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Campaign » This year is Fish » 3/10/2014 3:48 pm

Blackadder23 wrote:

Very nice!  Feel free to "rip off" anything you like.

Thanks, Blackadder! You were an inspiration. And, of course, a souce of ill-gotten gain. Your group better get to the Black Fief soon because my players are already curious!
 

General Discussion (Off-Topic) » Brew » 3/10/2014 12:26 pm

Well, yesterday I brewed 10.5 gallons of Reflected Glory Copper Ale--it's named after the nemesis NPC adventuring party that my players competed with for several months (AD&D) before things came to a head in Death Frost Doom. That should be ready to go in about a month. This is the fourth time we've made this recipe, or near enough to count (combat is an abstraction, of course!). Nice rich, hoppy ale. We hopburst it at the end of the brew, so it should have a lot of hoppiness up front but a very mellow aftertaste.

Also bottled our third iteration of mead--Viking's Patience. Since we brewed it over a year ago! But I have about 2.5 gallons of 19% ABV mead at home now. We carbonated it gently--about to the level of Portuguese green wine.

Swordsmen & Sorcerers » Character Generation: Choices, choices, choices » 3/10/2014 12:11 pm

So in our AD&D game, we've settled on using a system of 4d6 (drop lowest) 7 times. Then you can drop one stat and collapse the rest to create your six ability scores. This allows some choice while still bowing to the tyranny of the dice. For our first AS&SH game on Saturday, I gave the players a choice:

1. Roll as above for AS&SH stats
2. Roll 4d6 (drop lowest) six times in order
3. Roll 3d6 six times in order

For choice 2, I let the player reroll one other roll (not an ability score) later in chracter creation: HP, starting gold, starting spells, whatever came up. If s/he didn't end up taking this reroll (they were all pretty lucky with HP and gold, actually), s/he could start the game with 50 XP.

For choice 3, I made it two possible rerolls or starting the game with 100 XP.

Seemed to work as a fun way to let the players have even more choice!

They ended up creating
Amazon Pyromancer
Esquimeaux Illusionist
Kimmerian Cataphract
Viking Shaman
Celtic Fighter

Note the lack of clerics and thieves. I'm sure that won't be a problem!

Literary Inspirations » A. Merritt » 3/10/2014 9:55 am

I love The Moon Pool. I thought Ship of Ishtar was decent, but it is pretty contrived. Definitely a worthwhile writer, though. I think my favorite cover of TMP is the one I have:



They were making some fantastic covers in the sixties.

Rules Discussion » Combat: Multiple Attacks » 3/10/2014 7:47 am

Hi, all,

I know I read this, but for some reason at the table on Saturday I went completely blank. When a character has more than one attack in a round, they come at the same time, no? And against the same opponent?

So, e.g., a fighter-type with two melee attacks in one round would take them both on his side's turn (i.e., winning or losing intiative)

--in Phase I in a regular toe-to-toe fight or after a half-distance move or charge
--in Phase II after a full-distance move or charge

Right? And the same applies to monsters with attack routines or to multiple arrows, for example?

And am I right that all Phase I actions happen (first for the side that won init., then the side that lost) and then all Phase II actions happen (same deal).

Yes? No? Shut up, Handy?

Campaign » This year is Fish » 3/09/2014 10:36 am

Chainsaw wrote:

Fun reads! I know writing those up is tough work, but keep at it. I like having mine even though they were a chore to write sometimes.

I know. I had forgotten how much effort they take. One of my players says he will help, too, though. I at least wanted to capture our first session. Here's some more:

Torches lit, the group retraced its steps through the caverns, skirting the pit and crossing the sand-floored cavern still littered with the bodies of the spiders, though the corpses bat-bird things were gone. Soon they reached another fork and followed it to the right. It opened into a larger cavern and then narrowed again. As they rounded a curve, Comhan brought the group up short with a sudden gesture. Around the slick stone corner four rats, huge, the size of dogs, were snuffling through the thin, stripped bones of the bat things. Comhan made a silent count, and then he, Euthymios, and Siomha leaped around the corner, weapons flashing through the flickering air. In seconds, all four rats were dead and bleeding on the hard stone. Things were going a little bit better this time.

They pressed on, following the narrow cavern around another bend. It opened again into a large chamber. On the far wall, a pool of clear water welled from subterranean sources. Ten feet deep, thirty feet across, and forty feet long, its far end emptied into the stream they had crossed near the cave mouth. Their torch light showed that the pool was far from empty. Two giant crabs, their shells casting back strange reflections cruised through the water. They rose to the surface, their stalked eyes seeming to follow the party with alien intent. Nausa hissed in dismay. It was to escape servitude to the crab-men of the Striped Gulf that had driven his people to these Keltic hills, where the toiled for a race that seemed almost as alien. To the Esquimeaux of the far archipelagoes, the giant crabs were sacred, second only to the crab men. Nausa hated them.

As they passed ca

Campaign » This year is Fish » 3/08/2014 9:44 pm

Before leaving, they dug through the sand of the cavern's floor and unearthed a chest, old but solid, coated in the calcified droppings of the giant spiders. Working in shifts, they ferried their unconscious companions out of the caverns and into the open air, along with the chest. Leaving the wounded Kelt to guard them, Euthymios hustled back to the road and into the tiny hamlet where he had grown up. He hailed a farmer and offered the old Kelt a gold coin (liberated from Demostrate's purse) a gold coin for the hire of his cart, horse, and self for a couple of hours. Soon the wounded were bedded down on hay in his parents' barn. The cataphract and the Keltic fighter pried open the chest and found it was full of old copper coins, bearing the mark of some forgotten Keltic kinglet. As the night wore on, they counted them: five thousands. Worth a hundred gold in the market of Hawkford. It was something, at least.

The next day, leaving the wounded under the care of Euthymios' mother, they set off to the sacred valley of the druids, where ancient menhirs loomed out of the fog, bearing Harlan's body. Here, farmers and acolytes were driving a mixed herd of sheep, goats, and calves into a pen. Other druids were constructing a cage of withes, building a huge frame. The Kimmerian did not follow the local faith, but Comhan did. He knew the signs of preparation for the coming sacrifice three nights hence at the fullness of the moon Phobos: a wicker man, a living cage of fire.

All conversation ceased as they carried their grisly burden toward the standing stones. Fionnhbar, the head of the local druid church, emerged as if from the mists and moved toward them. "You carry what does not belong to you," the man, who seemed at moments ancient, at moments sinewy and powerful as any warrior. "Tell me, why do you bear this, which in life was pledged to us"

The two warriors told their story to the druid, Euthymios calling on the stories he had heard knights tell in the stables after

Campaign » This year is Fish » 3/08/2014 9:09 pm

The dropped torches threw insane shadows on the walls as the nightmarish creatures attacked the stunned group. In seconds, Nausa was again on the ground, his body convulsing, foam pouring from his mouth and blood from his neck as a spider's venom coursed through him. Augdisl staggered, bleeding, wracked by pain from the venom. He sought the bearmind, sought to drop his human thoughts and be the great wandering spirit, the claw in the darkness, the drop of blood suspended from the fang. But the huge spiders were all around him, buffeting his frail human body, a chaos of legs and bodies. He struck, pinning a spider's leg to the floor with his short spear, and Euthymios was beside him, his war hammer crushing the beast, spraying stinging ichor around the cavern. Comhan swung his great sword in a low deadly, arc, neatly lopping off all eight ends of a spider's legs. As the monstrosity collapsed on its abdomen, its mandibles straining toward the Kelt, he swung again, and two spider halves fell apart in two directions. Siomha could find no place for her axe to land. The spiders' horrid carapaces buffeted her, seeming to emerge like solidifying chunks of darkness. The shadows spun and danced around her, chitinous legs thrust and bent and slashed at her, knocking her to her knees. She tried to rise, tried to get her legs beneath her. Something pushed her down, something was above her head, a solid mass, as if the cavern's gloom had hardened, had sprouted coarse fur, had come for her from the black nightmare of the earth. She tried to turn, but spider legs were all around her, pinning her, holding her almost gently as the bulk above her heaved, turned, lowered itself, and the blindly churning mandibles of the spider were in front of her eyes, clamping around her, and the jaws behind them open, fangs, bloody in the torch light, filling her vision with blood and terrible light and then terrible darkness.

Augdisl reeled against Comhan and found strength in the doughty giant Ke

Campaign » This year is Fish » 3/08/2014 8:31 pm

Audgisl assessed the two fallen companions. Demostrate seemed in worse shape. He believed she was stable and in no danger, but the blow to her head had been severe. The bite wounds on her body were strange. Where the strange hounds' teeth had broken skin, the surrounding flesh was grey and brittle. He felt carefully around the wounds, seeking through the pyromancer's weak pulse for the deeper pulse of the world and any sign in it of the corruption, poison, magic. He was not sure. It was no venom, he thought, no natural source that soured these wounds. He wondered how they would heal. He realized, too, that all those who had been bitten shared the same mark. He turned to the fallen Esquimaux, whose tough little body seemed less savaged. The shaman began to growl deep in his throat. He pulled forward the cowl of his bearskin cloak, dropping his mind into bearthought, bearmind. He began to bind the Esquimeaux's wounds as the bear would cleanse its own. Snow. Thick, rough tongue with the tang of blood still strong upon it. The world's pulse, felt, measure, matched, and bound to the Esquimeaux's body in thick bandages and guttural, growling words.

As the shaman worked, the others looked at the body of their fallen friend. The hounds had only recently found their feast. Some flesh had been torn from Harlan's face, and one hound had unearthed the rich treasue of his entrails. But little blood flowed from those wounds. Instead, they realized, several deep stab wounds marked their friend's body. He had not been killed by dogs, no matter how strange. This was the work of men. And of the young magician Ottvar there was no sign.

Siomha began to slowly circle the bloody confusion, her eyes fixed on the hard surface of the road. It yielded few clues, but when she made her way off the track, the softer loam showed footprints, man-sized but indistinct, leading into the dense woods at the base of the hill. She told the others what she had seen. "Viking!" snapped Comhan. "We have a

Campaign » This year is Fish » 3/08/2014 7:32 pm

[First session done! A wild ride indeed.]
Em:
Demostrate Agauedoros (Amazon Pyromancer, N)
Jamie:
Euthymios (Kimmerian Cataphract, N)
J:
Comhan Macc Scannlan (Keltic Fighter, N)
Audgisl Liknmunarson (Viking Shaman [bear], N)
Ross:
Nausa (Esquimaux Illusionist, N [F--- Y'all])
NPC (shared):
Siomha Inghean Niall (Keltic Ranger, CG)

The six companions met in the open-air bazaar of Hawkford and spent the day dodging oxen and mammoths and haggling with merchants as they equipped themselves for their adventures. As they short day wore on, they realized that the last two of their number, Harlan the young Druid and Ottvar, a newly fledged magician, were not going to meet them. Those two were supposed to have walked from the outlying thorp where they (along with Nausa and Euthymios) had grown up, though only Harlan and Nausa had been there much lately. The stables of Euthymios' master were in Hawkford, and the strange old mage under whom Ottvar studied was tucked under a lonely ridge hard against the wild hills.

Finally, decked with gear and new weapons, they set out along the tracks to the farming communities, hoping to find out what had happened to the pair. They had all decided together to strike out for fortune, to use the lengthening days to put leagues between them and the small farms and hamlets of Hawkford. Harlan had been eager to visit other druidic groups and see how the faith fared beyond Gal. All were nervous about what could have kept them from the rendezvous.

After an hour's walk past the rich farms and pastures of Hawkford, they had almost reached the thorp. The track passed a rocky hill surrounded by dense woods out of which a small stream flowed, now murmurous in the fading rufous light where for years it had been ice-bound and grim. Grim, though was the sight on the road. Six strange dogs were worrying a human body, tearing  chunks of flesh from it and growling at one another as they fought over choice morsels. From fifty feet away, it was clear that t

Campaign » This year is Fish » 3/08/2014 12:20 am

Here's the intro I sent my players for tomorrow (thanks to Blackadder23 for the place names and setting [and scenarios!] I will be shamelessly ripping off):

It's toward the end of year 3 of the Celestial Cycle, year of the Fish/Renaissance. At this point, there are about eight hours of light each day.

______________________________
The Bat year, when the weak red sun of Hyperborea never lifts above the Black Gulf that rims the world, happened for you all as childhood was ending. Your youth was a time of terrors in the darkness, of the weak finding protection with the strong or disappearing into the relentless night. That's when you all entered training, so that even if the sun stayed forever beneath the edge of the world, you would have the power to confront whatever happened. Finally, your training is complete, and as light returns to the world, you are ready to set out in it, seek your fortune, carve a measure of comfort and wealth from the cold world before the light fails forever--or cut it away from those that have it. Somewhere there is wine and warmth and danger to warm the blood--and it's time to find it.
 The world is changed. What had been dark and forbidding gullies When the sun was hidden and the wolves howled somewhere under the sullen, comfortless light of ruddy Saturn and the feeble stars, you made your way in fear past stygian, forbidding ravines choked with ice and cracking with strange sounds and the echoes of a world slipping back into blind, weak slumber. Now those gullies are rushing with water from the melting ice, and the mountains are gathering their white arms closer, as if to fend off the coming summer or to hold closer their ancient secrets under their brooding brows. Life is returning, the cry of hawks, the herds of aurochs in the water meadows. Muscle and sinew and blood are crying out that the light is here, that it is time to wrest what you can from the dying world while you are young and strong! Let the old fear the coming darkness

General Discussion » Introduction Thread » 3/08/2014 12:19 am

Ghul wrote:

Sounds fantastic, Handy! I want to play in this game. If you don't mind, I'd rather see this post in the "campaign" sub-forum. That OK with you?

Totally. Wasn't sure what would be more appropriate. Copied. Deleted!
 

General Discussion » Introduction Thread » 3/07/2014 9:21 am

mabon5127 wrote:

I for one would definately be interested in hearing how your first adventure goes on Saturday!  Is this witch a player or NPC?

Morgan
 

I think only three of my players are coming over, so I figured I should roll up a couple of characters to have in reserve in case they need to round out the party--and so I'd be familiar with how rolling them up works in AS&SH. (Side note: The character sheet is really, really helpful. One of my players has spent years tinkering with an AD&D character sheet to get one we like, and it still ends up with things like debts recorded under religion and scars recorded under animal companions. Part of that is how my players roll, but still. And it would be no help for someone new to the game navigating character creation. But the AS&SH sheet is a great guide. I was done when I had something in all parts of it! Really nicely designed.)

So I rolled up a the witch (she's a red-haired Pict named Verctissa, I think; that AS&SH name generator is awesome). And a ranger. And a magician. We'll see what the players come up with, and then if (heh) there are any early deaths, one of them can take a character on as a PC if s/he wants to. I know one of my players already rolled up a shaman. I just have this vision of their finishing with character creation and realizing no one has a fighter.

And, yes, we will report back with how it goes!
 

Sorcery » Extermination vs. Familiars » 3/07/2014 9:10 am

I think I definitely wouldn't let it work against a witch's familiar. But a magician's . . . hmm. I like the idea of making my players sad--but I also like the idea of a familiar vomiting maggots! It's so hard to choose.

Thanks, all!

General Discussion » Introduction Thread » 3/06/2014 10:17 pm

Hi, all,

Handy Haversack (Michael), from the exciting, fast-paced world of nonprofit academic publishing in NYC. They call it the widow maker.

I started with a B/X/AD&D mishmash in 1980 and have played mostly AD&D ever since. We've had a game running in NYC for eleven years now, with some CoC mixed in to keep us honest and terrified.

Running my first AS&SH game on Saturday. Can't wait! I already came up with a new way to burn a witch! I'm a lifelong leaner.

Sorcery » Extermination vs. Familiars » 3/06/2014 10:14 pm

Hi, all,

Figured I should make my first post about a question that came up as one of my players and I were making characters (our first actual session will be Saturday).

It seems like the lvl. 1 necromantic spell extermination would be a great way to cause some damage to a magician, no? Small animals of 1/4 HD save or die. I wonder if it would affect a witch's familiar, which are daemons in the shape of an animal? Because that's a kind of badass way to kill a witch!

Should the spell be able to do so? I assume someone on this board is quite in the know about such a question!

Glad to be here. Looking forward to playing this weekend!

H

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