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Announcements » The Vanishing Isles of the Summer King » 10/10/2023 10:42 am |
Nice! They haven't explored that area yet. Looking forward to backing the Kickstarter.
Announcements » The Vanishing Isles of the Summer King » 10/09/2023 11:14 am |
What region of Hyperborea is it set in? I'm running a west marches campaign...
HYPERBOREA 3E » HYPERBOREA 3E Ready Reference Sheets » 3/14/2023 5:17 am |
The combat options portion of the rules seems to be the most frequently looked up rules at my table. My players love them but sometimes forget which ones are available.
General Discussion » How many hours do you game a week? » 9/07/2022 12:09 pm |
I treat TTRPGs as a hobby that I work on a few hours nearly every day. I very rarely get to play as a player but I run a bunch of games (between 6 and 23 hours a week, with 10 being the average.)
General Discussion » physique generator » 5/18/2022 10:11 am |
This is awesome. I was literally working on stocking up on some pre-generated mercs to have on hand and this will help lighten the load.
The Tavern » Bismarck, ND » 8/20/2021 2:18 pm |
I'm in Bismarck.
Rules Discussion » Pursuit/chase house rule » 8/16/2021 10:45 am |
I like that idea. How would you have determined that your players caught up to the wererats? Were the wererats making checks too?
Rules Discussion » Sleeping in Armour » 7/13/2021 4:35 pm |
Thanks for the ideas. I think I will just up his chance to be surprised in any wilderness encounters the following day to 3 in 6. Basically just give him a heads up that he can sleep in his armour but not well and he won't be as alert.
I should also note that he is traveling alone (I am working on rounding up more players) so my player is thinking strategically. He is concerned about being ambushed at night.
I will remind him he can hire a merc to help watch his back. This might give him a tradeoff to consider.
I'm curious as to what he decides to do. 🙂
Rules Discussion » Sleeping in Armour » 7/13/2021 8:54 am |
Is there a game mechanic related to sleeping in heavy armour?
1) There are time rules for donning armour.
2) Drawbacks that I see in the rules for wearing heavy armour (for a fighter) are the reduction to overland travel speeds and (awesomely high) increased drowning risk.
Any specific rule I missed related to resting and/or sleeping in heavy armour?
I don't mind my player sleeping in his armour, but I feel like there should be at least a minor drawback as I don't see how that would be comfortable when adventuring overland a few days in a row.
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