Swordsmen & Sorcerers » Multi-classing in Hyperborea » 10/22/2024 9:55 pm |
I can see what Gary was going for, but adding class levels together doesn’t work unless all classes are using a unified XP structure (as in D&D 5E). A 4th-level rogue / 4th-level fighter in C&C (18,504 XP per the above rules) is not equal to an 8th-level character.
I tweaked my rules slightly by including a crazy corner-case example of breaking the system.
Swordsmen & Sorcerers » Multi-classing in Hyperborea » 10/14/2024 2:03 pm |
My group are just starting to play-test this concept, specifically to address the lack of a magician in their party. Should a player be forced to roll up a new character to fill a vacancy, or can his existing character branch out into a new skillset? I run Second Edition, but the following was written with 3E in mind. Constructive feedback is welcome.
Multi-classing in Hyperborea
Instead of gaining a level in his current class, an eligible PC can opt to start a new class.
— A PC must meet the attribute, alignment, and roleplayting requirements of all classes.
The PC’s XP total is reduced by the minimum needed for the current level.
— Example: A 4th-level purloiner with 21,830 XP is eligible to train for 5th level. Instead, he opts to train in a new class. His XP total is reduced by 10,000 (the minimum for a 4th-level purloiner), leaving him with 11,830 XP in that class.
The PC thereafter will maintain a separate XP total for each class. The new class starts at 0 XP. Awarded XP will be divided equally amongst all classes.
— At the referee’s discretion, XP might be divided differently if the abilities of one class were neglected.
— Any +10% XP bonus applies only to the class(es) for which the PC has scores of 16+ in the prime attribute(s).
The PC gains hit points only when the highest-level class increases, using that class’s hit die type.
— Example: A 2nd-level fighter has 2d10 hp. A 2nd-level fighter / 2nd-level thief has 2d10 hp. A 3rd-level fighter / 2nd-level thief has 3d10 hp. A 4th-level fighter / 5th-level thief has 4d10 + 1d6 hp.
— A PC may roll his highest hit die type for daily hit point recovery.
The multi-classed PC must abide by the armour and shield restrictions of each class when using that class’s functions.
— Example: A multi-classed fighter/thief can wear heavy armour and fight, but any attempt to climb or move silently will f
Sorcery » Vestment of Steel » 10/13/2024 11:08 am |
Here’s a new magic item my PCs found that I thought I’d share:
Vestment of Steel: This unassuming white cloth robe endows the wearer with a permanent magic vestment spell, conjuring a translucent suit of chain mail around him (AC 5, DR 1). The robe weighs but two pounds and does not impinge the wearer’s movement, though it rattles like ghostly chains whenever he moves. Thieves et al suffer a −4 penalty on attempts to hide, move silently, or pick pockets when so garbed; the referee might impose other penalties at his discretion. The vestment of steel cannot be “stacked” with other armour—the better AC prevails—though the wearer can bear a shield or enjoy other forms of magical protection. XP Value = 1,000; GP Value = 10,000.
General Discussion » Incestuous Hyperboreans » 7/14/2023 12:38 pm |
Blackadder23 wrote:
(Was ice javelin a lucky guess, or was that detail added after the episode?)
That episode aired in the midst of Second Edition editing and layout. Whatever spell I initially had selected in that slot, I reached out to Jeff and said we absolutely needed to change it to ice javelin.
General Discussion » Incestuous Hyperboreans » 7/13/2023 5:57 pm |
A delicate topic, I understand, but one that I think fits the sword & sorcery oeuvre well. Given that they’re a dying race incompatible with other humans, would it be much of a stretch to posit that incestuous relations betwixt Hyperborean siblings are not uncommon? (I’m looking at you, Cersei and Jaime.)
Bestiary » "May Become Septic if Victim Survives" » 7/13/2023 5:52 pm |
Various venomous snakes have this “may become septic if victim survives” verbiage regarding their bite wounds. That looked fine to my editorial eyes, but now I need to rule on it as a referee, because (lo and behold) a PC was bitten thrice by vipers and survived. The game effects of septic wounds aren’t detailed. I’m thinking of applying a slower version of the inflict disease spell but am open to suggestions from the forum.
Rules Discussion » Backstab & Two Weapon Fighting » 4/02/2023 1:12 pm |
I would say the backstab bonus applies only to the first of multiple attacks.
Sorcery » [2E] Restoration » 4/02/2023 8:46 am |
I used this spell in campaign play for the first time yesterday, thanks to a brutal encounter with a wight where the party’s 3rd-level ranger was reduced to 1st level (and nearly killed, had he not somehow made three of five death saves). Despite a decade of work on this game, I never noticed before that, as written, a single restoration spell can counteract multiple energy drains. Whereas the AD&D version of this spell explicitly increases level by one, no such text in this game so limits it, and the example of a 7th-level fighter drained to 5th level and restored to 64,000 XP seems to support the more liberal interpretation. Does anyone disagree?
Adventures » A Sorcerer and a Rat Walk into a Bar » 2/19/2023 11:45 am |
What I ended up going with was increasing skittishness in the rat familiar. When the magician first arrived at The Silvery Eel, the rat seemed a little agitated. Its anxiety became more pronounced as the party delved deeper. When they finally confronted the gnagana, the familiar failed a morale check and fled, depriving the magician of its bonus hit points. It did eventually return after the gnagana had been destroyed, because I didn’t want to screw a 1st-level PC too badly.
Adventures » A Sorcerer and a Rat Walk into a Bar » 2/16/2023 1:53 pm |
So here’s a fun scenario that’s going to play out Saturday: A magician with a rat familiar is going to visit the Silvery Eel. What do you think happens to the rat? Does it fall under the gnagana’s sway? I have some devious ideas, but I don’t want to screw over a 1st-level PC too badly.
Bestiary » Monsters of Saturn » 8/09/2022 7:49 am |
Swordsmen & Sorcerers » Two New Subclasses: The Sciomancer and the Gloomhaunter » 8/07/2022 11:12 am |
gizmomathboy wrote:
So...for 3e would the gloomhaunter have Harvest Venom as a class ability?
Sure. The gloomhaunter already has this capacity as defined in the poison use ability. The 3E harvest venom ability is just a codification of something the assassin already could do, expanded to other like classes.
gizmomathboy wrote:
Also, thoughts about the warlock spin would be like?
I advocated here for opening all schools of sorcery to warlocks and legerdemainists. Were I in a position to implement such a change, I’d just give non-Good warlocks with Wisdom 12 access to the sciomancer spell list and call them shadow lords. The gloomhaunter was more of a specific concept that Jeff and I had riffed on late in the development of Second Edition. We tucked that idea away for “3E”, back when the very premise of releasing a third edition was a running joke.
Hyperborea » Logograms vs. Phonograms » 7/09/2022 3:19 pm |
Ah, OK! The rebus principle does open up many more options. (I’d been thinking about American sign language, wherein English words without corresponding signs—like names—simply can be spelled out, but that technique only works when you have a phonographic alphabet to begin with.) Perhaps the name Xarthanos could be represented by the logograms for “donkey” and “immortal”. (Yes, he is literally an undying ass.)
Hyperborea » Logograms vs. Phonograms » 7/09/2022 12:09 pm |
What about names, too? What would be the logogram for “Xarthanos”? I’d never considered the limitations of the writing form before. It seems a shame given the supposed intellectual superiority of the Ixians. They’d need an effective way to sneer and condescend via pictures.
Hyperborea » Logograms vs. Phonograms » 7/08/2022 5:29 pm |
Most cultures in Hyperborea use writing systems based on phonograms; each character represents a sound. Contrarily, the Ixians and subterranean Kimmerians of Krimmea use writing systems based on logograms; each character represents a word. How robust would these written languages be? Consider, for instance, the following player handout from Ghost Ship of the Desert Dunes (spoilers if you haven’t played it):
“My most puissant master, contained in this small bundle you will find the three magical devices you require. Know that Xarthanos is a distracted man; I believe he is unaware of you, his so-called ‘engineer’. However, the winged simian has a nose for those who would betray his master, so beware the brute. Once you have commandeered the skyship, I beg of you, please take me with you to Scythium, where I will ever serve you as loyal apprentice. Praise be the Lord of Serpents!”
If I were the Ixian author trying to commit this florid message to papyrus using logograms, could I possibly convey the full nuance, or would it read more like a telegram? “Master. Contained in small bundle you find three magic items you require...” and so on.
Rules Discussion » Calculated Encumbrance not in 3E Hyperborea? » 5/24/2022 7:14 pm |
Shinrin, I too think a table of known encumbrance values is fairer to players than referee fiat. As a player, let me know what the limits are, and I’ll manage my character accordingly. As a referee, I have enough to do without worrying about what the PCs are carrying. If you prefer calculated encumbrance, then you might make use of the revised Table 79 that my group adopted last year.
HYPERBOREA » Table 79: Calculated Encumbrance, Recalculated (boardhost.com)
Music » Inspiring Metal Music » 11/03/2021 9:13 am |
Thanks for the kind words, Caveman!
Music » Inspiring Metal Music » 10/31/2021 10:31 am |
Hyperborea » Cuthulu vs Kraken » 10/31/2021 10:29 am |
Blackadder23 wrote:
I would point out a couple of things. Firstly, Kthulhu isn't really a marine entity or sea god either. The text says he is associated with "sorcery, necromancy, deviltry, witchcræft, nightmares, madness, exhilaration, destruction, and havoc". Nothing particularly oceanic there. He is currently trapped beneath the sea, and he has marine servants due to his influence being concentrated there, but these associations with oceanic matters are just an accident of the current moment. The idea that Kthulhu is some kind of water elemental originated with Derleth's cockeyed pseudo-Catholic reinterpretation of the Lovecraftian mythos, His true environment, once freed, is the dark between the stars.
Secondly, the associations of Kraken are interesting: "extra-planar travel, outré dimensions, cosmic hunger, energy absorption, human sacrifice, time travel, illusion, duality, and reincarnation". One of these is especially interesting - why "duality" in particular? Now it's well known that Kthulhu exists in more than one dimension, which renders him impervious to physical destruction in our dimension (as memorably portrayed in "The Call of Cthulhu"). What if Kraken is that extradimensional manifestation of Kthulhu? That is to say, what if the two squid gods are simply two faces of the same Janus-like entity? Kthulhu could even be seen as the "body" of this ultramundane entity, currently imprisoned beneath the sea, while Kraken is the "soul", currently locked away in another dimension. Could they ever reunite:? Do they even want to reunite? Interesting questions to contemplate in the dark...
Or maybe there really are just two somewhat similar squid gods. That's cool too.
Your post reminds me of a Cthulhu Now! adventure, “Dreams Dark and Deadly” (which I no longer own), that distinguishes betwixt the chorazin and eidolon of Cthulhu.
…General Discussion » Gambling » 8/19/2021 6:20 am |
Jimm.Iblis wrote:
DMPrata wrote:
Gambling
This had me curious to revisit Gary's rules so I cracked open the old DMG and Appendix F was right there!
I love those Appendix F games of chance, and I’ve used them in play, but this time I wanted something simpler that could be resolved in a single die roll.