For Lost Cairns of the Savages the men (Half-bloods) are the monsters. What i did was qualify them as the following types and built a basic template for each type:
(I wont spoil anything here)
1. Braves- these are low level scouts and sentries- they have mastery of bows and small thrown weapons. They are essentially 2-3rd level. They will have Very low amounts of valuable treasure. They exist as a “monster” template only.
2. Warriors- these are your everyday fighters, they make up the bulk of warbands. They are essentially 4-6 level fighters and have mastery of bows, thrown weapons and melee weapons they will have a small amount of valuable treasure. They too exist as a “monster” template only.
3. Elites - these are warband leaders 1-2 for every full warband. They are 6-7 level fighters have grand mastery of a variety of weapons based on their level and specific place within the tribal society. They have more valuable treasure and may carry a (shaman) blessed magical item.these guys have built personalities and are feature NPC / monsters. They have a “monster” template but also a brief description and tactics they may employ.
4. Shaman acolytes- these are low level spell users of a variety of classes depending on their specific place in the tribal society. They may be witches, shamen, clerics or really any of the available classes. They will have low monetary treasure but will carry a small holy item, totem or relic based on their purpose. They accompany warbands. They have a “monster” template but have a brief description and tactic.
5. Shamen- these are higher level holy/sorcerous elites, they are rare, 1-2 per tribe. Again they may be of any spell using class and built individually to serve a specific purpose within the campaign. These are full fledged NPCs with a near complete character sheet.
6. Chief- they are high level fighter classes and are built individually as leaders of specific tribes. They are very few in number and report directly to the over all big bad. They have personalities and are full character NPCs.
7. Big bad and minions- super secret but built individually and given traits that serve a specific purpose in the overall campaign. Really nasty foes.
In conclusion i have done a bit of both, stated the lower levels out as “monster” and also built specific “personalites” to trigger the PC’s to remember (hate, loath, hunt etc) individuals who are more memorable.