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Campaign » Starting a New Campaign: Chapter 1 - Rites of Passage » 5/10/2019 5:19 pm

Session #3: A Witch by any Other Name
After much deliberation our party decided to offer what food and drink we could spare to the homeless Spiders and continue on in search of the devil/demon dogs in order to determine their central location and perhaps glean some idea on how to stop them. Calgaros and Verica scouted a trail that led us to a small, walled village of the Spiders. A quick scout of the village perimeter revealed corpses strewn everywhere but many of the corpses showed no obvious signs of abuse, at least none that might have caused death. A quick debate over whether we should enter the village or give it a wide berth and continue on into the mountains where the tracks we were following were coming from.

Jornak was adamantly opposed to entering the village as he feared pestilence as a natural cause of the villagers demise. However, the rest of the party decided to enter the village and Jornak agreed to keep watch at the north entrance while they explored the village interior. It was here in the central plaza that they found an old, blind, woman bound to a stake driven deep into the ground and muttering to herself. Jornak couldn't believe the stupidity he feared had gripped his companions as they began to question her. Their probing questions were answered in a fashion but details seemed to be few and far between. She admitted to being a witch but denied having taken any part in the destruction of the village nor the death of the villagers. She described to our twin witches the last things she saw, "Huge wolf like dogs controlled by something in the air. Can you not hear it? Sisters, can you not feel the pulse of its malign urging?"

Indeed, Kotake and her twin sister Koume, young shamans in their own right had begun to feel a pulsing that seemed to suggest a powerful entity calling to them. Upon hearing the old hag's question they admitted to the party that they too felt the calling and felt compelled to seek its source. They and the hag felt certain t

Campaign » Starting a New Campaign: Chapter 1 - Rites of Passage » 4/13/2019 6:16 pm

I've been remiss in recounting our ongoing campaign. Below I will attempt to catch up to where we are today without writing a novel.

To those who thought a campaign such as ours would be interesting - you don't know the half of it! To those of you who thought - like me - that after a few sessions we'd be re-rolling PCs at a fevered pitch ... amazingly, no one has died. That is not to say we haven't had more than our fair share of close calls. In fact Every. Single. Session. But, I digress. I will summarize our adventures below, by session, as best my memory can recall.

Session #2: The adventure/campaign officially begins with our tribe of Half-Picts, the Giant Otter Clan, in the midst of a week long tribal celebration of spring. The celebration is marked by three religious trials the outcome of each is superstitiously believed to affect the long term prosperity (or lack thereof) of the tribe. Our PCs participated in a series of annual coming of age trials for young members of the clan which consists of tests of strength, agility, and weapons play before culminating in a special hunt. Special hunting parties were formed each intent on felling a creature deemed by the clan elders to be the most fearsome and worthy of sacrifice to their god Dobhran, the Great Otter.

Our PCs entered various competitions and fared extremely well with Jornak (the berserker) winning three of four competitions of strength and Verica (ranger) and her mentally challenged twin brother Calgaros (huntsmen) winning three competitions of speed and agility between them. The elderly mage, Mako, won his own tribal songs competition (yes, he got up in front of our group and chanted a quite long and impressive war chant). The group was honored by the elder warriors for their strong showing in the games. All that was left was to hunt down an animal worthy of Dobhran for the final feast day.

Our group headed into the wilderness surrounding our coastal village in search of a great white male ram. Ever

Campaign » Starting a New Campaign: Chapter 1 - Rites of Passage » 1/10/2019 12:26 pm

DMPrata wrote:

Moved to the Campaign sub-forum. Happy gaming, Brule!

Sorry for dropping the conversation into the wrong bucket and thanks for moving it where it needs to go!
 

Campaign » Starting a New Campaign: Chapter 1 - Rites of Passage » 1/09/2019 12:22 pm

My group is starting a new campaign this Friday (we ran character creation and setup the storyline with a mini adventure on day 1). We decided to try a different approach than has been customary in past campaigns. Rather than rolling up an individual character and then building whatever back story was desirable to the player we opted to pick a region, choose a race, tribe, etc. and weave a storyline that supported this accepted premise: we were going to be barbarians from the same tribe, albeit filling different character classes. The general idea was that the coming of age ceremony and subsequent tribal celebration would launch us on our grand campaign. The celebration is its own adventure but our GM crafted it in such a way that if we do survive its intial perils we will be presented with an opportunity, perhaps a cultural imperative, to continue our adventures, thus launching our grand campaign.

​As we all know, even celebrations can be dangerous in Hyperborea. We had two party members go down in the intro adventure but, with some lucky rolls and timely healing, they survived - barely!

​We chose to be Half-Picts (well, all but one of us) living along the Savage Boreal Coast. Our tribe, the Giant Otter Clan (yes, we rolled for that, LOL) is celebrating the onset of "Spring" and the annual coming of age for young members of the clan entering into adulthood. While we (Great Otter Clan) are wary of all nearby clans, including those devils called the true Picts of New Pictland who launch periodic raids on their half-blood mainland cousins and the Otters, we hold special enmity toward the Shark Clan who have dominated most of the nearby clans, decimating their numbers, and who constantly harry their only regional rival - our own Great Otter Clan.

​We are comprised of a berserker, a barbarian, a huntsman, a ranger, twin sisters who each practice their own unique brand of shamanism, and an aged magician whose backstory explains how decades ago he was able as an

General Discussion » Old School Gamer Radio » 12/25/2017 1:06 am

I enjoyed this interview. It was interesting to hear Jeff give his reasons behind why he created this genre driven game system. I was caught up in the nostalgic references to Arneson and Gygax and the inspirations that helped fuel their own mythic visions. Good stuff.

Adventures » Halls of Tizun Thane: » 10/28/2017 8:48 pm

That's a great idea! I am busy populating Hyperborea with a few new areas taken from the work of Robert E. Howard as well as my own imagination. I think my group is looking forward to playing the adventures I create - supposing of course their current characters survive the predicament they are currently in...

Adventures » Black Moss-Hag of Lug » 10/12/2017 7:09 pm

My group has spent two sessions thus far in Lug. Two game days in Swampgate, one night as guest of one of the outland peat farms, and one night in...well, let's just say the group is 'underground'. I don't want to ruin the scenario for anyone.

​That said, we're having a blast. It's a decent size group with good charater race and class variation which has led to some fun interactions with the locals. If they survive this will be this group's last as level 1 characters.

​We are having a ton of fun running this system and this scenario is really well done. There's a ton of background detail included but enough room to add my own touch of 'color' so to speak. I'm taking great pains to create a feeling of continuity between southern communities so that the in between adventures are more story like and compelling. By creating a feeling of continuity I've given the players an opportunity to react to NPCs like they would people they meet in their real lives. The conversations, personalities, and sense of shared history are getting more complex and realistic. Very fun!
 

Adventures » Rats in The Walls (spoilers) » 10/04/2017 5:48 pm

It worked out well for them, Grimmshade. It also made for a convenient bridge between "in between adventures", that is, those adventures where on some nights I can't get the whole group together to continue the current campaign but can get a few players to gather round the table who desperately need some RPG fun. I'll let them roll some characters and run them through a city adventure right from the lair or Heroes Hall as I like to call it.

Announcements » Second Edition AS&SH PDFs Released! » 9/21/2017 11:19 pm

This is great! My group (which alternates each week between 5th ed. D&D and AS&SH) are stoked for this release. The buzz around the game has for them moved beyond the initial phase of mere interest and into the realm of addicted. Already running Black Moss-Hag and LOVING it!

To everyone involved in this game - wonderful work all around! Well done!

Swordsmen & Sorcerers » What Are You Playing? (Thieves) » 9/01/2017 10:53 pm

My son plays a straight thief and is about to hit level 2.

Announcements » Astonishing Swordsmen & Sorcerers of Hyperborea 2nd Edition » 1/06/2017 6:06 pm

Fabulous progress! The artwork is incredible! I can't wait for 2E!

Adventures » Rats in The Walls (spoilers) » 12/30/2016 6:51 pm

The adventure did indeed end last night and it was a smashing success. The fighter went down for the count - again - but some quick thinking from the wizard - again - and a truly epic backstab by the thief allowed the cleric to cure wounds just enough to bring the fighter back.

​I tinkered with the ending as I said I would by creating a mini-adventure that not only helped set the PCs up with a base of operations for future adventures but also allowed each of them to make contact with others of their respective classes in the city state of Khromarium.  The proprietor of the Silvery Eel was so happy to have his business back that he offered the adventurers use of the subbasement as their long term lodgings. However, they've a surprise mini-adventure next week involving Xill Vuntos' daughter...it's juicy!

 

Adventures » Rats in The Walls (spoilers) » 12/29/2016 12:10 pm

Started a new AS&SH campaign last week with two players new to the AS&SH system. I ran Rats in the Walls. There were only three players but one is an experienced gamer, really experienced, and he agreed to play two characters until we can get another player on board. We kept it simple and played the main classes: fighter, cleric, thief, and magician.

I am new to GMing with this system so I decided to run the adventure as close to the vest as possible. In the first session I chose not to veer away from the main story line much because I knew there would be a good deal of rules scanning as everyone got used to the game mechanics and gaming together. However, by the time they hit the basement we were already on auto-pilot and the players were involved in several touch and go encounters. Real edge-of-your-seat gameplay. Two characters teetered on the brink of death before some quick thinking from our magician saved the day.

We (hopefully) finish the encounter tonight - and I've a surprise for the players. If they survive - and there is no guarantee they will - I plan on tweaking the rat borne disease check to send them on a quest to save one of the party from madness. I've already begun weaving the PC life stories into the upcoming homebrew quest.

The RPG newbie loved the game so much he begged the rest of us to promise that we would play as often as possible and we're delivering! Can't wait for tonight! 

General Discussion » AS&SH GM/Referee Screen » 1/15/2016 6:24 pm

This is a great tool - thanks for sharing!

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