Being the Official Discussion Forum for HYPERBOREA®, a role-playing game of swords, sorcery, and weird science-fantasy

Visit us at the HYPERBOREA web site!

You are not logged in. Would you like to login or register?

6/18/2019 3:07 pm  #1

Forced march

Has anyone idea about how to handle forced march? It's a valid tactic when you need to move away from dangerous area as fast as possible, but honestly I don't know how to handle it well.

So far I had my players make test of CN and failure meant exhaustion and negative effects plus max hp loss. But I'm open to other ideas.

EDIT: Oh, and also party in forced march is easier to surprize (+1 in 6)

Last edited by kane (6/18/2019 3:09 pm)

Non-native English speaker - I apologize for any unclear phrasing

6/18/2019 7:29 pm  #2

Re: Forced march

See VOL. III, p. 238: MOVEMENT, wilderness movement for forced march rules.


6/19/2019 7:29 am  #3

Re: Forced march

Awesome, how could I miss that? Thanks!

Non-native English speaker - I apologize for any unclear phrasing
     Thread Starter

Board footera

“HYPERBOREA” is a registered trademark of North Wind Adventures, LLC. “Astonishing Swordsmen & Sorcerers of Hyperborea,” “AS&SH,” and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ©2022 North Wind Adventures, LLC.