pc or pregen generator

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Posted by rhialto
8/01/2022 6:15 pm
#181

Thanks Gizmo: just ran another test, looks like the Empty Hand attack rate is still 2e, not 3e (1/1 vs. 2/1). But if you haven't done a 2e->3e check that would make sense. I'll try and generate one of each class over the next few days.
Is there a tip jar I can toss some sequins in for your work? 


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 
Posted by gizmomathboy
8/05/2022 7:50 am
#182

I think the monk is working properly now, at least Rhialto says so :-)

I am still working through the changes in class abilities.


What? Me worry?
 
Posted by rhialto
8/05/2022 5:22 pm
#183

gizmomathboy wrote:

I think the monk is working properly now, at least Rhialto says so :-)

Indeed! 


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 
Posted by gizmomathboy
8/07/2022 2:33 pm
#184

During some local testing noticed that for Oon's the "random name" stuff not working.

It should be working now.

Still gonna be very rare for an Oon to retain their 'number name' with my system. Basically if no name is given for an Oon then a random race is chosen and a name based on that. If the race is Oon for the random selection then a 9 digit number is created and used for the name.


What? Me worry?
 
Posted by gizmomathboy
8/07/2022 7:41 pm
#185

Made a decent number of changes in the backend and and such.

Let me know if you notice anything wrong.

I think I've caught most problems but I know I've had to missed stuff.


What? Me worry?
 
Posted by rhialto
8/07/2022 7:50 pm
#186

gizmomathboy wrote:

During some local testing noticed that for Oon's the "random name" stuff not working.

It should be working now.

Still gonna be very rare for an Oon to retain their 'number name' with my system. Basically if no name is given for an Oon then a random race is chosen and a name based on that. If the race is Oon for the random selection then a 9 digit number is created and used for the name.

I did get a numbered Oon name recently, but likely before your changes: I'll try again in the next few days.


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 
Posted by gizmomathboy
8/08/2022 7:15 am
#187

Cool.

The logic for numbered names was there, it just kinda barfed when making any other kinda name for an Oon.

I think the odds are something like 3 in 1000 ( 4/100 * 1/12) based on tables 66 and 67 for Races.


What? Me worry?
 
Posted by gizmomathboy
9/20/2022 7:44 am
#188

I've made some progress towards having multiple output formats and getting the 3e character sheet shorted out.

Here's an example of what I have so far:


https://www.dropbox.com/s/bez86doijdkbn3n/bard-12.pdf


https://www.dropbox.com/s/cxb2spu7fnd8au1/fighter-level-12.pdf


The pdf will accommodate more text in some fields but it is nigh unreadable. Something I need to sort out.

I am only having it only use the 4 page version if the character has spells and such.

I'm about 80-90% there with stuff. Soonish I hope to update the web app, too.


What? Me worry?
 
Posted by rhialto
9/21/2022 4:03 am
#189

Looks good Gizmo: sadly I haven't had time to test the existing web app due to work. Seems like I could wait for the updates?


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 
Posted by gizmomathboy
9/21/2022 6:59 am
#190

rhialto wrote:

Looks good Gizmo: sadly I haven't had time to test the existing web app due to work. Seems like I could wait for the updates?

 
Yeah, I would wait a bit.

I'm pretty close to having my local program where I want in terms of filling out the 3e character sheet.

I'm going through abilities to shorten their descriptions to better fit.

I'm pondering where to note weapon mastery for fighter types. Probably in the melee/missile tables in the notes section. Which I also need to clean up some descriptions


What? Me worry?
 
Posted by rhialto
9/21/2022 6:33 pm
#191

Sounds good: on standby for IV&V. 


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 
Posted by gizmomathboy
3/08/2024 9:06 am
#192

After a party member got very dead they went with a cleric that just happened to start at 5th level.

Funny thing, the pc generator was doing really weird stuff.

As it turns it there was a glitch, error, bug in the code.

The glitch has been fixed.


What? Me worry?
 
Posted by Iron Ranger
3/08/2024 7:38 pm
#193

No wonder I was winning everything! 


 
 
Posted by gizmomathboy
3/09/2024 10:57 am
#194

Iron Ranger wrote:

No wonder I was winning everything! 

 
I'm sorry then that I fixed the glitch! ;-)


What? Me worry?
 
Posted by rhialto
3/10/2024 6:46 am
#195

gizmomathboy wrote:

After a party member got very dead they went with a cleric that just happened to start at 5th level.

Funny thing, the pc generator was doing really weird stuff.

As it turns it there was a glitch, error, bug in the code.

The glitch has been fixed.

Hmm, I generated quite a few NPCs (or quick-fill-in backup PCs): should they be discarded, or was the glitch minor?


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 
Posted by gizmomathboy
3/10/2024 10:51 am
#196

Minor glitch.

Basically treated a 5th level cleric as if they were 4th. Which might only affect CA, TA, and spell slots.

Looking back at the email exchange with the player about the new character it looks like the things might have been "ok". The pdf's look correct for a 5th level cleric. I think I noticed when some items weren't getting set correcting in the markdown files I have my local version output (in the list of things to migrate to the web app)


What? Me worry?
 
Posted by rhialto
3/10/2024 6:55 pm
#197

Okay, thank you: was mostly curious if the glitch was across classes, or just clerics.


"It is all very well to point out that the man lacks facility; as he asserts, sheer force can overpower sophistication."
Jack Vance, Rhialto the Marvellous
 
Posted by gizmomathboy
10/12/2024 1:58 pm
#198

Everyone, I have just updated the pc_gen app.

A quick test shows it working (for very simple values of working).

The biggest changes are adding support for output to the 3e PDF character sheet or to a markdown file.

Markdown is a text file that is can then be rendered into HTML and many other formats.

I have also added prepared spell lists.

The are 2 ways to do this.

The first way is to add stuff inside <>'s next to a spell.

For example, Verg the cryomancer has this for his spell list:

Spells:
     - Magic Ice Dart<1,1,1,2 test>
     - Freezing Hands<1>
     - Detect Magic
     - Hold Portal<1,2 test>
     - Identify
     - Ice Axe<1,1,2 test>
     - Glitterdust<1,1>
     - Ray of Enfeeblement<2 test>
     - Slow<1,1,1,2 test,2 test,2 test>

This will create 2 spell lists. One will have a "name" of "1" and the other "2 test".

The first list sorted asciibetically (yes that's an IT word) and only the first list is added to the prepared spells tables on the PDF files.

Another way that is probably a bit clearer is like so:

'prepared spells 1 offensive':
  - Magic Ice Dart
  - Magic Ice Dart
  - Magic Ice Dart
  - Freezing Hands
  - Hold Portal
  - Ice Axe
  - Ice Axe
  - Glitterdust
  - Glitterdust
  - Slow
  - Slow
  - Slow

'prepared spells 2 testing':
  - Detect Magic
  - Identify
  - Identify
  - Identify
  - Identify
  - Ice Axe
  - Ice Axe
  - Glitterdust
  - Ray of Enfeeblement
  - Slow
  - Slow
  - Slow

I need to update the example character sheet (and make that documentation "better") but give things a try and let me know what breaks or is incorrect.


What? Me worry?
 


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