Rastus_Burne wrote:
Out of interest I was curious approximately how many sessions it takes for characters to level. Obviously this depends on class, but it also has to do with the amount the Ref is handing out each session. What is the norm for your group?
Depends on the format for me.
In my G+ games, I find that running short sessions every few weeks sometimes makes it hard for people to stay engaged. So, I try to ratchet up the XP opportunities. For example, while a face-to-face campaign's level gain might occur every 4-6 sessions, in G+ it might be every 1-3 sessions. In both cases, the players' choices can always skew the progression... maybe they screw around one session rather than charge hard at the big score. Maybe they don't go back to town the very instant they have enough XP to gain a level. So, you can create whatever opportunities you want for them to gain XP at a given pace, but they don't always adhere to it and the actual distribution can wind up looking lumpy.
For what it's worth, here's the level progression from the first few reports of my G+ game. I have the actual XP awards in a file somewhere, but I'm too lazy to find it at the moment.
Session 1 - level 1
Session 2 - level 1
Session 3 - level 1
Session 4 - level 2
Session 5 - two level 3, one level 4
Session 6 - two level 3, one level 4
Session 7 - two level 3, one level 4
Session 8 - two level 3, one level 4
Session 9 - two level 3, one level 4
Session 10 - all level 4
Session 11 - all level 4 (TPK ends campaign)
Handy Haversack wrote:
If you give out fancy magic items like Chainsaw...
What? The Serpent Sword of Fal'doon? Greezq’lul’s Insect Armor? The Scimitar of Frozen Might? Book of Demon Summoning? Uzolok’s Ring of Jumping? Laser pistols?
I know Handy prefers the dagger +0, hahah!