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The two beast men in the rafters continue to howl and hoot at the melee below.
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Suddenly a second cloud of smoke engulfs the sorcerer!
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Kondor's sword clangs loudly against the beast man's giant shield!
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And Gundrabu must decide to throw his dagger near Igrest as planned or deal with the two raging beast men at his feet!
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Iron Ranger wrote:
And Gundrabu must decide to throw his dagger near Igrest as planned or deal with the two raging beast men at his feet!
If Gundrabu may, seeing as how Igrest suddenly is swathed in smoke, Gundrabu keeps hold of the dagger, slashing melee-fashion instead at the nearest beastman.
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Eirvit wrote:
Iron Ranger wrote:
And Gundrabu must decide to throw his dagger near Igrest as planned or deal with the two raging beast men at his feet!
If Gundrabu may, seeing as how Igrest suddenly is swathed in smoke, Gundrabu keeps hold of the dagger, slashing melee-fashion instead at the nearest beastman.
The wisdom of the Kraken swells in his disciple. Re-Roll to allow him to strike through you!
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Iron Ranger wrote:
Eirvit wrote:
Iron Ranger wrote:
And Gundrabu must decide to throw his dagger near Igrest as planned or deal with the two raging beast men at his feet!
If Gundrabu may, seeing as how Igrest suddenly is swathed in smoke, Gundrabu keeps hold of the dagger, slashing melee-fashion instead at the nearest beastman.
The wisdom of the Kraken swells in his disciple. Re-Roll to allow him to strike through you!
15+2 = 17!
1d4 = 3 (+2?) 5
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The blade digs deep into one the beast men's hairy hide and it whelps as it's punctured!
end of round 2.
state intentions fro round 3.
roll initiatives!
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D6- 2
Grinning at the beast’s anguished cry, Gundrabu ripostes with the silky, gleaming dagger he obtained from the feet of the Atlantean earlier.
Phase One
Melee (half move and charge) 11+2- 13
Missiles (stationary)
Magic (stationary)
Movement (half achieved)
________________________________
Phase Two
Melee (full move and charge)
Missiles (half move, reduced ROF)
Magic (half move)
Movement (half achieved)
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The 2 beast men outside the door ignore the battle inside the sanctuary, instead quickly gaining the initiative over poor Gundrabu with a 4!
The injured one scrambles to his feet and swings his bone wildly - 4! Swish
The second strikes with a 10! and also misses the normally graceless esquimeaux.
Gundrapu raises his newfound dagger anew, stabbing ferociously at the uninjured ( now closest) beast man.
11+2-1(STR ADJ) = 12.
but both beast men regroup well out of his reach.
end of Round 3 (outside)
Gundrabu: state intentions & roll int. for round 4 (outside)
Last edited by Iron Ranger (2/07/2020 9:00 pm)
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1d6- 4
Gundrabu shouts to his companions inside. “I have two out here, Kondor! My blessings are spent for the day! If you think there is naught for us here, try to win your way to the door! I hold it, for now!”
Gundrabu brings his shield to bear and strikes again with his dagger, striking within reach of one of the beast men.”
Phase One
Melee (half move and charge) 19! +2 - 21 (1d4- 2 ... +2? - 4?
Missiles (stationary)
Magic (stationary)
Movement (half achieved)
________________________________
Phase Two
Melee (full move and charge)
Missiles (half move, reduced ROF)
Magic (half move)
Movement (half achieved)
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Eirvit wrote:
Melee (half move and charge) 19! +2 - 21 (1d4- 2 ... +2? - 4?
Don't forget that Gundrabu's STR and DEX scores result in -1 to all attacks and damage rolls.
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ROUND 4 (OUTSIDE)
Gundrabu shouts to his companions inside and gets the upperhand on his foes.
He holds his shield against the stronger of the two as he stabs at the weakened one! 19+2-1 =20
It's another deep wound straight to its savage heart. A final death howl and the beast man slides off the dagger's blade not the ground. His partner pauses at the sight of first death for the briefest moment....11!
On he fights! His eyes fierce determination as he raises his bone in hatred!
But his rage clouds his tactics and he again misses his target and remains blocking the entrance.
end of round 4 outside.
Go for round 5 outside while we are holding for news from round 3 inside ?
Last edited by Iron Ranger (2/07/2020 9:01 pm)
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Gundrabu +105 XP
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Iron Ranger wrote:
Eirvit wrote:
Melee (half move and charge) 19! +2 - 21 (1d4- 2 ... +2? - 4?
Don't forget that Gundrabu's STR and DEX scores result in -1 to all attacks and damage rolls.
[Thanks! I totally was forgetting that!]
Gundrabu snarls and slashes at the remaining beast man, intent on liberating—or aiding—his companions.
D6- 6!
Phase One
Melee (half move and charge) D20- 9+2-1= 10; 1d4- 1+2-1= 2
Missiles (stationary)
Magic (stationary)
Movement (half achieved)
________________________________
Phase Two
Melee (full move and charge)
Missiles (half move, reduced ROF)
Magic (half move)
Movement (half achieved)
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Round 5 Outside:
The beast man easily dodges Gundrabu's new thrust and roars its fury, a foul cone of stink through fangs bared. Then swings its mighty bone --- 4!
Next round!
Last edited by Iron Ranger (2/07/2020 9:01 pm)
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D6- 6!
“My companions, do ye hear me!”
Trying his utmost to shake the uncanny feeling that he suddenly is alone in this howling Winter, Gundrabu stabs again from around his shield.
Phase One
Melee (half move and charge) 14 +2 -1 = 15; Damage 1 +2 -1 = 2
Missiles (stationary)
Magic (stationary)
Movement (half achieved)
________________________________
Phase Two
Melee (full move and charge)
Missiles (half move, reduced ROF)
Magic (half move)
Movement (half achieved)
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No word comes from within, as the hacking and slashing in front of him, and the howling winds behind fill his ears.
But a voice fills his heart, "You are never alone, my Gundrabu..." as the sharp blade of the dagger pricks beast hide!
The beast howls in pain and swings fruitlessly with his large bone! Disgusted with itself it barks at the cleric a message that can only mean, "I will bash your brains to bits with this bone and sprinkle them as spice for your raw flayed flesh before I'm sated!"
end of round 6 outside.
Last edited by Iron Ranger (2/07/2020 9:01 pm)
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(OOC: I am sorry for the AFK, I was down with the flu and it's the first day I am even remotely functional)
"Kondor, Gundrabu, guide me with your voice! Atlantis' smokes and deceptions will beguile them while you make short work of them!", the Altantean calls out from the north of the chamber where he remains shroude in a 20 x 20 x 20 ft cube of thick, reeking smoke.
(OOC: Init d6 roll = 2)
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Holy_Rage wrote:
(OOC: I am sorry for the AFK, I was down with the flu and it's the first day I am even remotely functional)
"Kondor, Gundrabu, guide me with your voice! Atlantis' smokes and deceptions will beguile them while you make short work of them!", the Altantean calls out from the north of the chamber where he remains shroude in a 20 x 20 x 20 ft cube of thick, reeking smoke.
(OOC: Init d6 roll = 2)
The clang of metal, the howling of the beast men, the grunting from the barbarian and esquimeaux, and the unrelenting wailing of Boreas's winds shroud retorts as the cloud of smoke shrouds the sorcerer (plus barbarian and 3 beast men).
Thankfully the roof and doors have burned away allowing the gale to quickly start the disperse of this pesky inhibiting screen....