!!insidediv!!



Being the Official Discussion Forum for HYPERBOREA®, a role-playing game of swords, sorcery, and weird science-fantasy


Visit us at the HYPERBOREA web site!


You are not logged in. Would you like to login or register?

General Discussion » Incestuous Hyperboreans » 7/14/2023 12:38 pm

DMPrata
Replies: 6

Go to post

Blackadder23 wrote:

(Was ice javelin a lucky guess, or was that detail added after the episode?)

That episode aired in the midst of Second Edition editing and layout. Whatever spell I initially had selected in that slot, I reached out to Jeff and said we absolutely needed to change it to ice javelin.

General Discussion » Incestuous Hyperboreans » 7/13/2023 5:57 pm

DMPrata
Replies: 6

Go to post

A delicate topic, I understand, but one that I think fits the sword & sorcery oeuvre well. Given that they’re a dying race incompatible with other humans, would it be much of a stretch to posit that incestuous relations betwixt Hyperborean siblings are not uncommon? (I’m looking at you, Cersei and Jaime.)

Bestiary » "May Become Septic if Victim Survives" » 7/13/2023 5:52 pm

DMPrata
Replies: 2

Go to post

Various venomous snakes have this “may become septic if victim survives” verbiage regarding their bite wounds. That looked fine to my editorial eyes, but now I need to rule on it as a referee, because (lo and behold) a PC was bitten thrice by vipers and survived. The game effects of septic wounds aren’t detailed. I’m thinking of applying a slower version of the inflict disease spell but am open to suggestions from the forum.

Rules Discussion » Backstab & Two Weapon Fighting » 4/02/2023 1:12 pm

DMPrata
Replies: 15

Go to post

I would say the backstab bonus applies only to the first of multiple attacks.

Sorcery » [2E] Restoration » 4/02/2023 8:46 am

DMPrata
Replies: 5

Go to post

I used this spell in campaign play for the first time yesterday, thanks to a brutal encounter with a wight where the party’s 3rd-level ranger was reduced to 1st level (and nearly killed, had he not somehow made three of five death saves). Despite a decade of work on this game, I never noticed before that, as written, a single restoration spell can counteract multiple energy drains. Whereas the AD&D version of this spell explicitly increases level by one, no such text in this game so limits it, and the example of a 7th-level fighter drained to 5th level and restored to 64,000 XP seems to support the more liberal interpretation. Does anyone disagree?

Adventures » A Sorcerer and a Rat Walk into a Bar » 2/19/2023 11:45 am

DMPrata
Replies: 3

Go to post

What I ended up going with was increasing skittishness in the rat familiar. When the magician first arrived at The Silvery Eel, the rat seemed a little agitated. Its anxiety became more pronounced as the party delved deeper. When they finally confronted the gnagana, the familiar failed a morale check and fled, depriving the magician of its bonus hit points. It did eventually return after the gnagana had been destroyed, because I didn’t want to screw a 1st-level PC too badly.

Adventures » A Sorcerer and a Rat Walk into a Bar » 2/16/2023 1:53 pm

DMPrata
Replies: 3

Go to post

So here’s a fun scenario that’s going to play out Saturday: A magician with a rat familiar is going to visit the Silvery Eel. What do you think happens to the rat? Does it fall under the gnagana’s sway? I have some devious ideas, but I don’t want to screw over a 1st-level PC too badly.

Bestiary » Monsters of Saturn » 8/09/2022 7:49 am

DMPrata
Replies: 8

Go to post

Here are a pair I whipped up a couple of years ago. Too, the formless spawn of Xathoqqua (included as a new monster in The Late Trapper’s Lament) are thought to originate from Saturn.

Swordsmen & Sorcerers » Two New Subclasses: The Sciomancer and the Gloomhaunter » 8/07/2022 11:12 am

DMPrata
Replies: 20

Go to post

gizmomathboy wrote:

So...for 3e would the gloomhaunter have Harvest Venom as a class ability?

Sure. The gloomhaunter already has this capacity as defined in the poison use ability. The 3E harvest venom ability is just a codification of something the assassin already could do, expanded to other like classes.

gizmomathboy wrote:

Also, thoughts about the warlock spin would be like?

I advocated here for opening all schools of sorcery to warlocks and legerdemainists. Were I in a position to implement such a change, I’d just give non-Good warlocks with Wisdom 12 access to the sciomancer spell list and call them shadow lords. The gloomhaunter was more of a specific concept that Jeff and I had riffed on late in the development of Second Edition. We tucked that idea away for “3E”, back when the very premise of releasing a third edition was a running joke.

Hyperborea » Logograms vs. Phonograms » 7/09/2022 3:19 pm

DMPrata
Replies: 5

Go to post

Ah, OK! The rebus principle does open up many more options. (I’d been thinking about American sign language, wherein English words without corresponding signs—like names—simply can be spelled out, but that technique only works when you have a phonographic alphabet to begin with.) Perhaps the name Xarthanos could be represented by the logograms for “donkey” and “immortal”. (Yes, he is literally an undying ass.)

Hyperborea » Logograms vs. Phonograms » 7/09/2022 12:09 pm

DMPrata
Replies: 5

Go to post

What about names, too? What would be the logogram for “Xarthanos”? I’d never considered the limitations of the writing form before. It seems a shame given the supposed intellectual superiority of the Ixians. They’d need an effective way to sneer and condescend via pictures.

Hyperborea » Logograms vs. Phonograms » 7/08/2022 5:29 pm

DMPrata
Replies: 5

Go to post

Most cultures in Hyperborea use writing systems based on phonograms; each character represents a sound. Contrarily, the Ixians and subterranean Kimmerians of Krimmea use writing systems based on logograms; each character represents a word. How robust would these written languages be? Consider, for instance, the following player handout from Ghost Ship of the Desert Dunes (spoilers if you haven’t played it):


“My most puissant master, contained in this small bundle you will find the three magical devices you require. Know that Xarthanos is a distracted man; I believe he is unaware of you, his so-called ‘engineer’. However, the winged simian has a nose for those who would betray his master, so beware the brute. Once you have commandeered the skyship, I beg of you, please take me with you to Scythium, where I will ever serve you as loyal apprentice. Praise be the Lord of Serpents!”


If I were the Ixian author trying to commit this florid message to papyrus using logograms, could I possibly convey the full nuance, or would it read more like a telegram? “Master. Contained in small bundle you find three magic items you require...” and so on.

Rules Discussion » Calculated Encumbrance not in 3E Hyperborea? » 5/24/2022 7:14 pm

DMPrata
Replies: 5

Go to post

Shinrin, I too think a table of known encumbrance values is fairer to players than referee fiat. As a player, let me know what the limits are, and I’ll manage my character accordingly. As a referee, I have enough to do without worrying about what the PCs are carrying. If you prefer calculated encumbrance, then you might make use of the revised Table 79 that my group adopted last year.

HYPERBOREA » Table 79: Calculated Encumbrance, Recalculated (boardhost.com)

Music » Inspiring Metal Music » 11/03/2021 9:13 am

DMPrata
Replies: 160

Go to post

Thanks for the kind words, Caveman!

Music » Inspiring Metal Music » 10/31/2021 10:31 am

DMPrata
Replies: 160

Go to post

So I did a thing. (Thanks to Glynn Seal for the cover!)

Hyperborea » Cuthulu vs Kraken » 10/31/2021 10:29 am

DMPrata
Replies: 3

Go to post

Blackadder23 wrote:

I would point out a couple of things. Firstly, Kthulhu isn't really a marine entity or sea god either. The text says he is associated with "sorcery, necromancy, deviltry, witchcræft, nightmares, madness, exhilaration, destruction, and havoc". Nothing particularly oceanic there. He is currently trapped beneath the sea, and he has marine servants due to his influence being concentrated there, but these associations with oceanic matters are just an accident of the current moment. The idea that Kthulhu is some kind of water elemental originated with Derleth's cockeyed pseudo-Catholic reinterpretation of the Lovecraftian mythos, His true environment, once freed, is the dark between the stars.

Secondly, the associations of Kraken are interesting: "extra-planar travel, outré dimensions, cosmic hunger, energy absorption, human sacrifice, time travel, illusion, duality, and reincarnation". One of these is especially interesting - why "duality" in particular? Now it's well known that Kthulhu exists in more than one dimension, which renders him impervious to physical destruction in our dimension (as memorably portrayed in "The Call of Cthulhu"). What if Kraken is that extradimensional manifestation of Kthulhu? That is to say, what if the two squid gods are simply two faces of the same Janus-like entity?  Kthulhu could even be seen as the "body" of this ultramundane entity, currently imprisoned beneath the sea, while Kraken is the "soul", currently locked away in another dimension. Could they ever reunite:? Do they even want to reunite? Interesting questions to contemplate in the dark...

Or maybe there really are just two somewhat similar squid gods. That's cool too.

Your post reminds me of a Cthulhu Now! adventure, “Dreams Dark and Deadly” (which I no longer own), that distinguishes betwixt the chorazin and eidolon of Cthulhu.

General Discussion » Gambling » 8/19/2021 6:20 am

DMPrata
Replies: 5

Go to post

Jimm.Iblis wrote:

DMPrata wrote:

Gambling

This had me curious to revisit Gary's rules so I cracked open the old DMG and Appendix F was right there! 
 

I love those Appendix F games of chance, and I’ve used them in play, but this time I wanted something simpler that could be resolved in a single die roll.

General Discussion » Gambling » 8/18/2021 7:50 pm

DMPrata
Replies: 5

Go to post

Here’s a quick abstraction I threw together for my players, who are enjoying some down time in Port Zangerios whilst some PCs are training and/or researching spells:

Gambling: For each day spent engaging in games of chance, choose a buy-in amount of 1–250 gp, and roll a d20 on the table below. (Anyone possessing a luckstone* gains a +1 bonus to the roll.)

d20 Roll     Result
natural 1     lose 100% of buy-in
   < 9          lose 50% of buy-in
   9–12        break even
   > 12        win 50% of buy-in
natural 20   win 100% of buy-in

*Such as the PC purloiner, in our case

Swordsmen & Sorcerers » Thaumaturgical Warlocks and Legerdemainists » 7/17/2021 6:59 pm

DMPrata
Replies: 11

Go to post

With the forthcoming realignment of sorcery schools into thaumaturgical and ecclesiastical categories, I propose expanding access to all thaumaturgical schools to warlocks and legerdemainists. To wit (forgive the crude table format):

Class Name    | Spell School | Attribute Requirements | Alignment
Warlock           | Magician        | ST 12, IN 12                     | Any
Ice Lord           | Cryomancer   | ST 12, IN 12, WS 12         | LG, LE, N
Phantom Lord   | Illusionist      | ST 12, DX 12, IN 12          | Any
Death Lord       | Necromancer | ST 12, IN 12, WS 12         | LE, CE, N
Fire Lord          | Pyromancer   | ST 12, IN 12, WS 12         | CG, CE, N
Hex Lord          | Witch            | ST 12, IN 12, CH 12          | CG, CE, N

Legerdemainist | Magician        | DX 12, IN 12                    | LE, CG, CE, N
Ice Thief          | Cryomancer    | DX 12, IN 12, WS 12        | LE, N
Mountebank     | Illusionist       | DX 12, IN 12                    | LE, CG, CE, N
Soul Stealer     | Necromancer  | DX 12, IN 12, WS 12        | LE, CE, N
Fire Thief         | Pyromancer    | DX 12, IN 12, WS 12        | CG, CE, N
Eyebiter           | Witch             | DX 12, IN 12, CH 12        | CG, CE, N

Similarly, I submit that purloiners who follow Raven should have access to druid spells instead of cleric spells.

Sorcery » Pale Green IOUN Stone » 7/17/2021 6:39 pm

DMPrata
Replies: 1

Go to post

Borne of actual campaign play, I propose a slight modification to the pale green IOUN stone. I think the +1 level benefit should improve hp, SV, FA, CA, TA, progressive thief abilities, spells per day, and so forth, but should not grant the possessor new class abilities or access to higher spell levels. I’m finding too many corner cases, like, “When my 3rd-level monk uses the stone, can he speak with animals? Can my 3rd-level fighter choose a new weapon mastery? Can my 4th-level pyromancer learn, memorize, and cast fireball?” I think it’s far easier to manage by simply saying, “You’re better at everything you already do, but you can’t do anything with the stone that you couldn’t do without it.”

Board footera






© 2009-2024 North Wind Adventures, LLC. “HYPERBOREA” is a registered trademark of North Wind Adventures, LLC. “Astonishing Swordsmen & Sorcerers of Hyperborea,” “AS&SH,” and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ALL RIGHTS RESERVED.