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Asking for design ideas, like if it's generally supposed to look like Conan, or sword & sandals; or if it drifts into floppy hats.
What would be a good game or comic/art example that fits the general idea of the setting.
Last edited by mabon5127 (11/30/2018 6:12 am)
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It's really whatever you like.
There is a good spectrum of climates in general to influence clothing styles. Plus the general weirdness of the setting.
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Based on my recall of the Gazetteer's many and varied villages, towns, city-states and pockets of weirdness, I would think almost anything could be justified, especially when you factor in the presence of persons from historical, quasi-historical and pseudo-historical places (having arrived by various weird, sorcerous, technological and mysterious means).
For my games, I generally envision what's in The Last Kingdom or Vikings, where most people have simple, drab clothes. In the city-states, like Khromarium, where there's more trade, wealth and cultural comingling, I feel like I have more latitude for variance. At that point, I'm happy describing whatever suits my need.
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The Scorched Sanctuary crowd after the burn...
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My apologies I edited by accident in an attempt to reply!
As was said it's up to you but with a relatively cold climate on the central mainland lots of leaders and furs would be in order
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mabon5127 wrote:
As was said it's up to you but with a relatively cold climate on the central mainland lots of leaders and furs would be in order
Yes, definitely warm clothes where necessary, with fashions dictated by other factors.
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This is the kind of conversation on Hyperborea that I enjoy. Here are some of my thoughts on the matter of fashion. As a caveat, I am not trying to define canon and I tend to revise my opinions as I acquire new data.
Most of Hyperborea, particularly the rural areas, dress according to their racial and cultural background e.g. Kelts probably dress similar to Iron Age Celts. Using that simple guideline works for just about everywhere but the big settlements. Since my campaign is based out of Khromarium that's where I have focused my imagination.
Khromarium is a melting pot and her citizens would effect clothing from a mix of cultures. I imagine Khromarium fashion as a distinctive melange of Scandinavian, Esquimaux, Celtic, and Classical styles.
Last edited by Brock Savage (12/01/2018 12:56 am)
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Brock Savage wrote:
*Purple worm teeth ("purple ivory") look merely white in the heat of an encounter with one of these unspeakable beasts. When a tooth is examined it becomes obvious that, just as elephant ivory is white with a slight tint of yellow, so these teeth are white with a slight tint of purple. This purple tint deepens over the centuries, thus helping experts in estimating the age of such treasures.
That's a fun idea, Brock Savage!---does the tint deepen only while the purple worm still lives, or only after the tooth has been extracted from the worm?
Allan.
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Purple worm ivory ages like the more mundane variety and grows in value after extraction.
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Awesome descriptions, Brock! Love it.
Brock Savage wrote:
grodog wrote:
Brock Savage wrote:
*Purple worm teeth ("purple ivory") look merely white in the heat of an encounter with one of these unspeakable beasts. When a tooth is examined it becomes obvious that, just as elephant ivory is white with a slight tint of yellow, so these teeth are white with a slight tint of purple. This purple tint deepens over the centuries, thus helping experts in estimating the age of such treasures.
That's a fun idea, Brock Savage!---does the tint deepen only while the purple worm still lives, or only after the tooth has been extracted from the worm?
Purple worm ivory ages like the more mundane variety and grows in value after extraction.
And don't forget... one can tie this back to a fun adventure (The Purple Worm Graveyard).
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Good stuff Brock!
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While not "canon" I think you make great points, and also somewhat helpful as I design the denizens of Hyperborea!
I tend to think of Hyperborea as very cold all the time, so, additional furs (especially for wilderness types) and thick cured leathers, as well as thick wools from creatures like Aurochs, musk-ox, woolly mammoths etc.
Some communities would have probably mastered the making of felts as well, and probably thick woven burlap tunics and dresses. Keep in mind that cotton doesnt grow in cool climates so if anything only some of the southerly islands may have "rare" cottons but probably not on the mainland. That being said, hemp, silk, linen* and wool is probably prevalent.
*Also, linen is cloth woven from flax (the stems), so that is probably a staple, it is also about ten times stronger than cotton, which makes it hardy in temps found on Hyperborea.
** after looking up flax, I had no idea that it was such a useful plant. It provides food source (flax seed), as well as linseed oil which the Hyperboreans probably can burn or treat wood, ivory, and clothing to make it "water proof".
Great conversation starter!
Last edited by mavfire (12/02/2018 6:24 pm)
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The way I read it, while some years look quite cold in Hyperborea, plenty of areas remain very warm from Elk to Eagle. Nobody is wearing Furs on the 80+ degree coastal mainland or in the 50+ degree Spiral Array. These years are humid and daylight lasts 20-23.5 hours a day! so not much nightly cool down. We're talking thongs and maybe some light coats in the highest hills.
Anybody running a game in this season? My guys just stepped into Bat and they've had to don the hide of Winter Wolf to survive.
Last edited by Iron Ranger (12/02/2018 10:02 pm)
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Red Sun. Consider how that affects color choice.
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Iron Ranger wrote:
The way I read it, while some years look quite cold in Hyperborea, plenty of areas remain very warm from Elk to Eagle. Nobody is wearing Furs on the 80+ degree coastal mainland or in the 50+ degree Spiral Array. These years are humid and daylight lasts 20-23.5 hours a day! so not much nightly cool down. We're talking thongs and maybe some light coats in the highest hills.
Anybody running a game in this season? My guys just stepped into Bat and they've had to don the hide of Winter Wolf to survive.
The climate of the campaign at the beginning tends to be the climate at the end of the campaign. At least for us. If they want warmth they need to vacation in Lemuria!
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francisca wrote:
Red Sun. Consider how that affects color choice.
For the wealthy of the larger cities maybe but most are glad to have survived! We are talking Hellyborea here!
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mabon5127 wrote:
Iron Ranger wrote:
The way I read it, while some years look quite cold in Hyperborea, plenty of areas remain very warm from Elk to Eagle. Nobody is wearing Furs on the 80+ degree coastal mainland or in the 50+ degree Spiral Array. These years are humid and daylight lasts 20-23.5 hours a day! so not much nightly cool down. We're talking thongs and maybe some light coats in the highest hills.
Anybody running a game in this season? My guys just stepped into Bat and they've had to don the hide of Winter Wolf to survive.The climate of the campaign at the beginning tends to be the climate at the end of the campaign. At least for us. If they want warmth they need to vacation in Lemuria!
HA! So just how cold do you go? Do they have to shed the layers of pelts to even lift their pikes? And then penalties for shivers?
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Iron Ranger wrote:
mabon5127 wrote:
Iron Ranger wrote:
The way I read it, while some years look quite cold in Hyperborea, plenty of areas remain very warm from Elk to Eagle. Nobody is wearing Furs on the 80+ degree coastal mainland or in the 50+ degree Spiral Array. These years are humid and daylight lasts 20-23.5 hours a day! so not much nightly cool down. We're talking thongs and maybe some light coats in the highest hills.
Anybody running a game in this season? My guys just stepped into Bat and they've had to don the hide of Winter Wolf to survive.The climate of the campaign at the beginning tends to be the climate at the end of the campaign. At least for us. If they want warmth they need to vacation in Lemuria!
HA! So just how cold do you go? Do they have to shed the layers of pelts to even lift their pikes? And then penalties for shivers?
I largely use the climate for color. If they want to have a "cold" camp to stay hidden I may reiterate they may die with out a fire. I may describe having to chip through ice to fish or fill skins and so on.
Anyway, the thought of lifting my pike in those temps makes me shiver!!
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Iron Ranger wrote:
The way I read it, while some years look quite cold in Hyperborea, plenty of areas remain very warm from Elk to Eagle. Nobody is wearing Furs on the 80+ degree coastal mainland or in the 50+ degree Spiral Array. These years are humid and daylight lasts 20-23.5 hours a day! so not much nightly cool down. We're talking thongs and maybe some light coats in the highest hills.
Anybody running a game in this season? My guys just stepped into Bat and they've had to don the hide of Winter Wolf to survive.
Your Hyperborea can be whatever you like, of course. If you’re using APPENDIX A, then the intent was that the Coastal Mainland averages around 50°F in the summer years, and the Interior Mainland around 25°F.
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DMPrata wrote:
Your Hyperborea can be whatever you like, of course. If you’re using APPENDIX A, then the intent was that the Coastal Mainland averages around 50°F in the summer years, and the Interior Mainland around 25°F.
At the risk of wildly derailing the thread, is there a modern city's climate that is roughly analogous to that of Khromarium? I have been using St. Petersburg's weather as a reference for Khromarium but am open to suggestions.