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Hmm, do you have a copy that is form fillable? I'm not finding a copy in my dirs that is.
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gizmomathboy wrote:
I can take a quick look at the 1e sheets to see how different they are and if I can add a choice to use 1e or 2e sheets.
Don't recall there ever being a fillable official 1E sheet. I think Maezar made a homemade version way back.
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Iron Ranger wrote:
gizmomathboy wrote:
I can take a quick look at the 1e sheets to see how different they are and if I can add a choice to use 1e or 2e sheets.
Don't recall there ever being a fillable official 1E sheet. I think Maezar made a homemade version way back.
Thanks. I wasn't sure since even though I have a lot of ASSH stuff that doesn't mean I might have missed that.
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gizmomathboy wrote:
Iron Ranger wrote:
gizmomathboy wrote:
I can take a quick look at the 1e sheets to see how different they are and if I can add a choice to use 1e or 2e sheets.
Don't recall there ever being a fillable official 1E sheet. I think Maezar made a homemade version way back.
Thanks. I wasn't sure since even though I have a lot of ASSH stuff that doesn't mean I might have missed that.
oh wait a minute. there was one. it was on the resource page.
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Iron Ranger wrote:
gizmomathboy wrote:
Iron Ranger wrote:
Don't recall there ever being a fillable official 1E sheet. I think Maezar made a homemade version way back.Thanks. I wasn't sure since even though I have a lot of ASSH stuff that doesn't mean I might have missed that.
oh wait a minute. there was one. it was on the resource page.
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Yikes, 510 unlabeled fields. Doable but lots of work to get it sorted out.
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Looks great. I am going to use it for my newest character
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achiriaco wrote:
Looks great. I am going to use it for my newest character
Malak is back!
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First cut at getting weapon info done.
Now to figure out how to handle attack and damage modifiers and such. Mastery should be an interesting nut to crack. Partly to figure out which weapon to apply to, especially if Grand master comes into play.
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More findings:
**Death Soldier, Fire Lord, Fire Thief, Ice Lord, Ice Thief don't appear to get their bonus spells for high Intelligence or Wisdom**
Animate Broome: no description
Berserker Horde: says "A berserker can venture the wilderness and attract followers." even for a Runegraver
Block Missile: description is too long for field
Clandestine Tongue(Thieves): "or Thieves' Cant. Secret language of thieves. Major dialects are city thieves and pirates"
Determine Depth and Grade: "Can ascertain the extent of a pit, chasm, or shat by dropping an item and listening. 2:6 chance of success"
Effigy: "create and effigy of an enemy human or humanoid"
Honour: says "A cataphract comports themselves to a code of honour" even for Paladin
Longevity: description says "For every 13 years the druid effectively ages 1 year" even for Monk and Shaman.
Medicine Man: description doesn't fit in field
Read Scrolls: "Decipher and invokes spells on CLASS scrolls"
Runegraver's Initiate: no description
Shape Change: "Assume to form of a normal, medium sized animal once/day"
Super-Heroic Fighting: no description
Wilderness Traps: "set outdoor trps as thief of equal level"
Witch's Apprentice: no description
Huntsman also has no equipment
"bullâ•Žs-eye lantern"
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Before I tackle that puzzle, what are some thoughts on spells?
I'm thinking of going with the ones BA uses for the NPC party's in his Encounter Tables.
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rhialto wrote:
More findings:
**Death Soldier, Fire Lord, Fire Thief, Ice Lord, Ice Thief don't appear to get their bonus spells for high Intelligence or Wisdom**
Animate Broome: no description
Berserker Horde: says "A berserker can venture the wilderness and attract followers." even for a Runegraver
Block Missile: description is too long for field
Clandestine Tongue(Thieves): "or Thieves' Cant. Secret language of thieves. Major dialects are city thieves and pirates"
Determine Depth and Grade: "Can ascertain the extent of a pit, chasm, or shat by dropping an item and listening. 2:6 chance of success"
Effigy: "create and effigy of an enemy human or humanoid"
Honour: says "A cataphract comports themselves to a code of honour" even for Paladin
Longevity: description says "For every 13 years the druid effectively ages 1 year" even for Monk and Shaman.
Medicine Man: description doesn't fit in field
Read Scrolls: "Decipher and invokes spells on CLASS scrolls"
Runegraver's Initiate: no description
Shape Change: "Assume to form of a normal, medium sized animal once/day"
Super-Heroic Fighting: no description
Wilderness Traps: "set outdoor trps as thief of equal level"
Witch's Apprentice: no description
Huntsman also has no equipment
"bullâ•Žs-eye lantern"
Damn, that's some impressive levels of testing...
I think I've fixed most of those items.
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Great project!
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gizmomathboy wrote:
Before I tackle that puzzle, what are some thoughts on spells?
I'm thinking of going with the ones BA uses for the NPC party's in his Encounter Tables.
Yes, I would do that too, unless it's way too much effort to randomly pick from the vast array of spells (especially for characters greater than level 1).
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gizmomathboy wrote:
Damn, that's some impressive levels of testing...
I think I've fixed most of those items.
My break from work: accomplished something of estimable value yesterday!
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Blackadder23 wrote:
Great project!
Thanks BA.
I'm leaning heavily on the stuff you've made. I'm just transcribing the to a slightly different format and pouring that into a PDF file. :-)
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rhialto wrote:
gizmomathboy wrote:
Before I tackle that puzzle, what are some thoughts on spells?
I'm thinking of going with the ones BA uses for the NPC party's in his Encounter Tables.Yes, I would do that too, unless it's way too much effort to randomly pick from the vast array of spells (especially for characters greater than level 1).
Oh, I think randomly picking from the spell lists is pretty damn easy. However, I think I would want to apply some weighting to it. It's on the list of things that can be done, just not sure where on that list.
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Got a known spells list created from BA23's Encounter Table appendix for NPCs.
About the only thing I would change is spell lists for death soldier, fire lord/thief, ice lord/thief, and mountebank. Currently they are just using the warlock or legerdemainist lists.
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Now to work on weapon atk/dmg bonuses.
I won't worry about Mastery/Grand Mastery on this first pass.
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Cool, will try some more tests today; I did see some weapons appear on some of my latter tests.