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9/09/2019 2:55 pm  #1841


Re: The Scorched Sanctuary

Kondor makes his way to the open gate of the cemetery. The light of his lantern falls on a myriad of paw prints in the snow at the opening made by -- WOLVES!

[Kondor roll d6.]

Last edited by Iron Ranger (9/09/2019 7:16 pm)


3d6 straight.
 

9/09/2019 4:05 pm  #1842


Re: The Scorched Sanctuary

Iron Ranger wrote:

Kondor makes his way to the open gate of the cemetery. The light of his lantern falls on a myriad of hoof prints in the snow at the opening made by -- WOLVES!

[Kondor roll d6.]

Paw prints?

5

Are the wolves still there?

 

9/09/2019 7:20 pm  #1843


Re: The Scorched Sanctuary

Yes paws!

Kondor's expert tracking skills help him recognize the maze of prints made by a wolf pack.
The prints entered the gate at a slow deliberate gait.
And exit in a chaotic haphazard way, as if spooked  or chased.
Further- there is a lone set of human boot prints that strides over the whole mess into the woods off toward the great Shankshill mountain in the far west.

 


3d6 straight.
     Thread Starter
 

9/09/2019 7:22 pm  #1844


Re: The Scorched Sanctuary

Sol shouts over the wind.

"We have to get inside! We'll freeze out here!"

 

9/09/2019 7:25 pm  #1845


Re: The Scorched Sanctuary

spotter wrote:

Sol shouts over the wind.

"We have to get inside! We'll freeze out here!"

You've lost sight of Kondor in the pitch.  The wind swallows your shouts.

Then, there in the dark through the whipping grasses, a brief flash of Kondor's lamp...
 


3d6 straight.
     Thread Starter
 

9/09/2019 7:29 pm  #1846


Re: The Scorched Sanctuary

I make for it, being cautious not to run into anything or trip.

 

9/09/2019 7:36 pm  #1847


Re: The Scorched Sanctuary

Sol makes it around the corner of the cemetery gate and finds Kondor kneeling at the snow examining prints in the snow.

On cue, howls erupt off in the wood to the west.


3d6 straight.
     Thread Starter
 

9/10/2019 9:53 am  #1848


Re: The Scorched Sanctuary

"Let's get inside the building here. If the wolves come we can bottleneck them. A flame would do wonders, too. Maybe there's an interior door, too."

Kondor leads the way inside with Sol.

 

9/10/2019 10:32 pm  #1849


Re: The Scorched Sanctuary

Kondor enters the gate and quickly finds himself slapped around by the whipping, unkempt, tall grasses, but manages to see a thin path through the cemetery, between the violent lashings.

There are stone headstones on either side of the pathway, buried beneath the grasses.


3d6 straight.
     Thread Starter
 

9/11/2019 8:03 am  #1850


Re: The Scorched Sanctuary

Iron Ranger wrote:

Kondor enters the gate and quickly finds himself slapped around by the whipping, unkempt, tall grasses, but manages to see a thin path through the cemetery, between the violent lashings.

There are stone headstones on either side of the pathway, buried beneath the grasses.

If he’s still not in the cemetery, would Sol be able to see him and the lantern from where he was?  Kondor is hoping to have Sol with him.

Otherwise: heading in and following the path.

 

9/11/2019 11:53 pm  #1851


Re: The Scorched Sanctuary

"Let's try for the path, but we might consider weathering the night and waiting 'till tomorrow."

 

9/12/2019 8:10 am  #1852


Re: The Scorched Sanctuary

Reluctantly, Sol trudges through the snow and grass through the cemetery path. As they push through to the other side, the harsh winds suddenly  subside, blocked by the church building itself.

A 20 ft by 20 ft courtyard is encircled on 3 sides by the stone church. Two high windows are broken out on the left. Glass shards poke up through the fresh snow fall on the ground beneath. 
To the right, a burned out door hangs open on its hinges, a dark space within.
Ahead in the right corner is erected a forty foot wooden belltower. There is a large oxidized copper bell hung from the top beam reflecting light from Kondor's lantern.

And littered on the ground are a dozen wolf carcasses burned and bloody.

{both roll d20]

Last edited by Iron Ranger (9/12/2019 8:43 am)


3d6 straight.
     Thread Starter
 

9/12/2019 12:30 pm  #1853


Re: The Scorched Sanctuary

I rolled a 6, but was rolling as quietly as I could to not wake a napping baby... so if it's bad, do we get points for raising new people for the hobby?

 

9/12/2019 1:10 pm  #1854


Re: The Scorched Sanctuary

Ha! I remember those days!


3d6 straight.
     Thread Starter
 

9/12/2019 6:33 pm  #1855


Re: The Scorched Sanctuary

Iron Ranger wrote:

Ha! I remember those days!

So... yay?

I’m going to have Kondor make his way through the wolf carcasses to the door. Given the skeletons in the main temple he’s keeping alert for any sudden reanimations.

“Emral? Are you here? Blast it, sorcerer, I came through this to find you. Speak!”

 

9/12/2019 10:14 pm  #1856


Re: The Scorched Sanctuary

Iron Ranger wrote:

{both roll d20]

18
 

 

9/13/2019 7:58 am  #1857


Re: The Scorched Sanctuary

As Kondor enters the courtyard, and focuses  his lantern across the carnage on the ground, Sol notices a strange pulse of the night sky - a spilt second slight brightening just one shade above the inky black. 


3d6 straight.
     Thread Starter
 

9/13/2019 9:58 am  #1858


Re: The Scorched Sanctuary

Kondor moves forward, peering inside the building with the burned doorway, his lantern and sword ready.

ooc: if all goes well, we'll have caught up to where the game was previously!  Is the rope still hanging down outside?  Is there still the rope hanging down inside??

 

9/13/2019 5:09 pm  #1859


Re: The Scorched Sanctuary

The pulse– does that mean anything to Sol? Is it coming from the whole sky or from a specific spot?

 

9/13/2019 5:47 pm  #1860


Re: The Scorched Sanctuary

Sol has never witnessed anything like that pulse in his life. The whole of the inky pitch brightened 2 shades for a millisecond from horizon to horizon.


3d6 straight.
     Thread Starter
 

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