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This is my favorite classic adventure that I've never played and I have waited 35 years to break it out. After revisiting it for an upcoming game I found that that the module holds up pretty well after all this time. I could quibble over some poor monster and trap choices but it's easily fixable.
I'd love to hear feedback and suggestions from DMs who have run this within the past 10 years.
Here's how I'm planning to fit B4 into Hyperborea:
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You could just have Xathoqqua not be a big part because Xuthus "disappeared" before it came to power/popularity.
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gizmomathboy wrote:
You could just have Xathoqqua not be a big part because Xuthus "disappeared" before it came to power/popularity.
That's a good idea, thanks.
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I don't have this module, but I'm strongly tempted to buy it now so that I can use it as Brock describes. Seems like a perfect fit!
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Over the years, I've had ideas to string together some cool desert modules set in Greyhawk's Sea of Dust, and potential list just keeps growing:
- X4/X5
- UK6
- "Ruins of Andril"
- I9
- B4
- perhaps C2 or CB2
- Ghost Ship of the Desert Dunes
Allan.
Last edited by grodog (11/02/2018 8:51 pm)