Blackadder23 wrote:
If you want binding wounds to restore some amount of damage for people who are still up and fighting, I think that's perfectly defensible and you should do so. I would suggest something minor like 1d2 hit points (or even just 1 point), and only once per time the PC is wounded.
Within the context of RAW, binding wounds is only relevant to someone who is down and bleeding to death.
I agree, Healing in my campaigns is kept to a minimum usually, so binding a wound received during combat just completed would give 1d2 HP returns, and you could only bandage a character that One; received at least 1 wound, Two; Could only bandage a number of wounds received. Ex, Fighter received only one wound the previous combat, he could be bandaged for 1d2 HP once, If a fighter received 3 wounds, he could be bandaged 3 times (one for/on each wound) for a total of 3d2...
I don't think it would be game breaking, and would definitely help in the lower levels, where healing is even more hard to come by and characters are the most vulnerable.
You could as a GM also throw in some money spending on behalf of the players by offering "Normal" bandages that only give 1 HP, then "Advanced" bandages that do the 1d2, and offer that "Healing Classes" can get the benefit to give Max, eg, 2 HP per bandage automatically with Advanced Bandages.
But always, Rules in the Books are just some guidelines, A GM's game is his own...
Last edited by BlackKnight (6/05/2019 6:59 am)