Being the Official Discussion Forum for Astonishing Swordsmen & Sorcerers of Hyperborea™


Visit us at the HYPERBOREA web site!

You are not logged in. Would you like to login or register?

9/25/2019 6:06 am  #21


Re: Treasure Hunter Class

Cool class, sounds fun. My only criticism that has not already been put down is the level progression is the same as a fighter. seems it should be at least a bit slower for gaining all of those extra skills.


Has anyone seen one? Has anyone seen one in a hundred years??
 
 

9/25/2019 6:56 am  #22


Re: Treasure Hunter Class

Thrasaric wrote:

Cool class, sounds fun. My only criticism that has not already been put down is the level progression is the same as a fighter. seems it should be at least a bit slower for gaining all of those extra skills.

Thanks for the feedback!  I definitely struggled with the level progression.  In the end I decided the extra skills were cancelled out by what gets taken away from the Fighter : hit die d8 vs. d10, Weapon Mastery 1 weapon vs. 2, no Grand Mastery, no Heroic Fighting and some weapon and armor restrictions.  But yes, I could just as easily have gone with level 1 being 0-2,249 XP.   
 

     Thread Starter
 

10/04/2019 7:40 pm  #23


Re: Treasure Hunter Class

Derek_the_Hunter wrote:

Thrasaric wrote:

Cool class, sounds fun. My only criticism that has not already been put down is the level progression is the same as a fighter. seems it should be at least a bit slower for gaining all of those extra skills.

Thanks for the feedback!  I definitely struggled with the level progression.  In the end I decided the extra skills were cancelled out by what gets taken away from the Fighter : hit die d8 vs. d10, Weapon Mastery 1 weapon vs. 2, no Grand Mastery, no Heroic Fighting and some weapon and armor restrictions.  But yes, I could just as easily have gone with level 1 being 0-2,249 XP.   
 

Agreed, tit for tat. The Fighter XP tract works for me.


3d6 straight.
 

10/04/2019 7:45 pm  #24


Re: Treasure Hunter Class

My guy just ditched the Any Favored weapons for  Whip, Bola, Blowgun, Boomerang, & of course Radium Pistol! Giving him a play test run this weekend.


3d6 straight.
 

10/05/2019 6:18 am  #25


Re: Treasure Hunter Class

Iron Ranger wrote:

My guy just ditched the Any Favored weapons for  Whip, Bola, Blowgun, Boomerang, & of course Radium Pistol! Giving him a play test run this weekend.

Haha, awesome!  Look forward to hearing how it goes!  Don’t be afraid to be critical.  I’m happy to tweak where warranted.

     Thread Starter
 

Board footera





“Astonishing Swordsmen & Sorcerers of Hyperborea”, “AS&SH”, and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ©2019 North Wind Adventures, LLC.