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11/24/2019 12:21 pm  #21


Re: Hyperborea Treasure Generation Page

I think I found and fixed the problem(s) with treasure type B.


What? Me worry?
 

11/24/2019 2:17 pm  #22


Re: Hyperborea Treasure Generation Page

gizmomathboy wrote:

I think I found and fixed the problem(s) with treasure type B.

I think you fixed it indeed, I generated 30+ treasures and no more errors. Thanks, man! Can anyone buy you virtual coffee or sth?
 


Non-native English speaker - I apologize for any unclear phrasing
hyperborea.video.blog
 

11/24/2019 8:06 pm  #23


Re: Hyperborea Treasure Generation Page

Kane, you're welcome.

More of a tea or whiskey drinker actually.

Your thanks are plenty. I'm just glad folks are reporting problems and errors and finding it useful.


What? Me worry?
     Thread Starter
 

11/26/2019 7:48 am  #24


Re: Hyperborea Treasure Generation Page

gizmomathboy wrote:

Caveman wrote:

Good work Giz...

 
Thanks, Caveman.

I make extensive use of your Blackmarshes maps for the Stonebrook/Lug area in my campaigns with some light editing to fit my needs.

https://www.dropbox.com/s/7m7ynu5zfa088hq/stonebrook-brigand-bay-area-15x17-playerish.png?dl=0

Nice 1 Giz, looking good!
 

 

11/26/2019 8:05 am  #25


Re: Hyperborea Treasure Generation Page

I have such great names for the towns and villages around Stonebrook :-)

The nabla symbol is where I stuck Matt Finch's Tomb of the Iron God for a briefly lived branch of a campaign.

I really like the map style.

Also, I'm too lazy to create that level of "zoomed in" detail for some areas of Hyperborea so I steal anyone else's ideas.


What? Me worry?
     Thread Starter
 

11/27/2019 5:16 am  #26


Re: Hyperborea Treasure Generation Page

lol, yeah, I have it written in number coded list, that it is the 'Tomb of the Iron Golem,' and bought the scenario so I know what it looks like.

I must admit I not had time to do my Blackmarsh setting for some time, but each time I look at them, the temptation is great, but working at my Conan Forum with vigour the last few months, but one day I will return and sort the written script/work for the rest of Blackmarsh and post one day...

 

5/04/2021 4:11 pm  #27


Re: Hyperborea Treasure Generation Page

Tracked down and fixed something that I knew wasn't working but ignored.

When you do something like the example input in the form (the slightly grey text):

a u v dx3 armor

It would die on the "dx3" thing.

Now, it won't. Otherwise I think it is still chugging along ok. I added some logging so in the future when I do a treasure roll and forget to copy and paste the full values in my DM long I can find it. Since I strip out the values when I send the info along to the players :-)


What? Me worry?
     Thread Starter
 

7/04/2021 4:15 pm  #28


Re: Hyperborea Treasure Generation Page

This is really helpful! Awesome!

 

7/06/2021 1:41 pm  #29


Re: Hyperborea Treasure Generation Page

As Always, Gizmo The Math and Coding God!!!


-- 
BlackKnight, AKA Sausage
Older than Dirt, Crusty, and set in my ways. Been playing TTRPGs for over 45 years...
 

7/06/2021 2:37 pm  #30


Re: Hyperborea Treasure Generation Page

Thanks folks. More like a middling coder that slogs through to get something he wants made :-)


What? Me worry?
     Thread Starter
 

7/06/2021 2:37 pm  #31


Re: Hyperborea Treasure Generation Page

gizmomathboy wrote:

Thanks folks. More like a middling coder that slogs through to get something he wants made :-)

LOL< and Humble Too...


-- 
BlackKnight, AKA Sausage
Older than Dirt, Crusty, and set in my ways. Been playing TTRPGs for over 45 years...
 

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