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Has anyone idea about how to handle forced march? It's a valid tactic when you need to move away from dangerous area as fast as possible, but honestly I don't know how to handle it well.
So far I had my players make test of CN and failure meant exhaustion and negative effects plus max hp loss. But I'm open to other ideas.
EDIT: Oh, and also party in forced march is easier to surprize (+1 in 6)
Last edited by kane (6/18/2019 3:09 pm)
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See VOL. III, p. 238: MOVEMENT, wilderness movement for forced march rules.
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Awesome, how could I miss that? Thanks!