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I think I found and fixed the problem(s) with treasure type B.
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gizmomathboy wrote:
I think I found and fixed the problem(s) with treasure type B.
I think you fixed it indeed, I generated 30+ treasures and no more errors. Thanks, man! Can anyone buy you virtual coffee or sth?
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Kane, you're welcome.
More of a tea or whiskey drinker actually.
Your thanks are plenty. I'm just glad folks are reporting problems and errors and finding it useful.
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gizmomathboy wrote:
Caveman wrote:
Good work Giz...
Thanks, Caveman.
I make extensive use of your Blackmarshes maps for the Stonebrook/Lug area in my campaigns with some light editing to fit my needs.
Nice 1 Giz, looking good!
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I have such great names for the towns and villages around Stonebrook :-)
The nabla symbol is where I stuck Matt Finch's Tomb of the Iron God for a briefly lived branch of a campaign.
I really like the map style.
Also, I'm too lazy to create that level of "zoomed in" detail for some areas of Hyperborea so I steal anyone else's ideas.
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lol, yeah, I have it written in number coded list, that it is the 'Tomb of the Iron Golem,' and bought the scenario so I know what it looks like.
I must admit I not had time to do my Blackmarsh setting for some time, but each time I look at them, the temptation is great, but working at my Conan Forum with vigour the last few months, but one day I will return and sort the written script/work for the rest of Blackmarsh and post one day...
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Tracked down and fixed something that I knew wasn't working but ignored.
When you do something like the example input in the form (the slightly grey text):
a u v dx3 armor
It would die on the "dx3" thing.
Now, it won't. Otherwise I think it is still chugging along ok. I added some logging so in the future when I do a treasure roll and forget to copy and paste the full values in my DM long I can find it. Since I strip out the values when I send the info along to the players :-)
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This is really helpful! Awesome!
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As Always, Gizmo The Math and Coding God!!!
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Thanks folks. More like a middling coder that slogs through to get something he wants made :-)
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gizmomathboy wrote:
Thanks folks. More like a middling coder that slogs through to get something he wants made :-)
LOL< and Humble Too...
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An issue was raised to add a "sum option".
I'll see how doable that is.
I think adding up coinage will be easy enough.
Gems and jewels at best will be grouped better, but I'll see what I can do in general.
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and added.
Give things a try and see if they work as you would like them.
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Thank you, and nicely done!