HYPERBOREA 3E » Mastery and similar weapons » 3/16/2025 6:39 am |
They each require their own mastery (as with the Player's Manual example of battle axe and hand axe, p.260).
Hyperborea » Advice on the Black Gulf » 2/24/2025 6:15 am |
I like to mix in some sword-and-planet themes to my Hyperborea games, so encounters with sky ships from Mars and Venus would be on my list. Ancient Atlanteans may have developed sky ships too.
Forum Troubleshooting » AI Bots » 1/13/2025 5:51 am |
Excellent news! Hopefully these 0-level nobodies never rise to the level of a classed PC.
Forum Troubleshooting » AI Bots » 1/11/2025 7:26 am |
Yes, the Protection from Evil appears to be working!
Forum Troubleshooting » AI Bots » 1/09/2025 6:50 am |
Ghul wrote:
The bots will just crush us with advertising if they got in. They wouldn't affect the PbP. What I mean is if we went to a better option than boardhost, all that would be lost, and I don't want to do that to those involved. But at the same time, boardhost hasn't done anything to improve in years. They don't answer customer support emails, either.
Preface: easy for me to say, since I don't do PbP, but...
All campaigns end, eventually, right? With enough warning, maybe the folks engaged in it here can plan for the transition to a brand new campaign, replete with all the mystery and wonder that entails?
Sorcery » Entangle Spell » 1/01/2025 3:09 pm |
Vetus Miles wrote:
rhialto wrote:
That's one possible interpretation. I'd be inclined to rule that a failed SV means the character is entangled for the duration of the spell, so treated as prone for the duration. In other words: it's a deadly spell, especially as it's only 1st level.
Ah, interesting, yes that make's it quite deadly!
I was thinking targets would have to roll a save every round for the whole turn.
Generally you roll a SV once, unless it's stated otherwise. And while deadly under the right circumstances, there is the requirement for some vegetation to be in the area of effect to work at all.
Sorcery » Entangle Spell » 1/01/2025 7:24 am |
That's one possible interpretation. I'd be inclined to rule that a failed SV means the character is entangled for the duration of the spell, so treated as prone for the duration. In other words: it's a deadly spell, especially as it's only 1st level.
Swordsmen & Sorcerers » Paladin » 12/26/2024 6:50 pm |
Agree with Carnby: as long as the necromancer avoids any inherently Evil sorcery, and hews to the Neutral alignment, there shouldn't be automatic strife between the two. Interesting tension and mistrust, sure; it would only cross into distrust if the necromancer stepped over the Neutral line into Evil.
Rules Discussion » Prone Attackers » 12/20/2024 6:36 am |
That's an example of "supine", not "prone": supine is face up, prone is face down. I'd allow a supine character to attack for sure, with a penalty.
Maps » Gal Hills and Plateau of Xin: » 12/20/2024 6:33 am |
Awesome, thanks for sharing!
Convention and Game Day » Origins Game Fair » 12/15/2024 9:36 am |
I haven't been in many years: first attended 1979, and for the last time in 1987. It seems like it would offer a good selection of gaming, since I'm interested in all types of games. Fingers crossed!
Convention and Game Day » Origins Game Fair » 12/13/2024 6:16 am |
I've considered it, but that's as far as I got in my "plan".
General Discussion » Introduction Thread » 12/12/2024 5:42 am |
Welcome to the fora! There is no official 3e screen from North Wind Adventures just yet, but the 2e one should suffice (I think the biggest difference is the Combat sequence: 1e/2e used phased rounds, 3e doesn't). You should also grab the free PDFs here (the 3e Ready Ref sheets in particular).
Rules Discussion » Prone Attackers » 12/11/2024 7:27 am |
Osric_of_O wrote:
They would be that, but are they able to attack from prone? And for all that their AC is penalised, are their attacks not penalised for attacking from prone?
RAW: prone is never mentioned with respect to attacking while prone, only defending. It would probably be a helpful clarification to explicitly state that attacking while prone is not allowed under the definition of prone, but it is only implied (by the absence of any mention of attacking while prone, and only mentioning defending while prone). The discussion of surprized being treated as prone on p.266 of the PM strongly implies that prone means no attacks (since surprized parties cannot attack).
Rules Discussion » Prone Attackers » 12/10/2024 5:37 am |
Osric_of_O wrote:
But if a prone creature could not attack, that would mean that Pyromancers' Fire Web spells, which keep the victim prone for multiple rounds, would be an instant, no-challenge, encounter-winner. And we don't really want that, do we?
Why not just treat a prone defender by the RAW, i.e. -4AC? They're not completely defenseless (automatic hit), just more vulnerable.
Swordsmen & Sorcerers » Runegraver rune magic » 12/08/2024 7:35 am |
Indeed, perfect example!
Swordsmen & Sorcerers » Runegraver rune magic » 12/06/2024 5:25 am |
Yes, or fishing around in a pouch for the right rune. All the more reason for it to take their action.
Swordsmen & Sorcerers » Runegraver rune magic » 12/05/2024 6:35 pm |
I did as well initially. Now I imagine Runegravers brandishing their runes in the same way a cleric brandishes their holy symbol.
Swordsmen & Sorcerers » Runegraver rune magic » 12/05/2024 5:54 am |
Yes, the cutting of the palm and dripping blood on the rune is done when "enchanting" the rune, not during the "invoking" of the rune. The 1HP/spell level "pain" takes effect upon invoking. The analog to other spell casters is "enchanting" = "memorization" and "invoking" = "casting".
Swordsmen & Sorcerers » Runegraver rune magic » 12/04/2024 6:31 am |
The poem is recited during the rune creation process (p.87 of the Player's Manual), not upon casting. It does take a cast ("invoke") action, and since the Runegraver is a cleric subclass I'd rule that they can maintain their weapons and shield in hand while invoking, but no other action (aside from moving beforehand, like any spell caster).