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Swordsmen & Sorcerers » Demihumans! » 10/19/2014 2:46 pm

The Butcher
Replies: 67

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If this topic doesn't get me kicked off these forums, nothing will. ;)

It's not that I don't like Hyperborea -- quite the contrary! -- it's that I like the AS&SH system bits well enough that I want to use them with just about everything.

Case in point: if I used AS&SH to run, say, a Forgotten Realms campaign, how'd you handle demihuman characters? I'm inclined to extrapolate from AD&D 1e but I'd love to know whether anyone's done it in the past and how'd you handle the Half-Orc Cataphracts and Gnome Pyromancers.

Hyperborea » Using adventures and gazetteers from other settings » 10/19/2014 2:38 pm

The Butcher
Replies: 9

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I've always wanted to tinker with Hyperborea. By which I mean stealing large chunks of it for a setting of my own, with elements of other settings thrown in for good measure.

Lately I've had half a mind to throw in the Red Tide from the eponymous Sine Nomine product (statted for Labyrinth Lord officially but an easy enough conversion). Because this setting also has a huge horrific, apocalyptic vibe going on, I think it' s a match made in... Heaven? ;)

In terms of adventure modules, I'm hard-pressed to find a world that is a better fit for B4 The Lost City than Hyperborea.

What about y'all? Anyone mashing up elements from other settings into Hyperborea, or vice versa?

Rules Discussion » Warlords of Hyperborea: Strongholds & Followers » 10/19/2014 2:23 pm

The Butcher
Replies: 42

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Hello everyone, I'm still around.

I'm a big fan of the stronghold/domain endgame as detailed in BECMI/RC D&D and more recently, ACKS. Probably harkens back to the emulation of Conan's career from thief and reaver to warlord and king, but I digress.

One of the things I love about AS&SH, like AD&D 1e, is that it makes provisions for PCs building strongholds and attracting followers at high levels. There's even a mass combat system and a projected income for each inhabitant of your budding domain.

However, also like AD&D 1e, there are no explicit guidelines for actually building, running and mantaining a stronghold and/or the surrounding domain.

I'd love to know, first, whether anyone's actually had high-level PCs build their mighty steadfasts in Hyperborea.

Second, regardless of whether that's happened or not, how'd you handle this. Would you extrapolate from an existing system (like BECMI/RC, ACKS or An Echo, Resounding from Sine Nomine Publishing), or would you just wing it as needed?

General Discussion » The Hyperborean Hobby Shop Dungeon » 7/05/2014 5:47 pm

The Butcher
Replies: 40

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That's awful close to orc country.

I can really see a warband coming down from Orcust to claim the treasures of the Tomb for themselves.

Bestiary » Not orcs » 4/12/2014 5:04 am

The Butcher
Replies: 15

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I'm going full Beyond The Black River with AS&SH orcs. Orcust is a ruined temple, a placed of worship for the ancient, boar-headed god of hate and murder, Gru'umsh, whose name and worship is taboo amidst all other Pict tribes. One down-on-its-luck tribe stumbled into the ruins and erected boar-headed totems; when they started sacrificing captives, their shaman started growing fat and porcine; the first Demon Boar. Others joined his horrific metamorphosis and within a yeah the first of the Orc were born.

General Discussion » Introduction Thread » 4/07/2014 9:59 am

The Butcher
Replies: 604

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nDervish wrote:

I'm not entirely sure what it is about ASSH that really grabs me, but it does.  I've spent the last couple weeks reading and rereading the ASSH and ACKS rules while waffling over which one I'd rather run.  ACKS appeals to my overanalytical math nerd side, but ASSH speaks to me on a deeper level that I can't seem to escape, no matter how many times I review the ACKS domain management or arcane experimentation rules.

At this point, my preferred OSR rules are looking like an ASSH core with the ACKS spellcasting and injury/death rules, plus the rules in Sine Nomine's Crimson Pandect (magical research) and An Echo Resounding (domain management and mass combat) supplements.

 
You too?

Put me down as another "multiclass" ACKS/AS&SH fan. Though I see them as different games that scratch different itches. ACKS is my current go-to game for classic D&D; AS&SH feels more like its own thing, a Weird Tales Three (REH-HPL-CAS) RPG with an OSR ruleset.

Swordsmen & Sorcerers » Paladins of Hyperborea » 4/06/2014 5:35 pm

The Butcher
Replies: 31

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mabon5127 wrote:

Too funny. I just introduced Mitra to my campaign.

I mostly substitute Apollo for Mitra because of the Howardian resonance. Seriously considering having an enclave founded by a lost Roman legion somewhere in my Hyperborea, and have them be Mithraic worshippers. Now that'd be a nice breeding ground for Paladins; trained by Roman centurions and called to purge Hyperborea of its evil by the Unconquered Sun!

Maezar wrote:

A strange artifact could create paladins, reconstituting in them a knowledge which engenders ultimate dedication tenets of a forgotten faith. I'm envisioning beams of golden light scintillating from within as one is inducted into the Fellowship of the Found.

Maybe a knightly order of Keltic warriors who guard and drink from a mythic chalice, from which a martyred prophet from a distant land drank on the eve of his execution?

Swordsmen & Sorcerers » Paladins of Hyperborea » 4/06/2014 2:54 pm

The Butcher
Replies: 31

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Handy Haversack wrote:

Just a quick thought: Apollo-worshiping Hyperboreans dedicated to reasserting their people's fallen dignity and sweeping away the Chaos gods and their peoples, who would be usurpers and part of the Hyperboreans' fall from grace? That could probably be adapted to Atlanteans, too.

How about a secret society of LG Apollo worshipers struggling in the hidden recesses of Ix, plotting to bring down the rotten necromancers one day? Sent out into the world to bring items of power back?

Gotta go game!

 
Great ideas!

On the Ixian front, I've been thinking of a hidden monastery out in the desert, where Monks and/or Paladins pray to Mitra and train for the day when the necromancers will burn in their crypts and they will take Ix back for the worship of the Unconquered Sun.

Swordsmen & Sorcerers » Paladins of Hyperborea » 4/06/2014 10:24 am

The Butcher
Replies: 31

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What races do they hail from?

What gods do they worship?

I love the Paladin class across every edition of D&D and related RPGs, but I have a hard time wrapping my head around the concept of a do-gooder warrior empowered by gods of light and justice, in a world as grim and gods-forsaken as Hyperborea.

Music » Inspiring Metal Music » 4/06/2014 10:19 am

The Butcher
Replies: 160

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Just about every song by The Sword gets me into RPG mode.

I'm particularly fond of the first album (Gods of the Earth) and the latest (Apocryphon).

General Discussion » Introduction Thread » 4/06/2014 1:11 am

The Butcher
Replies: 604

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Hi everyone, I'm Gus. I use this nickname (The Butcher) over at RPGnet and theRPGsite also.

I live in Brazil, which means I'll probably never get a boxed set at a sane price (shipping is more expensive than the boxed set itself), and I hate myself for it.  I'm currently looking for excuses to visit the US and pick up a boxed set without paying $60 shipping for a $50 game. Meanwhile, I make do with the PDF.

I started out as a wide-eyed 12-year-old with the 1991 D&D Introductory Game (black box with red dragon vs. lone axe-swinging barbarian type), moved on to the D&D RC three months later, and I haven't really stopped gaming ever since.

Besides AS&SH, I'm partial to B/X and BECMI/RC D&D, LL, ACKS, AD&D 1e and Castles & Crusades. Outside the D&D-sphere I've read, played and enjoyed Call of Cthulhu, Runequest (6e rocks!), Traveller (Classic and Mongoose), WFRP (1e and 2e), World of Darkness (old and new), Conan (Mongoose d20), Savage Worlds (several great settings) and Eclipse Phase. And right now Numenera's looking really good too... as you can imagine, I spend a fair bit of my free time and disposable outcome reading, playing and debating RPGs.

I have yet to run AS&SH but I'm really looking forward to. I should be wrapping up an OD&D/S&W dungeon crawl within the next few weeks and starting a long-promised CoC game. After that, who knows? I may yet drag my players' asses towards the jagged black peaks and mist-shrouded canopies of ancient, wicked Hyperborea.

Campaign » My Own Private Hyperborea » 4/06/2014 12:39 am

The Butcher
Replies: 4

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I initially picked up AS&SH with the intent of using it as a toolkit with a more traditional D&D game, but Jeff's Hyperborea have really grown on me as I read the game (which I have yet to play or run). I like the "D&D by way of Weird Tales" design philosophy that went into it.

One of the things that really grabbed me is the idea that instead of playing in an "ersatz" world in which you have stand-ins for historical human nations, you get to play characters who actually hail from these cultures. I'm all for having "Skandians" or "Norscans" or whatever you're calling the fair-skinned, fair-haired, seafaring barbarians from sub-arctic climates in your game world, but no name you ascribe to them will ever have the same impact of saying "my character is a VIKING BERSERKER" (cue Dimmu Borgir).

I really like the idea of Hyperborea as a world that is intrincately connected with our own Earth across space and time, in some inescrutable way. Jeff has a killer selection of "races" for a character to hail from. I'd never think of Amazons or Esquimaux, but Jeff did, and the game is more awesome because of it.

If anything, I would like expand on Jeff's central idea of a world that's coterminous with Earth across history, and have even more character options. I initially thought of this because I felt there's a dearth of Western European Medieval backgrounds, which I'm sure was deliberate, but I'd really like to have some corner of Hyperborea with knights in plate armor and feudal lords. So I seriously considering shoehorning in Clark Ashton Smith's fictional French province of Averoigne somewhere.

Then I thought to myself, why stop there? Maybe there are chunks of land that have been settled by time-lost Roman legions or Mongol hordes. Maybe there's an island ruled by the descendants of a multi-ethnic pirate crew from the 1600s Caribbean, when a strange storm swallowed their ship. And so on.

Also, Hyperborea needs a time-lost valley of dense jungles and dinosaurs. Badly.

I

General Discussion (Off-Topic) » Movies » 4/06/2014 12:32 am

The Butcher
Replies: 18

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There's an interesting.

For Samurai in Hyperborea I'd use Cataphract (samurai, I believe I've read somewhere, were quite adept at horseback fighting) or Fighter (lots of Weapon Mastery, plus Weapon Grand Mastery and Heroic Fighting, all do a very nice job of capturing samurai as portrayed in both Western and Japanese cinema).

Sorcery » Necromancers & Lightning Bolt » 4/06/2014 12:28 am

The Butcher
Replies: 10

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A very minor nit to pick, I know, but it's always weirded me out that Necromancers get Lightning Bolt as a third-level spell.

I am somewhat inclined to substitute for Fireball, specifically one that manifests as a ghastly, spectral skull wreathed in green flames that travels from the caster's hand towards the designated target, exploding in an eerie blast of the same unnatural green fire.

Or maybe reskin Lightning Bolt as a Shadow Bolt, with similar range, area of effect and damage, only consisting of necrotic or "negative energy" instead of electricity.

Swordsmen & Sorcerers » Alteration of Classes » 4/05/2014 10:54 pm

The Butcher
Replies: 21

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I'm a huge fan of Fighters, but I have a hard time justifying it to myself to play a Fighter in AS&SH when the subclasses (a) cover nearly every archetype I can think of (except maybe a disciplined, civilized professional footman, like a rank-and-file Roman legionnaire or myrmidon), (b) get so many neat toys to play with and (c) can cover plenty of ground themselves. A Cataphract can be a Western European knight, a Mongol raider, a Roman equites, a Persian skirmisher or even a samurai.

Nevertheless, I can still see a role for Fighters in my game world and at the game table. The XP progression is a decent incentive and the Weapon Mastery rules make for a fairly versatile and powerful class at relatively low levels.

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