Being the Official Discussion Forum for HYPERBOREA®, a role-playing game of swords, sorcery, and weird science-fantasy


Visit us at the HYPERBOREA web site!


You are not logged in. Would you like to login or register?

Rules Discussion » Berserker Rage » 12/11/2023 5:59 pm

rhialto
Replies: 6

Go to post

Maybe a better term would have been "literary inspiration". Thanks for the citation. 

I don't intend to house-rule anything, but was curious. I'm also wondering how AD&D 1e represented berserkers, and think (?) OD&D just gave them (variously) +2 HD/# of attacks, or +2 to hit (depending on Chainmail or Alternative combat system), and fighting until killed or they had killed their foes.

Rules Discussion » Berserker Rage » 12/11/2023 6:34 am

rhialto
Replies: 6

Go to post

In this case I'd probably dice for which downed combatant the berserker continued to attack, rather than assuming it was against the fighter, just to provide some impartiality to the rage.

But, the berserker rage has always seemed a bit odd to me: 7/8ths of the time they continue attacking *enemies* (alive or dead) for a # of rounds equal to CN, but 1/8th of the time they *continue* for 1d6 rounds after *enemies* are vanquished. So does this mean, for example, that a berserker of 15 CN could continue attacking for 15 + 1d6 rounds 1/8th of the time, with the 1d6 rounds being against any living creature? Or would they be exhausted for those 1d6 rounds (occurring as they do after the 15 rounds), and so not in an "uncontrolled" rage? Apart from its D&D legacy, is there historical precedent for berserkers to continue attacking any and all beings (friend or foe)?

General Discussion » Bi-Ethnic Waifs of the Boreas » 12/09/2023 7:05 am

rhialto
Replies: 33

Go to post

I don't know about you, but even conceiving of such an endeavor qualifies as unlazy. Thank you! 

General Discussion » Castle Zagyg vol 1. Back in print » 11/15/2023 5:59 pm

rhialto
Replies: 6

Go to post

Ghul wrote:

...I am perfectly happy controlling my own destiny...I am all in on Hyperborea. 

Free will and decisiveness. Cheers! 
 

Hyperborea » Carthaginians (New Minor Race) » 11/08/2023 5:28 am

rhialto
Replies: 22

Go to post

Very nice. Thank you. 

Hyperborea » The Cruel Empire of Tsan-Chan » 11/08/2023 5:22 am

rhialto
Replies: 3

Go to post

Interesting idea. I'm not familiar with the stories (I'm sure I read them long ago...), so what is Tsan-Chan like?

Hyperborea » Map of Khromarium? » 11/03/2023 4:50 am

rhialto
Replies: 2

Go to post

I'm not on the discord (which is so aptly named), but there's this topic here, which might help? Links to a few different options for Khromarium.

General Discussion » Hyperborean Encounter Tables 3! » 10/30/2023 1:48 pm

rhialto
Replies: 8

Go to post

Blackadder23 wrote:

Just to be clear, I'm not being a diva with the whole "this is the last version" thing. My current job just doesn't leave me much free time, which is why it took so long to finish this.

No worries at all, I was riffing on Jeff's (presumably) joking about a Hyperborea 4th edition. What free time we have should be ours to decide what to do with, and your efforts to help us with our Hyperborean games are greatly appreciated. 

General Discussion » Hyperborean Encounter Tables 3! » 10/29/2023 6:34 pm

rhialto
Replies: 8

Go to post

Fantastic work again! This edition is plenty fine for me. 

Rules Discussion » Scouts » 10/24/2023 8:42 am

rhialto
Replies: 15

Go to post

Ghul wrote:

rhialto wrote:

Ghul wrote:

I like the idea! Maybe in 4th edition?

Probably precisely where the idea belongs, as an "official" change. 

OK, but we're running into space concerns with all the skills and feats and skill/feat synergies. 
 

True...maybe adopt an all-digital model, and game-as-a-service at that point? What could go wrong?

Rules Discussion » Scouts » 10/24/2023 4:30 am

rhialto
Replies: 15

Go to post

Ghul wrote:

I like the idea! Maybe in 4th edition?

Probably precisely where the idea belongs, as an "official" change. 

Rules Discussion » Scouts » 10/20/2023 4:29 am

rhialto
Replies: 15

Go to post

I actually played one for a bit, but I hardly ever pay attention to how something plays, except in the sense of "does this class fit what I think the class name implies?". In that sense the scout did, and I had fun with it. And if a player wanted to use a whip I'd probably let them swap out a different weapon (just so there's no argument about getting a free weapon proficiency from anyone else in the game).

General Discussion » Megadungeon Idea: Lost Sea-Hold of the Hyperborean Captains » 10/16/2023 12:52 pm

rhialto
Replies: 29

Go to post

Charms and wards vs. various sea creatures, vs. the effects of alcohol, vs. weather (or summoning weather conditions)?

Swordsmen & Sorcerers » Levels Higher than 12 » 10/05/2023 3:56 am

rhialto
Replies: 6

Go to post

Agree, just extrapolate from AD&D.

Literary Inspirations » House of Cthulhu - Brian Lumley » 9/16/2023 11:37 am

rhialto
Replies: 5

Go to post

I looked, and I have Khai of Khem: it's now on the short list to try next.

Bestiary » Oni in Hyperborea » 9/12/2023 4:00 am

rhialto
Replies: 8

Go to post

I'd opt for mountain apes/ogres for stats, but potentially appearing as just about anything, given their ability to change their appearance.

Board footera






© 2009-2025 North Wind Adventures, LLC. “HYPERBOREA” is a registered trademark of North Wind Adventures, LLC. “Astonishing Swordsmen & Sorcerers of Hyperborea,” “AS&SH,” and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ALL RIGHTS RESERVED.