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BA, I noticed something when my son and his friend made a warlock/legerdemainist.
They both have 2 spells at first level but at first level they should start with only 1 spell.
However, since I'm cribbing from HET2 and those are for NPCs it is conceivable that they could have taken the time to learn another 1st level spell.
I will be modifying my PC generating app to only have 1 spell at 1st level (and make up some lists specific to fire lord/thief, ice lord/thief, death soldier, and mountebank).
Just thought I would pick your brain about that.
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gizmomathboy wrote:
BA, I noticed something when my son and his friend made a warlock/legerdemainist.
.
Wait.....whaaaa?
Quad-classing is a thing?
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No quad classing. My son had a fire lord that died in the last session and his next character was a fire thief.
His friend has a warlock.
I just noticed that when i created their character sheets via my web app they all had the same 2 spells at 1st level: dash and jump.
So I showed them the relevant spell lists (pyromancer for the fire lord/thief and magician for the warlock).
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gizmomathboy wrote:
No quad classing. My son had a fire lord that died in the last session and his next character was a fire thief.
His friend has a warlock.
I just noticed that when i created their character sheets via my web app they all had the same 2 spells at 1st level: dash and jump.
So I showed them the relevant spell lists (pyromancer for the fire lord/thief and magician for the warlock).
Ah-ha!
But a FIRE LORD ICE THIEF was sounding very interesting to me all of a sudden....;)
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gizmomathboy wrote:
BA, I noticed something when my son and his friend made a warlock/legerdemainist.
They both have 2 spells at first level but at first level they should start with only 1 spell.
However, since I'm cribbing from HET2 and those are for NPCs it is conceivable that they could have taken the time to learn another 1st level spell.
I will be modifying my PC generating app to only have 1 spell at 1st level (and make up some lists specific to fire lord/thief, ice lord/thief, death soldier, and mountebank).
Just thought I would pick your brain about that.
The reason they can cast two spells is because of the bonus from having a 13 intelligence. The reason they have two different spells is because I thought that was more interesting than giving them something like magic missile x2.
(As you probably surmised, I made them all "generic" warlocks, legerdemainists, and shamans to simplify the alignment situation. This stuff was complicated enough as it was.)
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Ok, that makes sense. I totally missed/forgot that their INT was 13. Totally lost by focusing on the immediately text.
I'm contemplating creating a spell list for those subclasses (and probably all spell casters) that is mostly based on your work but maybe expand to full spell list.
We'll see. I'm currently just working on a tweaked list for the subclasses.
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FYI a similar situation exists with the shaman's spells at 1st and 2nd level.
Also, some classes have the opposite situation: e.g., a 1st level magician would actually have three spells in his book, but only two are listed because that's all he can cast. Additionally, I ignored bonus spells for having a familiar. I really was mainly trying to create a quick and dirty way to fill out NPC parties.
Last edited by Blackadder23 (5/28/2019 4:07 pm)
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Indeed. We are definitely limited by what is possible per the rules and what is possible per our time and effort.
Also, having to deal with the weirdness of rangers and bards with their spells come from differing schools of magic...
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this is amazing. thank you!
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You're welcome!