Since I don't have a track and swag to make for a certain gaming convention at the moment my brain is casting about for something to occupy it. That was partly the simplified character sheet excursion. As it happens during such projects my mind latches onto certain, mostly useless, ideas. Currently this is 2 things: class abilities and spells.
Not really anything useful but how many abilities each class has (and the 'optimal' amount of space for it on a character sheet) and the number of spells one can have and memorize (and the 'optimal' amount of space for it on a character sheet).
So, while the kids and I were busy with post adventure bookkeeping last night (I count it as "playing" D&D/AS&SH to do things like properly accounting XP and loot and such) :-) I thought I would get a rough estimate of the number of abilities each class and subclass has. This is rough because if there is a bullet point for it or a "sub-ability" like enumerating the effects of a Berzerkers Rage then I count it. Also, there are a lot of fighter subclasses.
Class : Number of Abilities
Fighter:5
Barbarian:17(2)
Berzerker:9(10)
Cataphract:8
Paladin:13
Ranger14(2)
Warlock:7
Magician:6
Illusionist:6
Necromancer:6
Pyromancer:7
Witch:10(4)
Thief:14
Assassin:14
Bard:17
Legerdemainst:17
Scout:14
Cleric:4
Druid:10
Monk:17(5)
Priest:5
Shaman:9
Numbers in parentheses denote a detailing of an ability that might need space on a character sheet
So that puts the median at about 13 with the mean about 11 or 12.
My sheet has space for about 20 so that's cool we can basically handle monks and not have a lot of wasted space for the others.
The spell navel gazing I'll leave for later today or another day.