Well I ended up using the HR4 rules - only hand weapons so far. I'm thinking I'll mash up the Catapult rules from Hyperborea if cannons ever get used. The party set up a pretty great ambush and managed to get a surprise round in on the 20 or so musketeers they faced and took out most of them with magic and missile weapons. Since not many left to shoot the damage inflicted by the firearms was minimal except for one errant round that hit the exploding dice number 3x in a row (Roll 20 - sometimes I'm not sure about your randomization algorithm)! The charging fighter it hit survived though, much to the chagrin of his opponents.