The go to the cavern with the door, presumably where the orc(s) came out
of.
It is stuck but it gets opened. A bendy hallway leads to another door with what
looks like a small slot in it at eye level. While checking it the slot opens. An
eye looks at the party, a grunt is heard, and the slot is closed.
A few beats later the slot opens again "What do you want?"
Verg was at the door and answers. "The usual"
"Safe passage is 5sp each"
Verg says that seems a bit expensive.
"Ok, 6sp each"
The party thinks for a bit and decides to pay. It is noted that if they don't
like what happens they can always get back off of the corpses.
They are let in. One of the orcs points at another orc and tells Verg, "Follow him"
The party is lead along hallways, through 2 rooms, and eventually end up in a third room.
There are stairs going down.
The orc mentions payment on the way back as well.
The stairs lead to a room with broken wooden strewn about the room.
The take the door that is in the "south" wall of the room. It is decided to take
the left when presented with a choice.
Hallways are followed and then a series of 4 rooms are found. In each are ape like men.
They are asked where the loot is, "Not here, elsewhere".
This plays out roughly the same at the 3 other rooms. Sometimes Emmett is a bit loud when
checking the door for traps and the ape-like men open it.
Sometimes the party just opens the door and says "Housekeeping", close the door, open
it, and say "Just kidding".
A winding set of hallways ends in a door. The knock and a gruff voice says "What?"
Some parley through the closed door is had but the door isn't breached. Retracing their
steps they check a door. Raigunn opens it. Inside are 2 tall things that have barbs all
over their scaly skin, body, and tails.
"Excellent. Some new toys", one says.
Raigunn fights the one and Verg tries casting spells. The spells don't seem effective,
ice darts nor slow. Raigunn is able to push the creature back and close the door.
Nothing happens.
After a short while it is decided that Raigunn will open the door and use the horn of
valhalla.
This is done and 10 wild berserkers appear.
5 of the berserkers appear to freeze up as the barbed creatures attack, killing several
berserkers out right. The one is able to engage Raigunn in melee.
The second creature continues the slaughter but in its exuberance it happens to tail whip
itself quite grievously.
Raigunn continues the fight but is getting weakened.
The creature is able to be pushed back and the door closed. Behind it can be heard the loud
slaughter of creatures.
Another door is tried and it has stairs leading down.
These are taken.
They lead to a semi-circular room with a wide hallway going "south".
It ends in a pair of double doors. They are deepest black. They have the appearance of knapped flint
or obsidian. There are sturdy, black iron handles set in them.
Verica checks for traps but finds none.
Kallisto opens the door. The are smooth, silent, and easy to open.
Behind the doors is a pedestal. It looks like there might be gems set in the top of it but one would
have to go in the room to confirm that.
There are 5 circles in the room in an X pattern. The 4 circles in the corners have a triangle inside each
of them. The circle in the center a pentagram.
Inside the circles are demonic looking creatures. "Welcome" they say.
During the conversation Verica asks if any of them have heard of Zilzoon.
The two in the back seem to recall him.
"Whiny b**** if I recall correctly"
The party asks about loot and one of the chatty ones in the back says he can show them fantastic wealth.
It says look in the pedestal, there are gems of fantastic wealth there.
Torcan and Verican go in the room to investigate. In inset on the top of the pedestal are 5 gems. Each at least
the size of their fist. They are arrayed in a similar congruence to the circles and even have similar diagrams
they are in the center of.
Torcan asks if the fantastic wealth is dangerous.
"Well it could be. You can trust the wrong person and they take it all. You can use it to
buy...what's that stuff called?....Sugar. You can buy lots of sugar. Nasty stuff that"
"Or, you can become bored with such wealth."
Torcan asks what's behind the other doors in the room. The doors are in the center of the 4 walls of the room.
Each of the other 3 is of the same construction as the one the entered from the "north".
The party exits out the "eastern" door. Nearby they find a small library. The "western" wall is a bookcase
filled with books. A quick skim from Verg and he determines they are related to demonology.
The party decides to spend the rest of the day here. Reading, healing, and otherwise recharging.
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## 2023-02-02
Present
- Dave (Torcan-purloiner)
- Yanick (Verg - cryomancer)
- Marge (Verica - purloiner)
- Jason (Aldsvider - huntsman)
- Jenn (Raigunn - berserker)
not present
- Shawn(Asulfr - druid)
- Chris (arsalian-death-lord)
- Mark (Emmet Slaan - gadgeteer)
## 576-13-14
The hallway going north is taken. It winds around until a very
wide, 25 feet, hall leading to a massive arch, 50 feet high.
The archway is made of deep blue stone that is marbled with
what looks to be copper.
Aldi shoots an arrow into the room. He here's what sounds like the
arrow hitting stone and shattering.
The room is massive, 75 feet square. There are four 10 foot diameter columns.
In the center of the room is a 3 feet high platform of the same
stone as the archway. There is a 5 foot square column coming down
from center of the vaulted ceiling. It stops 7 feet about the
plus sign looking base.
Verg approaches the base. He can feel magic vibrations emanating
from the base and hanging column.
He then stands on one of the corners of the base. There the
magic "tastes" like the magic you use when identifying magic items
He asks for some gem stones. the stones feel like the want to be
places in the corners of the base.
nothing happens...there is a slit...harmonizing of the magic
vibrations but it doesn't sound...right, maybe the gems aren't
the right size or something
Verg then leaves out of a smaller archway, of the same material
as the huge arch, into a smaller hallway.
The needs to a smaller tee going north and south
Aldi , Raigunn, and Torcan explore to the north. The find a door.
Behind that door are 3 more doors in each of the cardinal
directions. Torcan checks the door to the east and then
Aldi opens it and goes in. He disappears.
Torcan ties a rope around himself and has Raigunn act as an
anchor. He goes into the small room and he disappears with
part of the rope.
Not sure what to do other than not go through the door Verg
and Raigunn head south.
At the edge of their light they see a wight along with some
zombies. They don't get any closer.
Verg runs up and throws a volley of ice darts at the wight. He
hits it 3 times but does seem to have an effect on it.
The do see what looks like a shadow untethered from a human.
It is decided to just leave them be.
Last edited by gizmomathboy (2/09/2023 10:55 pm)
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## 2023-02-09
Present
- Dave (Torcan-purloiner)
- Marge (Verica - purloiner)
- Jenn (Raigunn - berserker)
not present
- Yanick (Verg - cryomancer)
- Jason (Aldsvider - huntsman)
- Shawn(Asulfr - druid)
- Chris (arsalian-death-lord)
- Mark (Emmet Slaan - gadgeteer)
## 576-13-14
After getting bored with the undead that isn't entering
the hallway the group decides to explore further.
The go back into the large room with the pillars and column
in the ceiling and take the stairs up.
This leads to a room a couple of couches, tables, and chairs.
A door in the northwest corner of the north wall is checked by
Verica. Then Raigunn opens in.
This opens into a room. Sitting in a very comfortable and luxurios
chair is human looking person. They have dark blue skin, bright red
hair, and shocking yellow eyes.
"I don't remember you", he says in a deep, calm voice.
"Oh we're just housekeeping", replies Raigunn.
"No, no you are not."
Verica asks, "Have you heard of a guy named Zilzoon?"
"I have not"
Conversation leads to him explaining that the other door in the room he
controls. You come through that door and he charges folks to use the door
they party came in. "To get to the level below"
After a little discussion the group decides to go back the way they came.
The wide hallway heading west is taken, then "south" down the hallway that
lead to the undead and then to a hallway that heads east.
A four way intersections is found. To the north it leads to the hallway that
heads east out of the room with demons and circles/diagrams.
The next four way intersection is 10 feet wide north and south and still 5 feet
wide east west. The wide hallway going north leads back to the demon room. South
goes to undeads. About this time Torcan shows up.
Torcan explans he appeared outside the drummers area. He went back up and around and
paid the orcs again their toll, and made his way back to the group.
The hallway goes west for sometime and then T's north and south. The hallway is 10 feet
wide. South does to more undead, and north continues on.
Heading north the get to another four way intersection. All of the hallways are 10 feet
wide. There might be rooms to the north and west and the hall extends east.
Raigunn goes into the room in the west. As he steps in he feels a deep calm descend on
them and a clear mind.
The walls, ceiling, and floor look to have writing on it. Raigunn can only read one of
the inscriptions, "Don't pray to the Sleeper"
Some other folks poke their head in and find that phrase in the other languages they know.
Aldi makes his presence know as the party is about to investigate the room to the north.
There is a mural that covers the walls. Starting on the left hand side as you enter
the room they see a figure they recognized as He Who Must Not Be Prayed To,
MANA-YOOD-SUSHAI.
There is a dais at the far end of the room.
There are 2 statues on the dais. Each 12' tall.
One a perfect human specimen
the other a monstrous creature with wings, 3 eyes,
and 5 fingers and 3 thumbs on each of its hands on 2 arms.
The mural starts on the left hand side with the creation of everything and the gods.
Then MANA sleeping then Skarl drumming, and then a series of dreams.
The dreams continue and change as the mural goes behind the winged statue.
MANA is seen waking, the world being destroyed, the gods being destroyed,
MANA walking away and then oblivion on the wall to the right as one walks into the room.
There are a few instances of the mural on the right that the monstrous, winged
creature is scene destroying things.
When Torcan is still a "safe" distance from the statues he notices a glint of gems in their
eyes and gold rings on each finger.
He is tempted but refrains from theft.
Last edited by gizmomathboy (2/16/2023 10:30 pm)
Offline
## 2023-02-16
Present
- Mark (Emmet Slaan - gadgeteer)
- Dave (Torcan-purloiner)
- Marge (Verica - purloiner)
- Yanick (Verg - cryomancer)
- Jason (Aldsvider - huntsman)
- Shawn(Asulfr - druid)
not present
- Jenn (Raigunn - berserker)
- Chris (arsalian-death-lord)
## 576-13-14
Two rooms with very spartan beds that are just bed frames and woven
rope. There are also mats.
These lead to a long temple with pews that are carved out of the stone
itself.
There many murals of MANA in various forms. They are echoes that can
be recognized as MANA.
Emmett draws zzzz's on the sleeping images of MANA and blankets
and I Hate Mondays.
They find a hallway with 8 statues of various avatars of MANA. On the
wall opposite are images of that avatar.
Verg and Emmett go back into the room with demons and such.
Verg asks where the easiest to get loot is?
The one closest to him that spole with them before says, "I have a price"
Verg asks.
"See that lectern over there. There are gems set in diagrams. The one congruent
to mine is my payment"
Emmett goes over and looks at the lectern. He notes the type of each gem:
The gems are:
- Black star sapphire
- Diamond
- Jacinth
- Oriental Emerald
- Ruby
It is decided to take the northern door out of the demon room and go up
the stairs at then.
Then the get back to the stairs that the orcs led them to.
Verg goes up to the door and tries to open it and can't. He does notices
a little slot.
"We're back"
"Huh, you are. Hold on."
The slot shuts, a bolt is thrown, a bar is heard being moved, and the door opens.
Verg looks in and see a narrow hall, cattle chute really, made of wood. In the tiny gaps
are spears poking out as well as one crossbow bolt.
"Throw down your loot and we'll take our cut"
Verg replies,"We have been to the depths, talked to demons, and faced monsters. We came back from that."
"Yep. Your loot"
"Let me talk with my folks," Verg says as he leaves the room and the door is closed, bolted, and barred behind
him.
The party discussions their options. Most of variations on killing the orcs. Torcan notes there is a way
to a different part of this area. Most of the party thinks that involves the doors he and Aldi walked
through.
It is finally decided to go back down and find another path.
The party decides to explore parts of this area they haven't explored instead of revisiting places they
have been and exists/stairs they have used.
Offline
## 2023-03-02
Present
- Marge (Verica - purloiner)
- Yanick (Verg - cryomancer)
- Shawn(Asulfr - druid)
- Dave (Torcan-purloiner)
- Jenn (Raigunn - berserker)
not present
- Jason (Aldsvider - huntsman)
- Mark (Emmet Slaan - gadgeteer)
- Chris (arsalian-death-lord)
## 576-13-14
It is decided to go up and around and go through the room with Lothan
in it.
They find a couple rooms with orcs in them. They are left a lone.
They happen upon a door with a short fellow wearing a leather apron
and is covered with tattoos.
"What do you want?"
A few rounds of non-specific requests until they say something
specific enough.
"Yeah we got rope, and shovels, and such"
Since the group doesn't come up with anything they want he closes the door,
which happens to be at waist height for everyone.
Verg decides to write some graffiti on the door.
The dude opens the door, "What the f*** do you think you're doing?"
Words are exchanged and a fight ensues.
Ice darts and an thrown ice axe kill the dude.
However, a buddy steps up and throws some greek fire on Verg.
Verg gets in a last volley of ice darts before another round of fire knocks
him unconscious.
Raigunn pulls him out of the fire and apologizes. The dude spits in the fire
and closes the door.
The group heads "south" they find a defaced altar with writing and pictograms
they don't recognize. Opposite is a hallway with alcoves. In the alcoves are
various statues that have been defaced. They are still recognizable and being
of human form.
A bit further they find a hallway with columns with similar writing as the altar.
These also have been somewhat defaced.
Sort of opposite the column hallway is a door that is nearly identical to the one
Verg tried to write graffiti on.
Raigunn walks up to the door and knocks. The middle door is opened. Another
small figure can be seen but is clad in plate mail and pointing a crossbow at Raigunn.
"Keep on moving mother fuckers",
The party continues "south" and connect to a previously seen hallway.
They head back "north".
They find a door that Raigunn smashes open. Behind it is a store room full of food.
Offline
## 2023-04-13
Present
- Dave (Torcan-purloiner)
- Jason (Aldsvider - huntsman)
- Marge (Verica - purloiner)
- Yanick (Verg - cryomancer)
- Jenn (Raigunn - berserker)
not present
- Shawn(Asulfr - druid)
- Mark (Emmet Slaan - gadgeteer)
- Chris (arsalian-death-lord)
## 576-13-14
Sauekraut and salt pork are found among the items checked,
but no kimchi.
The area near Lothan's room the door to the east is checked.
Failing to pick the lock Tor kicks the door open. The empty
room is searched and confirms there is nothing to be found.
Going to the northern door. Behind it is a wide, 15 foot wide and
tall hallway. They wander around and find a large circular room.
At the center of it is a large, black column and a circular stairway
winding around. It is going down.
Not interested in going doing they go "east" and follow the
halls until a door is opened.
It leads door that is investigated. Torcan is unable to open the lock,
but Emmett is able to open it.
Inside the room are 9 pedestals that look like they are carved out of
the stone the same as the floor. On the pedestals are glass cases.
Inside are pieces of jewelry.
Torcan, Verica, and Emmett check things out. No traps or locks are
found. There are no seams between the glass and stone pedestal. It
looks like it emerges out of the stone.
## 576-13-15
It is decided to rest for the night to rest up, get spells, and
see what happens the next day.
Torcan tries to lift up a case and nothing happens. He puts his
back in it but doesn't budge. He strains with all his might and
it breaks cleanly. He then takes the piece jewelry. He is then
able to set the glass back on the edge where it broke off.
Torcan tries the same on another case and fails. Even smashing with
the pommel of a dagger fails to shatter it. Verg also fails to
shatter it with is staff.
The rest are eventually shattered, when enough attempts are made,
and looted.
Exploring further in the area a door is found. Behind it is a room with a lone
battered table on it side in the corner and a spiral staircase
going up.
The staircase goes up until it ends in a chimney. The purloiners
climb up and help the rest get up.
This leads to a cave with a fireplace over the chimney.
Raigunn sees what looks to be the back side of a secret door.
Going through it they recognize they at the first level/caverns.
They make their way to the exit.
They decide to head back to Khromarium.
Offline
## 2023-05-04
Present
- Marge (Verica - purloiner)
- Yanick (Verg - cryomancer)
- Dave (Torcan-purloiner)
not present
- Jenn (Raigunn - berserker)
- Shawn(Asulfr - druid)
- Jason (Aldsvider - huntsman)
- Mark (Emmet Slaan - gadgeteer)
- Chris (arsalian-death-lord)
## 576-13-18
Verica and Torcan go to their church since they have been away for some time.
Verica conveys the info she and Torcan got on their way
to and at church.
Zilzoon is at the Arena recruiting for Ares. They
also heard he might be in the south side of the Old
Graveyards or maybe the southwest side.
## 576-13-19
Torcan starts to learn Prayer (will take 3 weeks, finishes on
577-01-11) and 1,500 gp lighter in the wallet.
They think about going to the Adventurers Guild Bar and Grill
for a small, short contract.
Head to the Arena and look around around.
Decide to break into small groups.
- Kallisto and Verica
- Aldi and Verg
As the pairs cross the bridge into Ward 1 and by the shipyards
a group of 18 workers cat call and wolf and note the height difference.
Kali and Verica blow them off. No one throws hands at each other.
The pair grabs some food and beverage and hang out in the crowd.
Aldi and Verg notice something different about a group of 4 or 5 gladiators.
They seem to be walking with purpose. They all have noticeable burn scars.
Verica and Kali do not notice them. Maybe Verica was distracted looking at Kallisto's butt.
She doesn't even notice that Verg and Aldi left for at least 4 minutes.
Verg and Aldi follow the gladiators. They go to a temple looking thing nearish by, about
a 10 minute walk.
Verg asks about the building from one of the many nearby bystanders.
"Oh, it's temple many gladiators hang out. It's a temple of Ares."
Aldi and Verg decide to hang out at the entrance and eat and drink.
About an hour later Zilzoon exits the temple. The 5 gladiators are with him along
with 2 other guys. They also have noticeable burn scars.
Zilzoon and company head back to the Arena.
Verica and Kallisto make some laps around the Arena but don't find anything of note or Aldi
or Verg either.
Aldi and Verg do notice them and get their attention.
Aldi takes his life in his hands by yelling at them "Hey Giraffe, hey penguin."
After some time the pairs head back to the Eel.
Decide to wait until Raigunn is done training to do anything.
Last edited by gizmomathboy (5/11/2023 9:26 pm)
Offline
## 2023-05-11
Present
- Marge (Verica - purloiner)
- Yanick (Verg - cryomancer)
- Dave (Torcan-purloiner)
- Jenn (Raigunn - berserker)
- Shawn(Asulfr - druid)
- Jason (Aldsvider - huntsman)
not present
- Mark (Emmet Slaan - gadgeteer)
- Chris (arsalian-death-lord)
## 576-13-25
No short term gigs at the Adventurers Guild Bar and Grill.
Go to the temple of Ares near the arena and fire bomb and lightning
bolt it.
They get to the temple of Ares and hang out in pairs and wait for Zilzoon
or his scarred folks to appear.
After waiting all day and into the night they get tired so Verg and Raigunn
decide to go in the temple and have a look around.
Not much is going on in the foyer so they go through some doors that folks
have been going in and out the last 30 minutes or so.
Raigunn and Verg go through doors. In that room on a dais is a 15 foot tall
statue of an figure in armour and shield wielding a spear. Presumably Ares.
After about 5 minutes a man in robes come out a door on the left hand side
of the dais and starts holding services. Praising Ares, the glory of war,
the purification of combat, and such. He calls out to some gladiators in the
audience.
At the end of the service a bowl is passed around for donations. Verg puts
in a handful of coins and they leave.
The Arena is checked but it is emptying out and no Zilzoon or follower noted.
So they head back to the Eel and think about the next day.
## 576-13-26
As they approach the bridge into Ward 5 a long procession is crossing the bridge.
The Wardens have stopped traffic and are clearing the way for it.
A priest of Xathoqaua is leading them. A richly adorned casket is being carried.
Everyone in the procession are wearing opulent clothing.
Aldi asks a bystander who's the unfortunate bastard.
"That's Darrnilla Zelltose. She bought and sold the finest fabrics in Ward 4 if not all of
Khromarium. She led a rich and wonderful life."
The slow moving procession takes a full 10 minutes to cross the bridge. There is a large group
of folks not so richly clothed following as well. Then the Wardens follow the procession. The
party notices the line of folks turn right once across the bridge. Heading into an area with
a number of temples.
With the delay out of the way they make their way to the southwestern edge of the Old Graveyards.
It is not form some time until Aldi notices a man ahead of them. They look like one of the scarred
gladiators. The party tries to tail him, but after a bit he notices them and then starts running.
They are able to keep up after about a quarter mile he runs into a largish structure. At least that's
what it looks like since when they get there they don't see him anywhere in the area.
The session is paused here
Offline
## 2023-05-18
Present
- Marge (Verica - purloiner)
- Yanick (Verg - cryomancer)
- Dave (Torcan-purloiner)
- Jenn (Raigunn - berserker)
not present
- Shawn(Asulfr - druid)
- Jason (Aldsvider - huntsman)
- Mark (Emmet Slaan - gadgeteer)
- Chris (arsalian-death-lord)
## 576-13-26
The party goes down a sloping hill into a large opening. The entrance
is held up by 2 large columns.
They take stairs leading down to a door.
Verica checks it out and they go in.
Two human sized statues flank the stair side wall of this
octagonal shaped room.
One is naked except for the caestus on its fists.
The other much larger, more heavily muscled. It wears a helmet,
loincloth, and belt. It holds a shield and short sword.
The door to the "north" is checked and gone through.
In the octagonal room there is bench here. The stairs leading up are blocked
by a collapse of rubble.
There are some faded frescoes of battles here.
The other door of the room is checked and entered.
There are benches around the column in the center of the room.
There are 2 small cabinets holding wooden training weapons.
The second door in the room is like the rest, no traps found
and no locks.
Yet another octagonal room. The room has some weapons.
Mostly those used in the Arena.
There is a crudely barred and sealed door to the "west".
Crudely written in many languages is "Do not enter"
The gang decides to not go through that door just yet.
In the "southwest" corner of the room is a short hallway with
stairs leading up. Through it can be seen a ten foot tall
statue of Ares. It is on a large circular dais with 3
steps leading up to the statue.
The arms are raised holding swords. The swords look to be
covered in blood. It is decided to take the door in the "south"
wall.
Behind it are stairs going done into another octagonal room.
A small altar to Ares is here. There is a fire pit in the
center or the room with a hole in the ceiling to vent smoke.
The walls have faded murals. Some has the paint missing. All
show individual combat.
Stairs to the south are taken. The lead up to a door into
an octagonal room.
A section of the room is behind iron bars with a door set in them.
On small dais is a small idol of Ares. He is naked with
clenched fists.
He is covered in blood. The gladiators and other offer
him blood before fights are when they need his blessing.
There are weapons, armor, and the like gathered on and
around the tables flanking the idol.
There is a crudely barred and sealed door to the "west".
Crudely written in many languages is "Do not enter"
A door in the "eastern" wall is opened.
It has benches that are simple and crude.
The tables hold the utensils for those services: incense,
censures, goblets, and bells.
Continuing "east" is another room with a section behind bars.
The door leads into the section "behind" the bars. There is
a door to the north leads back to the first 2 statues seen.
In the barred section are paintings of Ares. One standing
alone and the other in combat dealing a killing blow to his
opponent.
The big statue of Ares is checked and it does look like
real blood on the sword. Behinds some curtains to the "easte"
some incense and censors.
The group decides to open the first "Do Not Enter" door.
After the blockade is removed Arsalian peeks into the hallway
behind it. It goes a bit and turns to the left.
They file down the hallway, take the turn and the see down
the hallway. It opens into way looks like a bridge over a pool.
On the bridge is a long snake body with the head of an ugly
human on it. The party runs back to the room. The snake thing
quickly follows.
Raigunn, Aldi, and Arsalian are able to get into melee with it.
Raigunn goes into a rage.
The creature starts singing an entrancing song. Verica and Aldi
seems to be listening hard to it but shake it off.
Verg casts Slow on the creature he thinks.
The next series of attacks shows that Verg was successful. The trio
are able to kill the thing. Raigunn continues to focus The Rage on
the creature and not friends.
The pool area is checked. The water is dark and murky. Verg tries
to find the bottom with his quarter staff. It's 6 feet long and he
didn't feel a bottom.
The other hallway out leads to the other door.
No one wants to get into the murky water.
Thinking they must be missing something they start searching for
secret or concealed doors.
Several hours into their search 7 mooks show up and attack.
Half of them are cut done quickly by Verg and Arsalian.
A dude opens the door next to Raigunn and attacks. He steps back
from the door into the room he came from.
The rest of the mooks are dispatched. Raigunn steps into the room
and attacks the dude.
It is then that she notices 2 other people in the room that attack.
The first attack hits but fails to kill her outright.
The second attack succeeds to assassinate her.
Another figure emerges as well and throws a Weird Warhammer at Arsalian.
The dude charges into to attack Kallisto.
During the attack the hammer thrower yells "Retreat!". Him and the 2
assassins make their getaway. Their companion however is cut down.
It is decided to take Raigunn back to the Eel and figure out funeral arrangements.
Session ends here
Offline
## 2023-05-31
Present
- Marge (Verica - purloiner)
- Yanick (Verg - cryomancer)
- Dave (Torcan-purloiner)
- Jenn (Hali - priest)
- Jason (Aldsvider - huntsman)
not present
- Shawn(Asulfr - druid)
- Mark (Emmet Slaan - gadgeteer)
- Chris (arsalian-death-lord)
## 577-01-03
go out and get party supplies for the peak of Apollonalia
## 577-01-04
The party decides to eat and such during the day to prep
for night's revelry.
A dude comes up and asks if they are interested in some
gossip/info. "for a mere 3gp"
They party pays up while trying to keep Verg from taking
him outback and torturing it out of him.
The are rumor is people are complaining about the smell coming
from the local tannery. Outside the normal smells of tannery.
After he propositions other groups in the sub-basement dining
area the party overhears folks saying "that gossipmonger
Wéix̱ (Yéil, male half-blood-pict is shameless"
The party decides to make their way to the local tannery in the ward.
Most everyone starts with beer and such. Halia goes with weed as a Dudist.
They take it at a slow walk and get to the tannery
Approaching the tannery a decided fishy smell can be made out.
Verg and Aldi walk to the west end of the building to find a door.
As they get there 7 large wererats appear between buildings to the southwest
of the main body of the party. A few rounds into combat another group shows up.
The battle goes well for the party. Verg does take some damage in his attempt
to earn his way to Valhalla. The party kills all of the first group. This
causes the second group to run away.
The bodies turn into human form in death. They recognize a couple of them
as the people the noticed surveilling them at the Eel. No loot was found
on them and nothing or notable value.
The barn door like doors are forced open my kallisto and arsalian. The lock
is torn asunder by their efforts.
Vats and tables fill the room. Aldi notes some hides that look like fish scales. On
closer inspection the hide is humanoid shape.
There are two doors in the east wall. Verica checks the northern one and finds no
traps or locks. Arsalian opens the door. In that room are stacks of hides and some hanging
from the rafters.
There is a smaller room in this room as well.
Session is paused here.
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This has been so fun to read! I laughed out loud when I read, "The party pays up while trying to keep Verg from taking him outback and torturing it out of him."
Sounds like your group is a lot like mine!