sometimes random tables make up 70% of my game materials. Especially with sandbox style games.
1 Aqualine Turtles; D10These turtles lay eggs on the beach and have a sharp bite.Al N, SZ, S, Mv 10(Sw 40), DX 6, AC 7, HP1, Att 1, Dmg, 1d3, Sv 16, Mrl 4
2Legion Crabs; 2D8Territorial blue crustaceans object to your campAl N, SZ, S, Mv 15, DX 4, AC 8, HP1, Att 1, Dmg, 1d3, Sv 17, Mrl 7
3Noon Snakes; D4Named for the sun bathing late in the day, annoyed if provoked these green 3ft serpents have a poisonous bite.Al N, SZ, S, Mv 20, DX 6, AC 7, HD1, Att 1, Dmg, 1d4, Sv 17, Mrl 8
4Marmots; D6Live amongst the scrub in family groups, these brown rodents Al N, SZ, S, Mv 30, DX 9, AC 9, HP1, Att 1, Dmg, 1d3, Sv 18, Mrl 3
5Western Turns; D8 White sea birds that scavenge the beachAl N, SZ, S, Mv 15(fly 50), DX 12, AC 8, HP1, Att 1, Dmg, 1d3, Sv 17, Mrl 2
6Ochre Jelly Fish; D6 Large reddish mess of tentacles and briny tripe. Imobile on the sands but but poisonousAl N, SZ, S, Mv 10(Sw 20), DX 4, AC 9, HP1, Att 1, Dmg, 1d3, Sv 18, Mrl 12
this is a table from an adventure i sent to Scaley as part of an adventure. (didn't copy well over from google docs im afraid.
I often do tables for npcs, encounters, junk found on market stalls etc.
this table is slightly more interesting;
Name (s) / d12 rolltype / Stats / Description
1 Naa Hosh / 1Demon Al C, SZ, L, Mv 30, DX 11, AC 1, HD7, Att 2, Dmg, stab 1d8/ claw 1d6, Sv 12, Mrl 10, XP 1500A muscular 8ft being of dark purple skin blotched by black veins. His head is of a ravenous lizard. He sports 4 arms, two of which are topped by great bone blades. He will slay all who do not grant him honour.
2 Kulijn / 2 - 4Demon Al C, SZ, L, Mv 30, DX 7, AC 3, HD10, Att 6, Dmg, scratch 1d6 / (20% swallow), Sv 14, Mrl 8, XP 1700 If grabbed a player may be swallowed, save vs avoidLike a giant silver millipede but with a gaping maw at either end and human like hands for his 100 legs down his 12m length. Kuljin is in fact calm and entirely disinterested in the mortals of this realm, he may by accident eat a passerby however. If attacked, his hunger will become insatiable .
3 Gerrark The Star Eyed/ 4-6 Demon Al C, SZ, M, Mv 30, DX 8, AC 0, HD5, Att 2, Dmg, tendil lash 1d6/ star ray beam 2d6 , Sv 13, Mrl 8, XP 1500Appears as a cloud of fine tendrils of countless colours. From within the tendrils jewel like eyes are often seen. It will seek to ensnare and consume the minds of all whom ponder the stars.
4 The MassesDemonAl C, SZ, L, Mv 30, DX 6, AC 3, HD9, Att 3, Dmg, bite 1d8 , Sv 14, Mrl 9, XP 1500A fleshy mass of mouths and orifices that shuffles along the ground. It will smell and attempt to consume any humanoid that wanders within 3m of it.
5 The Jasrdei / 6-8Alien, No. appearing D6 Al N, SZ, M, Mv 30, DX 12, AC 1, HD1+2, Att 1, Dmg, punch 1d4 or magic missile 1d6, Sv 16, Mrl 9, XP 80the proportions of a rotund man with lilac scaled skin and the many prismed eyes of a fly. These beings have no mouth but a neck gill, and three fingered hands. They wear dust brown robes when not in the water and wield black wands in combat.
6 The Armosh 9-10Alien, No. appearing D8 Al C, SZ, L, Mv 40, DX 15, AC 4, HD1, Att 2, Dmg, claw 1d6/1d6, Sv 17, Mrl 10, XP 80These 7ft Praying Manti turn transparent when they touch water, but otherwise shift colours depending on their mood. If they turn red, they are aggravated by inferior life forms.
7 A Lory Spirit 10-13Spirit, No. appearing D6Al L, SZ, M, Mv 30, DX 10, AC 6, HD2, Att 1, Dmg, peck 1d6, Sv 17, Mrl 6, XP 50Great multi coloured (purples, reds, and blacks) ethereal parrot. These spirits oft sing together and will happily converse with any Pc about the nature of the universe in Celestial language.
8 Solistice 10-15Spirit, No. appearing D4Al N, SZ, M, Mv 30, DX 11, AC 4, HD1, Att 1, Dmg,shriek 1d4, Sv 17, Mrl 5, XP 40 Can cast sleepA pale gray female form that it is difficult to see in focus with the human eye. These solitary ladies will shriek if disturbed or cast sleep and flee.
9 Motafa 15-20Spirit, No. appearing D4Al N, SZ, M, Mv 30, DX 13, AC 2, HD1, Att 1, Dmg, Choke 1d6, Sv 15, Mrl 7, XP 50A drifting wisp of white fog that takes human form when settled, or another form as a practical jest. The Motafa can form any shape and appear solid to the eye. When threatened they will either disguise themselves as pillars, or vases, or attempt to engulf their oppressors.Ancient
10 Atlantean Spirits 21-23Spirit, No. appearing D6Al N, SZ, M, Mv 30, DX 11, AC 3, HD1+1, Att 1, Dmg, Punch 1d3, Sv 15, Mrl 9, XP 50 An ethereal visage of a taller build of atlantean man or woman. These beings talk amongst themselves in a strange dialect of Helenic. They will ignore the players and are immune to non magical attacks.
11 Destructoid 23-25 ConstructAl N, SZ, M, Mv 40, DX 7, AC -2, HD3, Att 2, Dmg punch 1d6, laser 3d6, Sv 17, Mrl 9, XP 200this 8ft tall man of iron moves slowly and with mechanical precision. He, she, IT, has the frame of a man, but cruder with armour for skin and a mask of steel for a face.
12 Giiyratrix 25-30 ConstructAl N, SZ, M, Mv 30, DX 5, AC -2, HD2, Att 4, Dmg backhand slap, 1d6,, Sv 14, Mrl 10, XP 150A stone golem but only 5ft tall and with 6 arms attached to a weathered statue of a torso, these creatures guard ancient palaces on rain ruined worlds.
Last edited by The_Great_Lestrade (8/28/2014 10:08 am)