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Hey I'm new to Hyperborea. I backed the Kickstarter, but haven't read any of the previous editions.
I'm curious how often technology is featured in people's games? I love the idea of sprinkling in bits of ancient technology throughout a sword & sorcery campaign.
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I myself don't use that much blatant technology. I'm more inclined toward having ambiguous "sorcerous science" devices. The possibility is there to use as much or as little as you like.
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Hi Aen-Sedhe welcome to the boards!
I'm a big fan of the precursor civilization and alien "magic is really their science" tropes too. Adventurers are sure to encounter bits of alien tech and remnant advanced populations in their travels. But there's not enough of it to reverse engineer or help advance civilization out of the dark ages. So, my personal preference is much more than Howard's Conan, much less than He-Man or Thundarr. Roughly around Arneson's Blackmoor
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Jimm.Iblis wrote:
Hi Aen-Sedhe welcome to the boards!
I'm a big fan of the precursor civilization and alien "magic is really their science" tropes too. Adventurers are sure to encounter bits of alien tech and remnant advanced populations in their travels. But there's not enough of it to reverse engineer or help advance civilization out of the dark ages. So, my personal preference is much more than Howard's Conan, much less than He-Man or Thundarr. Roughly around Arneson's Blackmoor
Yeah I really like that idea too. I recently read the Conan story Xuthal of the Dusk and really enjoyed the little detail of the radium glowing lights.
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I'm trying to add more and more, but that really isn't saying much.
As much because I'm trying to make a weird scientist class as finding a fun way to do it.
I even have tech from other eras like weapons used by a WW2 Ranger platoon.
Most recently I introduced one of my campaigns very briefly to my Warp Rider idea.
Swordfish Island from Echoes of Fomalhaut #3 I improvised some alien tech. The players haven't really investigated them yet. I can't recall if I detailed here those. Largely inspired from "The Lost Room" series.
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I have a fair amount, inspired by Ghost Ship of the Desert Dunes: lots of antediluvian artefacts of Lemurian, Hyperborean and Atlantean origin. I have also created a Weird Scientist class, as well as Sky Pilot, for my Old Terra setting, which is Hyperborea + Sword & Planet.
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I liken the "Wierd Science" portion of Hyperborea's setting to Ancient forgotten technology and Alien (Ancient Gods) tech. And placement should be not unlike Expedition to the Barrier Peaks from the original D&D. Once in a long while characters may come upon an ancient ruin where technology could be located. but not often, and limited (don't want to go full-on Monte Hall on them, as it's then hard to reign back in).
For example, in something I'm writing up, I have two locations of technology (of about 8 active locations) One is an ancient Atlantian Pyramid that is actually a Prison, and another is a tower of an Ancient Atlantian Mage (now a Lich), and he has some remnant technology.
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Oh, Taken from Dunwich (getting repurposed for something in Lemuria) does have some tech as well.
As noted in other threads it might lead to *more* tech.
I mean...yith always bring the tech.