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Rules Discussion » Prone Attackers » 12/20/2024 6:36 am

rhialto
Replies: 16

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That's an example of "supine", not "prone": supine is face up, prone is face down. I'd allow a supine character to attack for sure, with a penalty.

Maps » Gal Hills and Plateau of Xin: » 12/20/2024 6:33 am

rhialto
Replies: 4

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Awesome, thanks for sharing!

Convention and Game Day » Origins Game Fair » 12/15/2024 9:36 am

rhialto
Replies: 3

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I haven't been in many years: first attended 1979, and for the last time in 1987. It seems like it would offer a good selection of gaming, since I'm interested in all types of games. Fingers crossed!

Convention and Game Day » Origins Game Fair » 12/13/2024 6:16 am

rhialto
Replies: 3

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I've considered it, but that's as far as I got in my "plan". 

General Discussion » Introduction Thread » 12/12/2024 5:42 am

rhialto
Replies: 610

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Welcome to the fora! There is no official 3e screen from North Wind Adventures just yet, but the 2e one should suffice (I think the biggest difference is the Combat sequence: 1e/2e used phased rounds, 3e doesn't). You should also grab the free PDFs here (the 3e Ready Ref sheets in particular).

Rules Discussion » Prone Attackers » 12/11/2024 7:27 am

rhialto
Replies: 16

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Osric_of_O wrote:

They would be that, but are they able to attack from prone?  And for all that their AC is penalised, are their attacks not penalised for attacking from prone?
 

RAW: prone is never mentioned with respect to attacking while prone, only defending. It would probably be a helpful clarification to explicitly state that attacking while prone is not allowed under the definition of prone, but it is only implied (by the absence of any mention of attacking while prone, and only mentioning defending while prone). The discussion of surprized being treated as prone on p.266 of the PM strongly implies that prone means no attacks (since surprized parties cannot attack).

Rules Discussion » Prone Attackers » 12/10/2024 5:37 am

rhialto
Replies: 16

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Osric_of_O wrote:

But if a prone creature could not attack, that would mean that Pyromancers' Fire Web spells, which keep the victim prone for multiple rounds, would be an instant, no-challenge, encounter-winner.  And we don't really want that, do we?
 

Why not just treat a prone defender by the RAW, i.e. -4AC? They're not completely defenseless (automatic hit), just more vulnerable.

Swordsmen & Sorcerers » Runegraver rune magic » 12/08/2024 7:35 am

rhialto
Replies: 19

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Indeed, perfect example! 

Swordsmen & Sorcerers » Runegraver rune magic » 12/06/2024 5:25 am

rhialto
Replies: 19

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Yes, or fishing around in a pouch for the right rune. All the more reason for it to take their action. 

Swordsmen & Sorcerers » Runegraver rune magic » 12/05/2024 6:35 pm

rhialto
Replies: 19

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I did as well initially. Now I imagine Runegravers brandishing their runes in the same way a cleric brandishes their holy symbol.

Swordsmen & Sorcerers » Runegraver rune magic » 12/05/2024 5:54 am

rhialto
Replies: 19

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Yes, the cutting of the palm and dripping blood on the rune is done when "enchanting" the rune, not during the "invoking" of the rune. The 1HP/spell level "pain" takes effect upon invoking. The analog to other spell casters is "enchanting" = "memorization" and "invoking" = "casting".

Swordsmen & Sorcerers » Runegraver rune magic » 12/04/2024 6:31 am

rhialto
Replies: 19

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The poem is recited during the rune creation process (p.87 of the Player's Manual), not upon casting. It does take a cast ("invoke") action, and since the Runegraver is a cleric subclass I'd rule that they can maintain their weapons and shield in hand while invoking, but no other action (aside from moving beforehand, like any spell caster).

Rules Discussion » Identify spell » 11/04/2024 5:37 am

rhialto
Replies: 1

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Any treasure: the "e.g., gold, gems" is the giveaway, since those are just examples, not an exhaustive list.

Announcements » Modulistic Terror Sample Books! » 11/01/2024 5:29 am

rhialto
Replies: 8

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Received mine yesterday, and the production quality is superb. 

Sorcery » A sword, a scabbard, a helmet » 10/14/2024 4:32 am

rhialto
Replies: 3

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Very interesting items specific to Hyperborea. Cheers!

Sorcery » Q: Continuous Light: » 9/24/2024 5:31 am

rhialto
Replies: 15

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Obviously it's your game, and if I were a player I'd just want to know how it worked (not necessarily why: it's your Hyperborea, after all ). I'd also want to know about consistency, e.g. does continuous darkness work similar to or different from continuous light? Again, I don't necessarily need to know why, just need to know, so I can plan accordingly as a player. Cheers!

Sorcery » Q: Continuous Light: » 9/23/2024 5:56 am

rhialto
Replies: 15

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I always interpreted it as light centered on a point, filling an unobstructed area: walls and such would obstruct/block the light. I'd also rule that it extends out to the limits of the area only, and beyond the area there would be darkness, no shadow.

General Discussion » An evening discussing Clark Ashton Smith » 8/02/2024 4:37 am

rhialto
Replies: 4

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Very cool, I'll endeavor to read/reread as time permits, and look forward to the podcast!

Rules Discussion » Casting in melee? » 7/25/2024 11:10 am

rhialto
Replies: 10

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Under most circumstances, I wouldn't permit a spell and a single attack combination. One spell, never combined with any attack, or multiple attacks: casting and attacking are two exclusive options, and can't be combined, in my opinion.

However, the case of something like Shocking Grasp is interesting: would it allow for an attack which misses, then a second attack? I'm not sure where I come down there, but still inclined to rule: melee or magic, pick one per round.

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