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In an effort to learn how different campaigns have progressed in the four years since AS&SH™ was published and to measure the impact of any potential rule changes* in Second Edition, I'm launching a series of polls to determine what classes and levels are being played. Please tell me the highest-level character of each class in your current campaign. Thanks for your feedback.
* Please note that our design goal is for 99.9% compatibility with the original boxed set. Any changes will be minimal, but if we learn that (for instance) no one has played a witch past 8th level, then there'd be no real harm in introducing a new rule that states a 9th-level witch weighs the same as a duck**.
** No such rule is being considered at this time.
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zero
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None to date.
EDIT: Ack, I forgot Ogg the cave-man shaman. I thought he was a barbarian for some reason... anyway, 5th level.
Last edited by Blackadder23 (12/14/2016 6:15 pm)
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Zero.
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Just rolled up my first Shaman. Anybody got any insight, tips, warnings, etc.?
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Iron Ranger wrote:
Just rolled up my first Shaman. Anybody got any insight, tips, warnings, etc.?
Cannot wait to see him/her in action. I like the martial/sorcery combination.
Medicine man class ability can prove useful to an adventuring party.
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achiriaco wrote:
Iron Ranger wrote:
Just rolled up my first Shaman. Anybody got any insight, tips, warnings, etc.?
Cannot wait to see him/her in action. I like the martial/sorcery combination.
Medicine man class ability can prove useful to an adventuring party.
Not a him/her. She's a straight up her. It's my first delve into AS&SH sorcery. Love the heavy "basic" brakes approach and excited to try it out finally for myself. She's got her hand axe if the cleaving becomes necessary.
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I played a shaman until 5th level, when he was unceremoniously eaten by a Froghemoth. He was a cleric/magician. They’re a cool class, but our setting (a home brew) didn’t have a lot of available stuff from which to learn spells (magic spells were engraved on fossilized beetle eggs), so spells were hard to come by, and their slow spell progression hindered his functionality. Their ability to heal a d4 per level was really handy, as with their ability to commune with otherworldly being.
I played him as kind of a medicine man/diviner. If I were to roll another, I’d probably go cleric/necromancer just because that sounds kinda fun.
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Our party's shaman, Tinniktet, is an Esquimaux follower of Ithaqqa. Her spell lists are druid and necromancer. So far she's been a vital member of the party through 2 adventures as they have no other clerical/healing types. She's being played as the classic medicine woman, with visions, strange herbs and fetishes on her person, etc.
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In the party I GM for, there is a 3rd level Viking shaman. The players love the flexibility and practicality of this class. Just recently this shaman healed 3 out of 4 of the party suffering from giant rat plague, thankfully the non-lethal kind.
This is another cleric/magicuser